Added acsite.m4 to source distribution.
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parent
399b9be11e
commit
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3 changed files with 7 additions and 2 deletions
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@ -1,6 +1,7 @@
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SUBDIRS = Include Lib Simulator Tools Tests
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SUBDIRS = Include Lib Simulator Tools Tests
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EXTRA_DIST = Makefile.extra README.Win32 README.autoconf README.running Thanks
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EXTRA_DIST = Makefile.extra README.Win32 README.autoconf README.running \
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Thanks acsite.m4
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dist-hook:
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dist-hook:
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tar cf - Hints | (cd $(distdir); tar xvf -)
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tar cf - Hints | (cd $(distdir); tar xvf -)
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4
NEWS
4
NEWS
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@ -1,4 +1,8 @@
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New in 0.48
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New in 0.48
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* Impose a maximum triangle area during scenery generation so even
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very flat areas will get split into a few smaller sub triangles.
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* Fine grained (fragment level) view frustum culling.
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* view transformation optimizations -- Norman Vine.
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* Fixed polygon winding problem in scenery generation, so all
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* Fixed polygon winding problem in scenery generation, so all
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tri-strips are wound counter clockwise (opengl default).
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tri-strips are wound counter clockwise (opengl default).
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2
configure
vendored
2
configure
vendored
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@ -1316,7 +1316,7 @@ echo "configure:1316: checking for ld used by GCC" >&5
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ac_prog=`($CC -print-prog-name=ld) 2>&5`
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ac_prog=`($CC -print-prog-name=ld) 2>&5`
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case "$ac_prog" in
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case "$ac_prog" in
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# Accept absolute paths.
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# Accept absolute paths.
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/* | A-Za-z:\\*)
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/* | [A-Za-z]:\\*)
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test -z "$LD" && LD="$ac_prog"
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test -z "$LD" && LD="$ac_prog"
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;;
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;;
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"")
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"")
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