From a756ad0f430c7d2d992f6987d256675042e4e7d4 Mon Sep 17 00:00:00 2001 From: ThorstenB Date: Fri, 9 Dec 2011 19:01:15 +0100 Subject: [PATCH] #513: netgui alignment mismatching on 32bit/64bit machines netgui data structure now is identical for all platforms. Manually aligned the fields, so compilers do not add (CPU architecture-specific) padding. --- src/Network/net_gui.hxx | 34 ++++++++++++++++++++++------------ 1 file changed, 22 insertions(+), 12 deletions(-) diff --git a/src/Network/net_gui.hxx b/src/Network/net_gui.hxx index 1025d6acc..d33391823 100644 --- a/src/Network/net_gui.hxx +++ b/src/Network/net_gui.hxx @@ -20,7 +20,7 @@ // and 8 bytes for double. -const uint32_t FG_NET_GUI_VERSION = 7; +const uint32_t FG_NET_GUI_VERSION = 8; // Define a structure containing the top level flight dynamics model @@ -36,23 +36,33 @@ public: FG_MAX_TANKS = 4 }; - uint32_t version; // increment when data values change +// Note: align fields properly and manually to avoid incompatibilities +// between 32bit and 64bit CPUs. Make sure that each field is already +// placed on an offset which is a multiple of the size of its data +// type, i.e. uint32/float need to have on offset of 4, doubles need +// an offset of 8. This guarantees that compilers will _not_ add +// CPU-specific padding bytes. Whenever in doubt about padding rules, +// check "data structure alignment" in Wikipedia/Google :). - // Positions - double longitude; // geodetic (radians) - double latitude; // geodetic (radians) - float altitude; // above sea level (meters) - float agl; // above ground level (meters) - float phi; // roll (radians) - float theta; // pitch (radians) - float psi; // yaw or true heading (radians) + uint32_t version; // increment when data values change + uint32_t padding1; // 4 padding bytes, so the next (64bit) var is aligned to 8 + + // Positions (note: offset for these doubles is already aligned to 8 - to avoid architecture specific alignments) + double longitude; // geodetic (radians) + double latitude; // geodetic (radians) + + float altitude; // above sea level (meters) + float agl; // above ground level (meters) + float phi; // roll (radians) + float theta; // pitch (radians) + float psi; // yaw or true heading (radians) // Velocities float vcas; - float climb_rate; // feet per second + float climb_rate; // feet per second // Consumables - uint32_t num_tanks; // Max number of fuel tanks + uint32_t num_tanks; // Max number of fuel tanks float fuel_quantity[FG_MAX_TANKS]; // Environment