WS30: Improved material atlas
Add - texture size - shininess - diffuse - specular from material.xml into the fragment shader via sampler1D.
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@ -584,7 +584,7 @@ osg::ref_ptr<Effect> AirportBuilder::getMaterialEffect(std::string material, con
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if (sgOpts->getMaterialLib()) {
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if (sgOpts->getMaterialLib()) {
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const SGGeod loc = SGGeod(sgOpts->getLocation());
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const SGGeod loc = SGGeod(sgOpts->getLocation());
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SGMaterialCache* matcache = sgOpts->getMaterialLib()->generateMatCache(loc);
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SGMaterialCache* matcache = sgOpts->getMaterialLib()->generateMatCache(loc, sgOpts);
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SGMaterial* mat = matcache->find(material);
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SGMaterial* mat = matcache->find(material);
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delete matcache;
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delete matcache;
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