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Maik JUSTUS: avoid Doppler artifacts (listener changes position quickly, etc.)

This commit is contained in:
mfranz 2007-06-24 20:32:02 +00:00
parent 60ad87fc54
commit ae4b9b0ce3

View file

@ -549,7 +549,8 @@ static void fgMainLoop( void ) {
// aircraft is the source of all sounds and that all sounds are // aircraft is the source of all sounds and that all sounds are
// positioned in the aircraft base // positioned in the aircraft base
static sgVec3 last_pos_offset = {0, 0, 0}; static sgdVec3 last_visitor_pos = {0, 0, 0};
static sgdVec3 last_model_pos = {0, 0, 0};
//get the orientation //get the orientation
const SGQuatd view_or = current_view->getViewOrientation(); const SGQuatd view_or = current_view->getViewOrientation();
@ -575,6 +576,47 @@ static void fgMainLoop( void ) {
acmodel_loc = (SGLocation *)globals-> acmodel_loc = (SGLocation *)globals->
get_aircraft_model()->get3DModel()->getSGLocation(); get_aircraft_model()->get3DModel()->getSGLocation();
// calculate speed of visitor and model
sgVec3 listener_vel, model_vel;
SGVec3d SGV3d_help;
sgdVec3 sgdv3_help;
sgdVec3 sgdv3_null = {0, 0, 0};
sgdSubVec3( sgdv3_help,
last_visitor_pos, (double *)&current_view->get_view_pos());
sgdAddVec3( last_visitor_pos, sgdv3_null, (double *)&current_view->get_view_pos());
SGV3d_help = model_or.rotateBack(
surf_or.rotateBack(SGVec3d(sgdv3_help[0],
sgdv3_help[1], sgdv3_help[2])));
sgSetVec3( listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
sgdSubVec3( sgdv3_help,
last_model_pos, acmodel_loc->get_absolute_view_pos());
sgdAddVec3( last_model_pos, sgdv3_null, acmodel_loc->get_absolute_view_pos());
SGV3d_help = model_or.rotateBack(
surf_or.rotateBack(SGVec3d(sgdv3_help[0],
sgdv3_help[1], sgdv3_help[2])));
sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
if (delta_time_sec > 0) {
sgScaleVec3( model_vel, 1 / delta_time_sec );
sgScaleVec3( listener_vel, 1 / delta_time_sec );
}
//checking, if the listener pos has moved suddenly
if (sgLengthVec3(listener_vel) > 1000)
{
//check if the relative speed model vs listener has moved suddenly, too
sgVec3 delta_vel;
sgSubVec3(delta_vel, listener_vel, model_vel );
if (sgLengthVec3(listener_vel) > 1000)
sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2] ); // a sane value
else
globals->get_soundmgr()->set_listener_vel( listener_vel );
}
else
globals->get_soundmgr()->set_listener_vel( listener_vel );
// set positional offset for sources // set positional offset for sources
sgdVec3 dsource_pos_offset; sgdVec3 dsource_pos_offset;
sgdSubVec3( dsource_pos_offset, sgdSubVec3( dsource_pos_offset,
@ -584,7 +626,6 @@ static void fgMainLoop( void ) {
surf_or.rotateBack(SGVec3d(dsource_pos_offset[0], surf_or.rotateBack(SGVec3d(dsource_pos_offset[0],
dsource_pos_offset[1], dsource_pos_offset[2]))); dsource_pos_offset[1], dsource_pos_offset[2])));
//sgv_dsource_pos_offset = model_or.rotateBack(sgv_dsource_pos_offset);
sgVec3 source_pos_offset; sgVec3 source_pos_offset;
sgSetVec3(source_pos_offset, sgv_dsource_pos_offset[0], sgSetVec3(source_pos_offset, sgv_dsource_pos_offset[0],
sgv_dsource_pos_offset[1], sgv_dsource_pos_offset[2]); sgv_dsource_pos_offset[1], sgv_dsource_pos_offset[2]);
@ -599,13 +640,8 @@ static void fgMainLoop( void ) {
globals->get_soundmgr()->set_listener_orientation( orient ); globals->get_soundmgr()->set_listener_orientation( orient );
// set the velocity // set the velocity
sgVec3 source_vel; // all sources are defined to be in the model
sgSubVec3( source_vel, source_pos_offset, last_pos_offset ); globals->get_soundmgr()->set_source_vel_all( model_vel );
if (delta_time_sec > 0)
sgScaleVec3( source_vel, 1 / delta_time_sec );
sgCopyVec3( last_pos_offset, source_pos_offset );
// cout << "vel = " << source_vel[0] << " " << source_vel[1] << " " << source_vel[2] << endl;
globals->get_soundmgr()->set_source_vel_all( source_vel );
// The listener is always positioned at the origin. // The listener is always positioned at the origin.
sgVec3 listener_pos; sgVec3 listener_pos;