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#232: early propagation of "point sprites for runway lights" switch

Property value is required early during initialization since the feature
isn't run-time configurable. Disable run-time calls since it has no effect.
This commit is contained in:
ThorstenB 2011-07-31 13:33:11 +02:00
parent 6c52a5ac85
commit b0a4299d46

View file

@ -440,6 +440,13 @@ FGRenderer::init( void )
_cloud_status = fgGetNode("/environment/clouds/status", true);
_visibility_m = fgGetNode("/environment/visibility-m", true);
bool use_point_sprites = _point_sprites->getBoolValue();
bool enhanced_lighting = _enhanced_lighting->getBoolValue();
bool distance_attenuation = _distance_attenuation->getBoolValue();
SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
distance_attenuation );
}
void
@ -619,14 +626,17 @@ FGRenderer::update( bool refresh_camera_settings ) {
_splash_alpha->setDoubleValue(sAlpha);
}
bool skyblend = _skyblend->getBoolValue();
bool use_point_sprites = _point_sprites->getBoolValue();
bool enhanced_lighting = _enhanced_lighting->getBoolValue();
bool distance_attenuation = _distance_attenuation->getBoolValue();
#if 0 // OSGFIXME
// OSGFIXME: features no longer available or no longer run-time configurable
{
bool use_point_sprites = _point_sprites->getBoolValue();
bool enhanced_lighting = _enhanced_lighting->getBoolValue();
bool distance_attenuation = _distance_attenuation->getBoolValue();
// OSGFIXME
SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
distance_attenuation );
SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
distance_attenuation );
}
#endif
FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
@ -653,6 +663,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
}
osg::Camera *camera = viewer->getCamera();
bool skyblend = _skyblend->getBoolValue();
if ( skyblend ) {
if ( _textures->getBoolValue() ) {