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Minor tweak to avoid some compile errors people are seeing with the

glPointParameterExt.
This commit is contained in:
curt 2002-10-21 03:22:27 +00:00
parent d7662bceb8
commit b0d12281c8

View file

@ -135,6 +135,7 @@ SG_USING_STD(endl);
// #define FG_EXPERIMENTAL_LIGHTING // #define FG_EXPERIMENTAL_LIGHTING
#ifdef FG_EXPERIMENTAL_LIGHTING
# ifdef WIN32 # ifdef WIN32
typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname,
GLfloat param); GLfloat param);
@ -152,6 +153,7 @@ SG_USING_STD(endl);
OpenGLFuncExt glPointParameterfEXT = 0; OpenGLFuncExt glPointParameterfEXT = 0;
OpenGLFuncExtv glPointParameterfvEXT = 0; OpenGLFuncExtv glPointParameterfvEXT = 0;
# endif # endif
#endif
float default_attenuation[3] = {1.0, 0.0, 0.0}; float default_attenuation[3] = {1.0, 0.0, 0.0};
//Required for using GL_extensions //Required for using GL_extensions
@ -745,7 +747,7 @@ void fgRenderFrame() {
// makes the points fade as they move away // makes the points fade as they move away
glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic); glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0); glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
glPointSize(4.0); glPointSize(2.0);
} }
// blending function for runway lights // blending function for runway lights