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set viewport in every progress step, so that the splash texture gets rescaled

on window resize in fg/osg (works in fg/plib without that, but can't hurt
there either)                                       (thanks to Tim MOORE)
This commit is contained in:
mfranz 2007-04-29 21:15:45 +00:00
parent a516ad6bcd
commit b0c7a401d6

View file

@ -139,6 +139,7 @@ void fgSplashUpdate ( float alpha ) {
glPushMatrix(); glPushMatrix();
glLoadIdentity(); glLoadIdentity();
gluOrtho2D(0, screen_width, 0, screen_height); gluOrtho2D(0, screen_width, 0, screen_height);
glViewport(0, 0, screen_width, screen_height);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glPushMatrix(); glPushMatrix();
glLoadIdentity(); glLoadIdentity();