Need to negate the test for textures so that textures aren't loaded when
they are disabled rather than visa versa ... :-)
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1 changed files with 5 additions and 1 deletions
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@ -143,7 +143,7 @@ int fgMATERIAL_MGR::load_lib ( void ) {
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fgPrintf( FG_TERRAIN, FG_INFO, "Bad alpha value '%s'\n", line );
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fgPrintf( FG_TERRAIN, FG_INFO, "Bad alpha value '%s'\n", line );
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}
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}
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} else if ( (strncmp(line_ptr, "texture", 7) == 0) &&
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} else if ( (strncmp(line_ptr, "texture", 7) == 0) &&
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current_options.get_textures() ) {
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!current_options.get_textures() ) {
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// do nothing
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// do nothing
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} else if ( strncmp(line_ptr, "texture", 7) == 0 ) {
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} else if ( strncmp(line_ptr, "texture", 7) == 0 ) {
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line_ptr += 7;
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line_ptr += 7;
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@ -300,6 +300,10 @@ fgMATERIAL_MGR::~fgMATERIAL_MGR ( void ) {
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// $Log$
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// $Log$
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// Revision 1.12 1998/08/12 21:41:27 curt
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// Need to negate the test for textures so that textures aren't loaded when
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// they are disabled rather than visa versa ... :-)
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//
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// Revision 1.11 1998/08/12 21:13:03 curt
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// Revision 1.11 1998/08/12 21:13:03 curt
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// material.cxx: don't load textures if they are disabled
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// material.cxx: don't load textures if they are disabled
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// obj.cxx: optimizations from Norman Vine
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// obj.cxx: optimizations from Norman Vine
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