minor tweaks.
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91aef7cb1c
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b1cf1fcee0
4 changed files with 37 additions and 37 deletions
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@ -108,7 +108,7 @@ static void fgInitVisuals() {
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glEnable( GL_DEPTH_TEST );
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/* glFrontFace(GL_CW); */
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glEnable( GL_CULL_FACE );
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/* glEnable( GL_CULL_FACE ); */
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/* If enabled, normal vectors specified with glNormal are scaled
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to unit length after transformation. See glNormal. */
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@ -143,8 +143,7 @@ static void fgUpdateViewParams() {
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struct VIEW *v;
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double x_2, x_4, x_8, x_10;
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double ambient, diffuse, sky;
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/* GLfloat color[4] = { 1.0, 1.0, 0.50, 1.0 };*/
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GLfloat color[4] = { 1.0, 0.0, 0.00, 1.0 };
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GLfloat color[4] = { 1.0, 1.0, 0.50, 1.0 };
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GLfloat amb[3], diff[3], fog[4], clear[4];
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f = ¤t_aircraft.flight;
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@ -578,9 +577,12 @@ int main( int argc, char *argv[] ) {
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/* $Log$
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/* Revision 1.22 1997/10/30 12:38:41 curt
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/* Working on new scenery subsystem.
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/* Revision 1.23 1997/11/15 18:16:34 curt
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/* minor tweaks.
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/*
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* Revision 1.22 1997/10/30 12:38:41 curt
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* Working on new scenery subsystem.
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*
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* Revision 1.21 1997/09/23 00:29:38 curt
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* Tweaks to get things to compile with gcc-win32.
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*
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@ -101,7 +101,7 @@ void fgInitSubsystems( void ) {
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FG_Longitude = ( -398391.28 / 3600.0 ) * DEG_TO_RAD;
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FG_Latitude = ( 120070.41 / 3600.0 ) * DEG_TO_RAD;
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FG_Altitude = FG_Runway_altitude + 3.758099;
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FG_Altitude = 20000;
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FG_Altitude = 10000;
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/* Initial Position north of the city of Globe */
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/* FG_Longitude = ( -398673.28 / 3600.0 ) * DEG_TO_RAD; */
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@ -224,9 +224,12 @@ void fgInitSubsystems( void ) {
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/* $Log$
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/* Revision 1.11 1997/10/30 12:38:42 curt
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/* Working on new scenery subsystem.
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/* Revision 1.12 1997/11/15 18:16:35 curt
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/* minor tweaks.
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/*
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* Revision 1.11 1997/10/30 12:38:42 curt
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* Working on new scenery subsystem.
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*
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* Revision 1.10 1997/10/25 03:24:23 curt
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* Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
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*
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@ -144,7 +144,6 @@ GLint fgObjLoad(char *path) {
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glVertex3d(nodes[n1][0] - ref.x, nodes[n1][1] - ref.y,
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nodes[n1][2] - ref.z);
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if ( dot_prod > 0 ) {
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glNormal3d(normals[n2][0], normals[n2][1], normals[n2][2]);
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glVertex3d(nodes[n2][0] - ref.x, nodes[n2][1] - ref.y,
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nodes[n2][2] - ref.z);
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@ -152,16 +151,6 @@ GLint fgObjLoad(char *path) {
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glNormal3d(normals[n3][0], normals[n3][1], normals[n3][2]);
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glVertex3d(nodes[n3][0] - ref.x, nodes[n3][1] - ref.y,
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nodes[n3][2] - ref.z);
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} else {
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printf("Reversing\n");
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glNormal3d(normals[n3][0], normals[n3][1], normals[n3][2]);
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glVertex3d(nodes[n3][0] - ref.x, nodes[n3][1] - ref.y,
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nodes[n3][2] - ref.z);
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glNormal3d(normals[n2][0], normals[n2][1], normals[n2][2]);
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glVertex3d(nodes[n2][0] - ref.x, nodes[n2][1] - ref.y,
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nodes[n2][2] - ref.z);
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}
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if ( n4 > 0 ) {
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glNormal3d(normals[n4][0], normals[n4][1], normals[n4][2]);
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@ -227,12 +216,15 @@ GLint fgObjLoad(char *path) {
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/* $Log$
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/* Revision 1.4 1997/11/14 00:26:49 curt
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/* Transform scenery coordinates earlier in pipeline when scenery is being
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/* created, not when it is being loaded. Precalculate normals for each node
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/* as average of the normals of each containing polygon so Garoude shading is
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/* now supportable.
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/* Revision 1.5 1997/11/15 18:16:39 curt
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/* minor tweaks.
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/*
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* Revision 1.4 1997/11/14 00:26:49 curt
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* Transform scenery coordinates earlier in pipeline when scenery is being
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* created, not when it is being loaded. Precalculate normals for each node
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* as average of the normals of each containing polygon so Garoude shading is
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* now supportable.
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*
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* Revision 1.3 1997/10/31 04:49:12 curt
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* Tweaking vertex orders.
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*
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@ -230,9 +230,9 @@ void fgTimeUpdate(struct FLIGHT *f, struct fgTIME *t) {
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static long int warp = 0;
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/* get current Unix calendar time (in seconds) */
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warp += 60;
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warp += 20;
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/* warp = 0; */
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t->cur_time = time(NULL) + 43200;
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t->cur_time = time(NULL) + 4 * 60 * 60;
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t->cur_time += warp;
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printf("Current Unix calendar time = %ld warp = %ld\n", t->cur_time, warp);
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@ -284,12 +284,15 @@ void fgTimeUpdate(struct FLIGHT *f, struct fgTIME *t) {
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/* $Log$
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/* Revision 1.9 1997/11/14 00:26:50 curt
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/* Transform scenery coordinates earlier in pipeline when scenery is being
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/* created, not when it is being loaded. Precalculate normals for each node
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/* as average of the normals of each containing polygon so Garoude shading is
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/* now supportable.
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/* Revision 1.10 1997/11/15 18:16:42 curt
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/* minor tweaks.
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/*
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* Revision 1.9 1997/11/14 00:26:50 curt
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* Transform scenery coordinates earlier in pipeline when scenery is being
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* created, not when it is being loaded. Precalculate normals for each node
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* as average of the normals of each containing polygon so Garoude shading is
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* now supportable.
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*
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* Revision 1.8 1997/10/25 03:30:08 curt
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* Misc. tweaks.
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*
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