1
0
Fork 0

Add convenience std::string versions for fg[G|S]etXXX

Add inline wrappers functions for fgGetXXX and fgSetXXX
to make life with std::string easier
This commit is contained in:
Torsten Dreyer 2011-08-27 17:19:36 +02:00
parent 7ae9122f4e
commit b4400f8316

View file

@ -85,6 +85,18 @@ extern bool fgLoadProps (const char * path, SGPropertyNode * props,
*/
extern SGPropertyNode * fgGetNode (const char * path, bool create = false);
/**
* Get a property node.
*
* @param path The path of the node, relative to root.
* @param create true to create the node if it doesn't exist.
* @return The node, or 0 if none exists and none was created.
*/
inline SGPropertyNode * fgGetNode (const std::string & path, bool create = false)
{
return fgGetNode(path.c_str(), create );
}
/**
* Get a property node with separate index.
@ -103,6 +115,26 @@ extern SGPropertyNode * fgGetNode (const char * path, bool create = false);
extern SGPropertyNode * fgGetNode (const char * path,
int index, bool create = false);
/**
* Get a property node with separate index.
*
* This method separates the index from the path string, to make it
* easier to iterate through multiple components without using sprintf
* to add indices. For example, fgGetNode("foo[1]/bar", 3) will
* return the same result as fgGetNode("foo[1]/bar[3]").
*
* @param path The path of the node, relative to root.
* @param index The index for the last member of the path (overrides
* any given in the string).
* @param create true to create the node if it doesn't exist.
* @return The node, or 0 if none exists and none was created.
*/
inline SGPropertyNode * fgGetNode (const std::string & path,
int index, bool create = false)
{
return fgGetNode(path.c_str(), index, create );
}
/**
* Test whether a given node exists.
@ -112,6 +144,17 @@ extern SGPropertyNode * fgGetNode (const char * path,
*/
extern bool fgHasNode (const char * path);
/**
* Test whether a given node exists.
*
* @param path The path of the node, relative to root.
* @return true if the node exists, false otherwise.
*/
inline bool fgHasNode (const std::string & path)
{
return fgHasNode( path.c_str() );
}
/**
* Add a listener to a node.
@ -124,6 +167,20 @@ extern bool fgHasNode (const char * path);
extern void fgAddChangeListener (SGPropertyChangeListener * listener,
const char * path);
/**
* Add a listener to a node.
*
* @param listener The listener to add to the node.
* @param path The path of the node, relative to root.
* @param index The index for the last member of the path (overrides
* any given in the string).
*/
inline void fgAddChangeListener (SGPropertyChangeListener * listener,
const std::string & path)
{
fgAddChangeListener( listener, path.c_str() );
}
/**
* Add a listener to a node.
@ -136,6 +193,20 @@ extern void fgAddChangeListener (SGPropertyChangeListener * listener,
extern void fgAddChangeListener (SGPropertyChangeListener * listener,
const char * path, int index);
/**
* Add a listener to a node.
*
* @param listener The listener to add to the node.
* @param path The path of the node, relative to root.
* @param index The index for the last member of the path (overrides
* any given in the string).
*/
inline void fgAddChangeListener (SGPropertyChangeListener * listener,
const std::string & path, int index)
{
fgAddChangeListener( listener, path.c_str(), index );
}
/**
* Get a bool value for a property.
@ -153,6 +224,25 @@ extern void fgAddChangeListener (SGPropertyChangeListener * listener,
*/
extern bool fgGetBool (const char * name, bool defaultValue = false);
/**
* Get a bool value for a property.
*
* This method is convenient but inefficient. It should be used
* infrequently (i.e. for initializing, loading, saving, etc.),
* not in the main loop. If you need to get a value frequently,
* it is better to look up the node itself using fgGetNode and then
* use the node's getBoolValue() method, to avoid the lookup overhead.
*
* @param name The property name.
* @param defaultValue The default value to return if the property
* does not exist.
* @return The property's value as a bool, or the default value provided.
*/
inline bool fgGetBool (const std::string & name, bool defaultValue = false)
{
return fgGetBool( name.c_str(), defaultValue );
}
/**
* Get an int value for a property.
@ -170,6 +260,25 @@ extern bool fgGetBool (const char * name, bool defaultValue = false);
*/
extern int fgGetInt (const char * name, int defaultValue = 0);
/**
* Get an int value for a property.
*
* This method is convenient but inefficient. It should be used
* infrequently (i.e. for initializing, loading, saving, etc.),
* not in the main loop. If you need to get a value frequently,
* it is better to look up the node itself using fgGetNode and then
* use the node's getIntValue() method, to avoid the lookup overhead.
*
* @param name The property name.
* @param defaultValue The default value to return if the property
* does not exist.
* @return The property's value as an int, or the default value provided.
*/
inline int fgGetInt (const std::string & name, int defaultValue = 0)
{
return fgGetInt( name.c_str(), defaultValue );
}
/**
* Get a long value for a property.
@ -187,6 +296,25 @@ extern int fgGetInt (const char * name, int defaultValue = 0);
*/
extern int fgGetLong (const char * name, long defaultValue = 0L);
/**
* Get a long value for a property.
*
* This method is convenient but inefficient. It should be used
* infrequently (i.e. for initializing, loading, saving, etc.),
* not in the main loop. If you need to get a value frequently,
* it is better to look up the node itself using fgGetNode and then
* use the node's getLongValue() method, to avoid the lookup overhead.
*
* @param name The property name.
* @param defaultValue The default value to return if the property
* does not exist.
* @return The property's value as a long, or the default value provided.
*/
inline int fgGetLong (const std::string & name, long defaultValue = 0L)
{
return fgGetLong( name.c_str(), defaultValue );
}
/**
* Get a float value for a property.
@ -204,6 +332,25 @@ extern int fgGetLong (const char * name, long defaultValue = 0L);
*/
extern float fgGetFloat (const char * name, float defaultValue = 0.0);
/**
* Get a float value for a property.
*
* This method is convenient but inefficient. It should be used
* infrequently (i.e. for initializing, loading, saving, etc.),
* not in the main loop. If you need to get a value frequently,
* it is better to look up the node itself using fgGetNode and then
* use the node's getFloatValue() method, to avoid the lookup overhead.
*
* @param name The property name.
* @param defaultValue The default value to return if the property
* does not exist.
* @return The property's value as a float, or the default value provided.
*/
inline float fgGetFloat (const std::string & name, float defaultValue = 0.0)
{
return fgGetFloat( name.c_str(), defaultValue );
}
/**
* Get a double value for a property.
@ -221,6 +368,25 @@ extern float fgGetFloat (const char * name, float defaultValue = 0.0);
*/
extern double fgGetDouble (const char * name, double defaultValue = 0.0);
/**
* Get a double value for a property.
*
* This method is convenient but inefficient. It should be used
* infrequently (i.e. for initializing, loading, saving, etc.),
* not in the main loop. If you need to get a value frequently,
* it is better to look up the node itself using fgGetNode and then
* use the node's getDoubleValue() method, to avoid the lookup overhead.
*
* @param name The property name.
* @param defaultValue The default value to return if the property
* does not exist.
* @return The property's value as a double, or the default value provided.
*/
inline double fgGetDouble (const std::string & name, double defaultValue = 0.0)
{
return fgGetDouble( name.c_str(), defaultValue );
}
/**
* Get a string value for a property.
@ -239,6 +405,26 @@ extern double fgGetDouble (const char * name, double defaultValue = 0.0);
extern const char * fgGetString (const char * name,
const char * defaultValue = "");
/**
* Get a string value for a property.
*
* This method is convenient but inefficient. It should be used
* infrequently (i.e. for initializing, loading, saving, etc.),
* not in the main loop. If you need to get a value frequently,
* it is better to look up the node itself using fgGetNode and then
* use the node's getStringValue() method, to avoid the lookup overhead.
*
* @param name The property name.
* @param defaultValue The default value to return if the property
* does not exist.
* @return The property's value as a string, or the default value provided.
*/
inline const char * fgGetString (const std::string & name,
const std::string & defaultValue = string(""))
{
return fgGetString( name.c_str(), defaultValue.c_str() );
}
/**
* Set a bool value for a property.
@ -255,6 +441,24 @@ extern const char * fgGetString (const char * name,
*/
extern bool fgSetBool (const char * name, bool val);
/**
* Set a bool value for a property.
*
* Assign a bool value to a property. If the property does not
* yet exist, it will be created and its type will be set to
* BOOL; if it has a type of UNKNOWN, the type will also be set to
* BOOL; otherwise, the bool value will be converted to the property's
* type.
*
* @param name The property name.
* @param val The new value for the property.
* @return true if the assignment succeeded, false otherwise.
*/
inline bool fgSetBool (const std::string & name, bool val)
{
return fgSetBool( name.c_str(), val );
}
/**
* Set an int value for a property.
@ -271,6 +475,23 @@ extern bool fgSetBool (const char * name, bool val);
*/
extern bool fgSetInt (const char * name, int val);
/**
* Set an int value for a property.
*
* Assign an int value to a property. If the property does not
* yet exist, it will be created and its type will be set to
* INT; if it has a type of UNKNOWN, the type will also be set to
* INT; otherwise, the bool value will be converted to the property's
* type.
*
* @param name The property name.
* @param val The new value for the property.
* @return true if the assignment succeeded, false otherwise.
*/
inline bool fgSetInt (const std::string & name, int val)
{
return fgSetInt( name.c_str(), val );
}
/**
* Set a long value for a property.
@ -287,6 +508,24 @@ extern bool fgSetInt (const char * name, int val);
*/
extern bool fgSetLong (const char * name, long val);
/**
* Set a long value for a property.
*
* Assign a long value to a property. If the property does not
* yet exist, it will be created and its type will be set to
* LONG; if it has a type of UNKNOWN, the type will also be set to
* LONG; otherwise, the bool value will be converted to the property's
* type.
*
* @param name The property name.
* @param val The new value for the property.
* @return true if the assignment succeeded, false otherwise.
*/
inline bool fgSetLong (const std::string & name, long val)
{
return fgSetLong( name.c_str(), val );
}
/**
* Set a float value for a property.
@ -303,6 +542,24 @@ extern bool fgSetLong (const char * name, long val);
*/
extern bool fgSetFloat (const char * name, float val);
/**
* Set a float value for a property.
*
* Assign a float value to a property. If the property does not
* yet exist, it will be created and its type will be set to
* FLOAT; if it has a type of UNKNOWN, the type will also be set to
* FLOAT; otherwise, the bool value will be converted to the property's
* type.
*
* @param name The property name.
* @param val The new value for the property.
* @return true if the assignment succeeded, false otherwise.
*/
inline bool fgSetFloat (const std::string & name, float val)
{
return fgSetBool( name.c_str(), val );
}
/**
* Set a double value for a property.
@ -319,6 +576,24 @@ extern bool fgSetFloat (const char * name, float val);
*/
extern bool fgSetDouble (const char * name, double val);
/**
* Set a double value for a property.
*
* Assign a double value to a property. If the property does not
* yet exist, it will be created and its type will be set to
* DOUBLE; if it has a type of UNKNOWN, the type will also be set to
* DOUBLE; otherwise, the double value will be converted to the property's
* type.
*
* @param name The property name.
* @param val The new value for the property.
* @return true if the assignment succeeded, false otherwise.
*/
inline bool fgSetDouble (const std::string & name, double val)
{
return fgSetDouble( name.c_str(), val );
}
/**
* Set a string value for a property.
@ -335,6 +610,24 @@ extern bool fgSetDouble (const char * name, double val);
*/
extern bool fgSetString (const char * name, const char * val);
/**
* Set a string value for a property.
*
* Assign a string value to a property. If the property does not
* yet exist, it will be created and its type will be set to
* STRING; if it has a type of UNKNOWN, the type will also be set to
* STRING; otherwise, the string value will be converted to the property's
* type.
*
* @param name The property name.
* @param val The new value for the property.
* @return true if the assignment succeeded, false otherwise.
*/
inline bool fgSetString (const std::string & name, const std::string & val)
{
return fgSetString( name.c_str(), val.c_str() );
}
////////////////////////////////////////////////////////////////////////