Modified Files:
src/Main/renderer.cxx: Guard the OpenGL state around pui a bit more
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1 changed files with 6 additions and 0 deletions
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@ -129,12 +129,18 @@ public:
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state.setClientActiveTextureUnit(0);
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state.setClientActiveTextureUnit(0);
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state.disableAllVertexArrays();
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state.disableAllVertexArrays();
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glPushClientAttrib(~0u);
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if((fgGetBool("/sim/atc/enabled"))
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if((fgGetBool("/sim/atc/enabled"))
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|| (fgGetBool("/sim/ai-traffic/enabled")))
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|| (fgGetBool("/sim/ai-traffic/enabled")))
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globals->get_ATC_display()->update(delta_time_sec, state);
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globals->get_ATC_display()->update(delta_time_sec, state);
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puDisplay();
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puDisplay();
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glPopClientAttrib();
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glPopAttrib();
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// Fade out the splash screen over the first three seconds.
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// Fade out the splash screen over the first three seconds.
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double t = globals->get_sim_time_sec();
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double t = globals->get_sim_time_sec();
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if (t <= 2.5) {
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if (t <= 2.5) {
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