Maik JUSTUS: avoid Doppler artifacts (listener changes position quickly, etc.)
This commit is contained in:
parent
60ad87fc54
commit
ae4b9b0ce3
1 changed files with 45 additions and 9 deletions
|
@ -549,7 +549,8 @@ static void fgMainLoop( void ) {
|
||||||
// aircraft is the source of all sounds and that all sounds are
|
// aircraft is the source of all sounds and that all sounds are
|
||||||
// positioned in the aircraft base
|
// positioned in the aircraft base
|
||||||
|
|
||||||
static sgVec3 last_pos_offset = {0, 0, 0};
|
static sgdVec3 last_visitor_pos = {0, 0, 0};
|
||||||
|
static sgdVec3 last_model_pos = {0, 0, 0};
|
||||||
|
|
||||||
//get the orientation
|
//get the orientation
|
||||||
const SGQuatd view_or = current_view->getViewOrientation();
|
const SGQuatd view_or = current_view->getViewOrientation();
|
||||||
|
@ -575,6 +576,47 @@ static void fgMainLoop( void ) {
|
||||||
acmodel_loc = (SGLocation *)globals->
|
acmodel_loc = (SGLocation *)globals->
|
||||||
get_aircraft_model()->get3DModel()->getSGLocation();
|
get_aircraft_model()->get3DModel()->getSGLocation();
|
||||||
|
|
||||||
|
// calculate speed of visitor and model
|
||||||
|
sgVec3 listener_vel, model_vel;
|
||||||
|
SGVec3d SGV3d_help;
|
||||||
|
sgdVec3 sgdv3_help;
|
||||||
|
sgdVec3 sgdv3_null = {0, 0, 0};
|
||||||
|
|
||||||
|
sgdSubVec3( sgdv3_help,
|
||||||
|
last_visitor_pos, (double *)¤t_view->get_view_pos());
|
||||||
|
sgdAddVec3( last_visitor_pos, sgdv3_null, (double *)¤t_view->get_view_pos());
|
||||||
|
SGV3d_help = model_or.rotateBack(
|
||||||
|
surf_or.rotateBack(SGVec3d(sgdv3_help[0],
|
||||||
|
sgdv3_help[1], sgdv3_help[2])));
|
||||||
|
sgSetVec3( listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
|
||||||
|
|
||||||
|
sgdSubVec3( sgdv3_help,
|
||||||
|
last_model_pos, acmodel_loc->get_absolute_view_pos());
|
||||||
|
sgdAddVec3( last_model_pos, sgdv3_null, acmodel_loc->get_absolute_view_pos());
|
||||||
|
SGV3d_help = model_or.rotateBack(
|
||||||
|
surf_or.rotateBack(SGVec3d(sgdv3_help[0],
|
||||||
|
sgdv3_help[1], sgdv3_help[2])));
|
||||||
|
sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
|
||||||
|
|
||||||
|
if (delta_time_sec > 0) {
|
||||||
|
sgScaleVec3( model_vel, 1 / delta_time_sec );
|
||||||
|
sgScaleVec3( listener_vel, 1 / delta_time_sec );
|
||||||
|
}
|
||||||
|
|
||||||
|
//checking, if the listener pos has moved suddenly
|
||||||
|
if (sgLengthVec3(listener_vel) > 1000)
|
||||||
|
{
|
||||||
|
//check if the relative speed model vs listener has moved suddenly, too
|
||||||
|
sgVec3 delta_vel;
|
||||||
|
sgSubVec3(delta_vel, listener_vel, model_vel );
|
||||||
|
if (sgLengthVec3(listener_vel) > 1000)
|
||||||
|
sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2] ); // a sane value
|
||||||
|
else
|
||||||
|
globals->get_soundmgr()->set_listener_vel( listener_vel );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
globals->get_soundmgr()->set_listener_vel( listener_vel );
|
||||||
|
|
||||||
// set positional offset for sources
|
// set positional offset for sources
|
||||||
sgdVec3 dsource_pos_offset;
|
sgdVec3 dsource_pos_offset;
|
||||||
sgdSubVec3( dsource_pos_offset,
|
sgdSubVec3( dsource_pos_offset,
|
||||||
|
@ -584,7 +626,6 @@ static void fgMainLoop( void ) {
|
||||||
surf_or.rotateBack(SGVec3d(dsource_pos_offset[0],
|
surf_or.rotateBack(SGVec3d(dsource_pos_offset[0],
|
||||||
dsource_pos_offset[1], dsource_pos_offset[2])));
|
dsource_pos_offset[1], dsource_pos_offset[2])));
|
||||||
|
|
||||||
//sgv_dsource_pos_offset = model_or.rotateBack(sgv_dsource_pos_offset);
|
|
||||||
sgVec3 source_pos_offset;
|
sgVec3 source_pos_offset;
|
||||||
sgSetVec3(source_pos_offset, sgv_dsource_pos_offset[0],
|
sgSetVec3(source_pos_offset, sgv_dsource_pos_offset[0],
|
||||||
sgv_dsource_pos_offset[1], sgv_dsource_pos_offset[2]);
|
sgv_dsource_pos_offset[1], sgv_dsource_pos_offset[2]);
|
||||||
|
@ -599,13 +640,8 @@ static void fgMainLoop( void ) {
|
||||||
globals->get_soundmgr()->set_listener_orientation( orient );
|
globals->get_soundmgr()->set_listener_orientation( orient );
|
||||||
|
|
||||||
// set the velocity
|
// set the velocity
|
||||||
sgVec3 source_vel;
|
// all sources are defined to be in the model
|
||||||
sgSubVec3( source_vel, source_pos_offset, last_pos_offset );
|
globals->get_soundmgr()->set_source_vel_all( model_vel );
|
||||||
if (delta_time_sec > 0)
|
|
||||||
sgScaleVec3( source_vel, 1 / delta_time_sec );
|
|
||||||
sgCopyVec3( last_pos_offset, source_pos_offset );
|
|
||||||
// cout << "vel = " << source_vel[0] << " " << source_vel[1] << " " << source_vel[2] << endl;
|
|
||||||
globals->get_soundmgr()->set_source_vel_all( source_vel );
|
|
||||||
|
|
||||||
// The listener is always positioned at the origin.
|
// The listener is always positioned at the origin.
|
||||||
sgVec3 listener_pos;
|
sgVec3 listener_pos;
|
||||||
|
|
Loading…
Reference in a new issue