Maik JUSTUS: avoid Doppler artifacts (listener changes position quickly, etc.)
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1 changed files with 45 additions and 9 deletions
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@ -549,7 +549,8 @@ static void fgMainLoop( void ) {
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// aircraft is the source of all sounds and that all sounds are
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// positioned in the aircraft base
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static sgVec3 last_pos_offset = {0, 0, 0};
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static sgdVec3 last_visitor_pos = {0, 0, 0};
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static sgdVec3 last_model_pos = {0, 0, 0};
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//get the orientation
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const SGQuatd view_or = current_view->getViewOrientation();
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@ -575,6 +576,47 @@ static void fgMainLoop( void ) {
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acmodel_loc = (SGLocation *)globals->
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get_aircraft_model()->get3DModel()->getSGLocation();
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// calculate speed of visitor and model
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sgVec3 listener_vel, model_vel;
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SGVec3d SGV3d_help;
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sgdVec3 sgdv3_help;
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sgdVec3 sgdv3_null = {0, 0, 0};
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sgdSubVec3( sgdv3_help,
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last_visitor_pos, (double *)¤t_view->get_view_pos());
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sgdAddVec3( last_visitor_pos, sgdv3_null, (double *)¤t_view->get_view_pos());
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SGV3d_help = model_or.rotateBack(
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surf_or.rotateBack(SGVec3d(sgdv3_help[0],
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sgdv3_help[1], sgdv3_help[2])));
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sgSetVec3( listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
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sgdSubVec3( sgdv3_help,
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last_model_pos, acmodel_loc->get_absolute_view_pos());
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sgdAddVec3( last_model_pos, sgdv3_null, acmodel_loc->get_absolute_view_pos());
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SGV3d_help = model_or.rotateBack(
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surf_or.rotateBack(SGVec3d(sgdv3_help[0],
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sgdv3_help[1], sgdv3_help[2])));
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sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
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if (delta_time_sec > 0) {
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sgScaleVec3( model_vel, 1 / delta_time_sec );
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sgScaleVec3( listener_vel, 1 / delta_time_sec );
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}
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//checking, if the listener pos has moved suddenly
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if (sgLengthVec3(listener_vel) > 1000)
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{
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//check if the relative speed model vs listener has moved suddenly, too
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sgVec3 delta_vel;
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sgSubVec3(delta_vel, listener_vel, model_vel );
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if (sgLengthVec3(listener_vel) > 1000)
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sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2] ); // a sane value
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else
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globals->get_soundmgr()->set_listener_vel( listener_vel );
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}
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else
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globals->get_soundmgr()->set_listener_vel( listener_vel );
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// set positional offset for sources
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sgdVec3 dsource_pos_offset;
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sgdSubVec3( dsource_pos_offset,
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@ -584,7 +626,6 @@ static void fgMainLoop( void ) {
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surf_or.rotateBack(SGVec3d(dsource_pos_offset[0],
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dsource_pos_offset[1], dsource_pos_offset[2])));
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//sgv_dsource_pos_offset = model_or.rotateBack(sgv_dsource_pos_offset);
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sgVec3 source_pos_offset;
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sgSetVec3(source_pos_offset, sgv_dsource_pos_offset[0],
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sgv_dsource_pos_offset[1], sgv_dsource_pos_offset[2]);
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@ -599,13 +640,8 @@ static void fgMainLoop( void ) {
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globals->get_soundmgr()->set_listener_orientation( orient );
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// set the velocity
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sgVec3 source_vel;
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sgSubVec3( source_vel, source_pos_offset, last_pos_offset );
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if (delta_time_sec > 0)
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sgScaleVec3( source_vel, 1 / delta_time_sec );
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sgCopyVec3( last_pos_offset, source_pos_offset );
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// cout << "vel = " << source_vel[0] << " " << source_vel[1] << " " << source_vel[2] << endl;
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globals->get_soundmgr()->set_source_vel_all( source_vel );
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// all sources are defined to be in the model
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globals->get_soundmgr()->set_source_vel_all( model_vel );
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// The listener is always positioned at the origin.
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sgVec3 listener_pos;
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