Fixes to Christian's latest weather submission.
This commit is contained in:
parent
2751545008
commit
adf5011f80
4 changed files with 34 additions and 24 deletions
|
@ -432,12 +432,15 @@ bool fgInitSubsystems( void ) {
|
|||
#ifndef FG_OLD_WEATHER
|
||||
// Initialize the WeatherDatabase
|
||||
FG_LOG(FG_GENERAL, FG_INFO, "Creating LocalWeatherDatabase");
|
||||
FGLocalWeatherDatabase::theFGLocalWeatherDatabase =
|
||||
new FGLocalWeatherDatabase(
|
||||
current_aircraft.fdm_state->get_Latitude(),
|
||||
sgVec3 position;
|
||||
sgSetVec3( position, current_aircraft.fdm_state->get_Latitude(),
|
||||
current_aircraft.fdm_state->get_Longitude(),
|
||||
current_aircraft.fdm_state->get_Altitude()
|
||||
* FEET_TO_METER );
|
||||
current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER );
|
||||
FGLocalWeatherDatabase::theFGLocalWeatherDatabase =
|
||||
new FGLocalWeatherDatabase( position );
|
||||
// cout << theFGLocalWeatherDatabase << endl;
|
||||
// cout << "visibility = "
|
||||
// << theFGLocalWeatherDatabase->getWeatherVisibility() << endl;
|
||||
|
||||
WeatherDatabase = FGLocalWeatherDatabase::theFGLocalWeatherDatabase;
|
||||
|
||||
|
|
|
@ -93,7 +93,7 @@ void FGLocalWeatherDatabase::tileLocalWeather(const FGPhysicalProperties2DVector
|
|||
FGLocalWeatherDatabase* FGLocalWeatherDatabase::theFGLocalWeatherDatabase = 0;
|
||||
FGLocalWeatherDatabase *WeatherDatabase;
|
||||
|
||||
FGLocalWeatherDatabase::FGLocalWeatherDatabase(const sgVec3& posititon, const WeatherPrecision visibility, const DatabaseWorkingType type)
|
||||
FGLocalWeatherDatabase::FGLocalWeatherDatabase(const sgVec3& position, const WeatherPrecision visibility, const DatabaseWorkingType type)
|
||||
{
|
||||
cerr << "Initializing FGLocalWeatherDatabase\n";
|
||||
cerr << "-----------------------------------\n";
|
||||
|
@ -109,7 +109,7 @@ FGLocalWeatherDatabase::FGLocalWeatherDatabase(const sgVec3& posititon, const We
|
|||
|
||||
DatabaseStatus = type;
|
||||
global = 0; //just get sure...
|
||||
sgCopyVec3(last_known_position, posititon);
|
||||
sgCopyVec3(last_known_position, position);
|
||||
|
||||
|
||||
theFGLocalWeatherDatabase = this;
|
||||
|
@ -120,7 +120,7 @@ FGLocalWeatherDatabase::FGLocalWeatherDatabase(const sgVec3& posititon, const We
|
|||
{
|
||||
global = new FGGlobalWeatherDatabase; //initialize GlobalDatabase
|
||||
global->setDatabaseStatus(FGGlobalWeatherDatabase_working);
|
||||
tileLocalWeather(global->getAll(posititon, WeatherVisibility, 3));
|
||||
tileLocalWeather(global->getAll(position, WeatherVisibility, 3));
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -130,21 +130,28 @@ public:
|
|||
/* Constructor and Destructor */
|
||||
/************************************************************************/
|
||||
FGLocalWeatherDatabase(
|
||||
const sgVec3& posititon,
|
||||
const WeatherPrecision visibility = DEFAULT_WEATHER_VISIBILIY,
|
||||
const sgVec3& position,
|
||||
const WeatherPrecision visibility = DEFAULT_WEATHER_VISIBILITY,
|
||||
const DatabaseWorkingType type = PREFERED_WORKING_TYPE);
|
||||
|
||||
FGLocalWeatherDatabase(
|
||||
const WeatherPrecision posititon_lat,
|
||||
const WeatherPrecision posititon_lon,
|
||||
const WeatherPrecision posititon_alt,
|
||||
const WeatherPrecision visibility = DEFAULT_WEATHER_VISIBILIY,
|
||||
const WeatherPrecision position_lat,
|
||||
const WeatherPrecision position_lon,
|
||||
const WeatherPrecision position_alt,
|
||||
const WeatherPrecision visibility = DEFAULT_WEATHER_VISIBILITY,
|
||||
const DatabaseWorkingType type = PREFERED_WORKING_TYPE)
|
||||
{
|
||||
sgVec3 position;
|
||||
sgSetVec3( position, posititon_lat, posititon_lon, posititon_alt );
|
||||
cout << "This constructor is broken and should *NOT* be used!" << endl;
|
||||
exit(-1);
|
||||
|
||||
FGLocalWeatherDatabase( position, visibility, type );
|
||||
sgVec3 position;
|
||||
sgSetVec3( position, position_lat, position_lon, position_alt );
|
||||
|
||||
// Christian: the following line does not do what you intend.
|
||||
// It just creates a new FGLocalWeatherDatabase which isn't
|
||||
// assigned to anything so it is immediately discared.
|
||||
|
||||
/* BAD --> */ FGLocalWeatherDatabase( position, visibility, type );
|
||||
}
|
||||
|
||||
~FGLocalWeatherDatabase();
|
||||
|
@ -202,10 +209,10 @@ void fgUpdateWeatherDatabase(void);
|
|||
/****************************************************************************/
|
||||
void inline FGLocalWeatherDatabase::setWeatherVisibility(const WeatherPrecision visibility)
|
||||
{
|
||||
if (visibility >= MINIMUM_WEATHER_VISIBILIY)
|
||||
if (visibility >= MINIMUM_WEATHER_VISIBILITY)
|
||||
WeatherVisibility = visibility;
|
||||
else
|
||||
WeatherVisibility = MINIMUM_WEATHER_VISIBILIY;
|
||||
WeatherVisibility = MINIMUM_WEATHER_VISIBILITY;
|
||||
|
||||
//This code doesn't belong here as this is the optical visibility and not
|
||||
//the visibility of the weather database (that should be bigger...). The
|
||||
|
|
|
@ -54,8 +54,8 @@ HISTORY
|
|||
typedef float WeatherPrecision;
|
||||
|
||||
//set the minimum visibility to get a at least half way realistic weather
|
||||
#define MINIMUM_WEATHER_VISIBILIY 10.0 /* metres */
|
||||
#define DEFAULT_WEATHER_VISIBILIY 32000.0 /* metres */
|
||||
#define MINIMUM_WEATHER_VISIBILITY 10.0 /* metres */
|
||||
#define DEFAULT_WEATHER_VISIBILITY 32000.0 /* metres */
|
||||
//prefered way the database is working
|
||||
#define PREFERED_WORKING_TYPE default_mode
|
||||
|
||||
|
|
Loading…
Reference in a new issue