Fear the penguin ...
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@ -140,7 +140,7 @@ FGTileCache::fill_in( int index, const FGBucket& p )
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ssgBranch *new_tile = fgObjLoad( tile_path.str(), &tile_cache[index] );
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tile_cache[index].branch_ptr = new ssgTransform;
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tile_cache[index].branch_ptr->addKid( new_tile );
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tile_cache[index].branch_ptr->addKid( penguin );
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// tile_cache[index].branch_ptr->addKid( penguin );
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terrain->addKid( tile_cache[index].branch_ptr );
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// cout << " ncount before = " << tile_cache[index].ncount << "\n";
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