Lauri Peltonen: make clearcolor black, so that space is dark instead of gray.
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2 changed files with 2 additions and 2 deletions
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src/Main/.renderer.cxx.swp
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src/Main/.renderer.cxx.swp
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@ -613,11 +613,11 @@ FGRenderer::update( bool refresh_camera_settings ) {
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if ( fgGetBool("/sim/rendering/textures") ) {
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if ( fgGetBool("/sim/rendering/textures") ) {
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SGVec4f clearColor(l->adj_fog_color());
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SGVec4f clearColor(l->adj_fog_color());
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camera->setClearColor(toOsg(clearColor));
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camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
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}
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}
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} else {
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} else {
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SGVec4f clearColor(l->sky_color());
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SGVec4f clearColor(l->sky_color());
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camera->setClearColor(toOsg(clearColor));
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camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
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}
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}
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// update fog params if visibility has changed
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// update fog params if visibility has changed
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