Norman Vine contributed code to do anti-aliases HUD lines.
However, this tanks my voodoo2 frame rates so it the code is disabled for now.
This commit is contained in:
parent
109088a84e
commit
a74e205930
3 changed files with 285 additions and 302 deletions
|
@ -78,6 +78,9 @@ fgTextList HUD_TextList;
|
||||||
fgLineList HUD_LineList;
|
fgLineList HUD_LineList;
|
||||||
fgLineList HUD_StippleLineList;
|
fgLineList HUD_StippleLineList;
|
||||||
|
|
||||||
|
float hud_trans_alpha = 0.5f;
|
||||||
|
void fgHUDalphaInit( void );
|
||||||
|
|
||||||
class locRECT {
|
class locRECT {
|
||||||
public:
|
public:
|
||||||
RECT rect;
|
RECT rect;
|
||||||
|
@ -654,6 +657,7 @@ int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
|
||||||
// }
|
// }
|
||||||
// while( HIptr );
|
// while( HIptr );
|
||||||
|
|
||||||
|
fgHUDalphaInit();
|
||||||
return 0; // For now. Later we may use this for an error code.
|
return 0; // For now. Later we may use this for an error code.
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1021,148 +1025,107 @@ int brightness = pHUDInstr->get_brightness();
|
||||||
pHUDInstr->SetBrightness( brightness );
|
pHUDInstr->SetBrightness( brightness );
|
||||||
}
|
}
|
||||||
|
|
||||||
#if 0
|
|
||||||
// fgUpdateHUD
|
|
||||||
//
|
|
||||||
// Performs a once around the list of calls to instruments installed in
|
|
||||||
// the HUD object with requests for redraw. Kinda. It will when this is
|
|
||||||
// all C++.
|
|
||||||
//
|
|
||||||
void fgUpdateHUD( void ) {
|
|
||||||
int brightness;
|
|
||||||
// int day_night_sw = current_aircraft.controls->day_night_switch;
|
|
||||||
int day_night_sw = global_day_night_switch;
|
|
||||||
int hud_displays = HUD_deque.size();
|
|
||||||
instr_item *pHUDInstr;
|
|
||||||
float line_width;
|
|
||||||
|
|
||||||
if( !hud_displays ) { // Trust everyone, but ALWAYS cut the cards!
|
#define fgAP_CLAMP(val,min,max) ( (val) = (val) > (max) ? (max) : (val) < (min) ? (min) : (val) )
|
||||||
return;
|
|
||||||
|
static puDialogBox *HUDalphaDialog;
|
||||||
|
static puFrame *HUDalphaFrame;
|
||||||
|
static puText *HUDalphaDialogMessage;
|
||||||
|
static puText *HUDalphaTitle;
|
||||||
|
static puText *HUDalphaText;
|
||||||
|
static puOneShot *HUDalphaOkButton;
|
||||||
|
static puSlider *HUDalphaHS0;
|
||||||
|
static puFont HUDalphaLegendFont;
|
||||||
|
static puFont HUDalphaLabelFont;
|
||||||
|
static char SliderText[1][ 8 ];
|
||||||
|
|
||||||
|
static void alpha_adj( puObject *hs ) {
|
||||||
|
float val ;
|
||||||
|
|
||||||
|
hs-> getValue ( &val ) ;
|
||||||
|
fgAP_CLAMP ( val, 0.1, 1.0 ) ;
|
||||||
|
// printf ( "maxroll_adj( %p ) %f %f\n", hs, val, MaxRollAdjust * val ) ;
|
||||||
|
hud_trans_alpha = val;
|
||||||
|
sprintf( SliderText[ 0 ], "%05.2f", hud_trans_alpha );
|
||||||
|
HUDalphaText -> setLabel ( SliderText[ 0 ] ) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
HUD_TextList.erase();
|
void fgHUDalphaAdjust( puObject * ) {
|
||||||
HUD_LineList.erase();
|
FG_PUSH_PUI_DIALOG( HUDalphaDialog );
|
||||||
// HUD_StippleLineList.erase();
|
|
||||||
|
|
||||||
pHUDInstr = HUD_deque[0];
|
|
||||||
brightness = pHUDInstr->get_brightness();
|
|
||||||
// brightness = HUD_deque.at(0)->get_brightness();
|
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glPushMatrix();
|
|
||||||
|
|
||||||
glLoadIdentity();
|
|
||||||
gluOrtho2D(0, 640, 0, 480);
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
|
||||||
glPushMatrix();
|
|
||||||
glLoadIdentity();
|
|
||||||
|
|
||||||
glColor3f(1.0, 1.0, 1.0);
|
|
||||||
glIndexi(7);
|
|
||||||
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
|
||||||
glDisable(GL_LIGHTING);
|
|
||||||
|
|
||||||
// We can do translucency, so why not. :-)
|
|
||||||
// glEnable ( GL_BLEND ) ;
|
|
||||||
// glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
|
|
||||||
|
|
||||||
if( day_night_sw == DAY) {
|
|
||||||
switch (brightness) {
|
|
||||||
case BRT_LIGHT:
|
|
||||||
// glColor4f (0.1, 0.9, 0.1, 0.75);
|
|
||||||
glColor3f (0.1, 0.9, 0.1);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BRT_MEDIUM:
|
|
||||||
// glColor4f (0.1, 0.7, 0.0, 0.75);
|
|
||||||
glColor3f (0.1, 0.7, 0.0);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BRT_DARK:
|
|
||||||
// glColor4f (0.0, 0.6, 0.0, 0.75);
|
|
||||||
glColor3f(0.0, 0.6, 0.0);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BRT_BLACK:
|
|
||||||
// glColor4f( 0.0, 0.0, 0.0, 0.75);
|
|
||||||
glColor3f( 0.0, 0.0, 0.0);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if( day_night_sw == NIGHT) {
|
|
||||||
switch (brightness) {
|
|
||||||
case BRT_LIGHT:
|
|
||||||
// glColor4f (0.9, 0.1, 0.1, 0.75);
|
|
||||||
glColor3f (0.9, 0.1, 0.1);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BRT_MEDIUM:
|
|
||||||
// glColor4f (0.7, 0.0, 0.1, 0.75);
|
|
||||||
glColor3f (0.7, 0.0, 0.1);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BRT_DARK:
|
|
||||||
default:
|
|
||||||
// glColor4f (0.6, 0.0, 0.0, 0.75);
|
|
||||||
glColor3f (0.6, 0.0, 0.0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else { // Just in case default
|
|
||||||
// glColor4f (0.1, 0.9, 0.1, 0.75);
|
|
||||||
glColor3f (0.1, 0.9, 0.1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
deque < instr_item * > :: iterator current = HUD_deque.begin();
|
static void goAwayHUDalphaAdjust (puObject *)
|
||||||
deque < instr_item * > :: iterator last = HUD_deque.end();
|
{
|
||||||
|
FG_POP_PUI_DIALOG( HUDalphaDialog );
|
||||||
for ( ; current != last; ++current ) {
|
|
||||||
pHUDInstr = *current;
|
|
||||||
|
|
||||||
if( pHUDInstr->enabled()) {
|
|
||||||
// fgPrintf( FG_COCKPIT, FG_DEBUG, "HUD Code %d Status %d\n",
|
|
||||||
// hud->code, hud->status );
|
|
||||||
pHUDInstr->draw();
|
|
||||||
// HUD_deque.at(i)->draw(); // Responsible for broken or fixed variants.
|
|
||||||
// No broken displays honored just now.
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
char *gmt_str = get_formated_gmt_time();
|
// Done once at system initialization
|
||||||
HUD_TextList.add( fgText( 40, 10, gmt_str) );
|
void fgHUDalphaInit( void ) {
|
||||||
|
|
||||||
#ifdef FG_NETWORK_OLK
|
// printf("fgAPAdjustInit\n");
|
||||||
if ( net_hud_display ) {
|
#define HORIZONTAL FALSE
|
||||||
net_hud_update();
|
|
||||||
|
int DialogX = 40;
|
||||||
|
int DialogY = 100;
|
||||||
|
int DialogWidth = 230;
|
||||||
|
|
||||||
|
char Label[] = "HUD Alpha Adjust";
|
||||||
|
char *s;
|
||||||
|
|
||||||
|
int labelX = (DialogWidth / 2) -
|
||||||
|
(puGetStringWidth( puGetDefaultLabelFont(), Label ) / 2);
|
||||||
|
labelX -= 30; // KLUDGEY
|
||||||
|
|
||||||
|
int nSliders = 1;
|
||||||
|
int slider_x = 10;
|
||||||
|
int slider_y = 55;
|
||||||
|
int slider_width = 210;
|
||||||
|
int slider_title_x = 15;
|
||||||
|
int slider_value_x = 160;
|
||||||
|
float slider_delta = 0.05f;
|
||||||
|
|
||||||
|
puGetDefaultFonts ( &HUDalphaLegendFont, &HUDalphaLabelFont );
|
||||||
|
HUDalphaDialog = new puDialogBox ( DialogX, DialogY ); {
|
||||||
|
int horiz_slider_height = puGetStringHeight (HUDalphaLabelFont) +
|
||||||
|
puGetStringDescender (HUDalphaLabelFont) +
|
||||||
|
PUSTR_TGAP + PUSTR_BGAP + 5;
|
||||||
|
|
||||||
|
HUDalphaFrame = new puFrame ( 0, 0,
|
||||||
|
DialogWidth,
|
||||||
|
85 + nSliders * horiz_slider_height );
|
||||||
|
|
||||||
|
HUDalphaDialogMessage = new puText ( labelX,
|
||||||
|
52 + nSliders
|
||||||
|
* horiz_slider_height );
|
||||||
|
HUDalphaDialogMessage -> setDefaultValue ( Label );
|
||||||
|
HUDalphaDialogMessage -> getDefaultValue ( &s );
|
||||||
|
HUDalphaDialogMessage -> setLabel ( s );
|
||||||
|
|
||||||
|
HUDalphaHS0 = new puSlider ( slider_x, slider_y,
|
||||||
|
slider_width, HORIZONTAL ) ;
|
||||||
|
HUDalphaHS0-> setDelta ( slider_delta ) ;
|
||||||
|
HUDalphaHS0-> setValue ( hud_trans_alpha ) ;
|
||||||
|
HUDalphaHS0-> setCBMode ( PUSLIDER_DELTA ) ;
|
||||||
|
HUDalphaHS0-> setCallback ( alpha_adj ) ;
|
||||||
|
|
||||||
|
sprintf( SliderText[ 0 ], "%05.2f", hud_trans_alpha );
|
||||||
|
HUDalphaTitle = new puText ( slider_title_x, slider_y ) ;
|
||||||
|
HUDalphaTitle-> setDefaultValue ( "MaxAlpha" ) ;
|
||||||
|
HUDalphaTitle-> getDefaultValue ( &s ) ;
|
||||||
|
HUDalphaTitle-> setLabel ( s ) ;
|
||||||
|
HUDalphaText = new puText ( slider_value_x, slider_y ) ;
|
||||||
|
HUDalphaText-> setLabel ( SliderText[ 0 ] ) ;
|
||||||
|
|
||||||
|
|
||||||
|
HUDalphaOkButton = new puOneShot ( 10, 10, 60, 50 );
|
||||||
|
HUDalphaOkButton-> setLegend ( gui_msg_OK );
|
||||||
|
HUDalphaOkButton-> makeReturnDefault ( TRUE );
|
||||||
|
HUDalphaOkButton-> setCallback ( goAwayHUDalphaAdjust );
|
||||||
}
|
}
|
||||||
#endif
|
FG_FINALIZE_PUI_DIALOG( HUDalphaDialog );
|
||||||
|
|
||||||
HUD_TextList.draw();
|
#undef HORIZONTAL
|
||||||
|
|
||||||
line_width = (current_options.get_xsize() > 1000) ? 1.0 : 0.5;
|
|
||||||
glLineWidth(line_width);
|
|
||||||
HUD_LineList.draw();
|
|
||||||
|
|
||||||
// glEnable(GL_LINE_STIPPLE);
|
|
||||||
// glLineStipple( 1, 0x00FF );
|
|
||||||
// HUD_StippleLineList.draw();
|
|
||||||
// glDisable(GL_LINE_STIPPLE);
|
|
||||||
|
|
||||||
// glDisable( GL_BLEND );
|
|
||||||
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
|
||||||
glEnable(GL_LIGHTING);
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glPopMatrix();
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
|
||||||
glPopMatrix();
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
// fgUpdateHUD
|
// fgUpdateHUD
|
||||||
//
|
//
|
||||||
|
@ -1205,57 +1168,59 @@ void fgUpdateHUD( void ) {
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glDisable(GL_LIGHTING);
|
glDisable(GL_LIGHTING);
|
||||||
|
|
||||||
// We can do translucency, so why not. :-)
|
// #define ANTI_ALIAS_HUD
|
||||||
// glEnable ( GL_BLEND ) ;
|
#ifdef ANTI_ALIAS_HUD
|
||||||
// glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
|
#define HUD_COLOR(r,g,b) glColor4f(r,g,b,hud_trans_alpha)
|
||||||
|
glEnable(GL_LINE_SMOOTH);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
glHint(GL_LINE_SMOOTH_HINT,GL_DONT_CARE);
|
||||||
|
glLineWidth(1.5);
|
||||||
|
#else
|
||||||
|
#define HUD_COLOR(r,g,b) glColor3f(r,g,b)
|
||||||
|
glLineWidth(1.0);
|
||||||
|
#endif
|
||||||
|
|
||||||
if( day_night_sw == DAY) {
|
if( day_night_sw == DAY) {
|
||||||
switch (brightness) {
|
switch (brightness) {
|
||||||
case BRT_LIGHT:
|
case BRT_LIGHT:
|
||||||
// glColor4f (0.1, 0.9, 0.1, 0.75);
|
HUD_COLOR (0.1f, 0.9f, 0.1f);
|
||||||
glColor3f (0.1, 0.9, 0.1);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case BRT_MEDIUM:
|
case BRT_MEDIUM:
|
||||||
// glColor4f (0.1, 0.7, 0.0, 0.75);
|
HUD_COLOR (0.1f, 0.7f, 0.0f);
|
||||||
glColor3f (0.1, 0.7, 0.0);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case BRT_DARK:
|
case BRT_DARK:
|
||||||
// glColor4f (0.0, 0.6, 0.0, 0.75);
|
HUD_COLOR (0.0f, 0.6f, 0.0f);
|
||||||
glColor3f(0.0, 0.6, 0.0);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case BRT_BLACK:
|
case BRT_BLACK:
|
||||||
// glColor4f( 0.0, 0.0, 0.0, 0.75);
|
HUD_COLOR( 0.0f, 0.0f, 0.0f);
|
||||||
glColor3f( 0.0, 0.0, 0.0);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:;
|
default:
|
||||||
|
HUD_COLOR (0.1f, 0.9f, 0.1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if( day_night_sw == NIGHT) {
|
if( day_night_sw == NIGHT) {
|
||||||
switch (brightness) {
|
switch (brightness) {
|
||||||
case BRT_LIGHT:
|
case BRT_LIGHT:
|
||||||
// glColor4f (0.9, 0.1, 0.1, 0.75);
|
HUD_COLOR (0.9f, 0.1f, 0.1f);
|
||||||
glColor3f (0.9, 0.1, 0.1);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case BRT_MEDIUM:
|
case BRT_MEDIUM:
|
||||||
// glColor4f (0.7, 0.0, 0.1, 0.75);
|
HUD_COLOR (0.7f, 0.0f, 0.1f);
|
||||||
glColor3f (0.7, 0.0, 0.1);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case BRT_DARK:
|
case BRT_DARK:
|
||||||
default:
|
default:
|
||||||
// glColor4f (0.6, 0.0, 0.0, 0.75);
|
HUD_COLOR (0.6f, 0.0f, 0.0f);
|
||||||
glColor3f (0.6, 0.0, 0.0);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Just in case default
|
else { // Just in case default
|
||||||
// glColor4f (0.1, 0.9, 0.1, 0.75);
|
HUD_COLOR (0.1f, 0.9f, 0.1f);
|
||||||
glColor3f (0.1, 0.9, 0.1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1319,8 +1284,6 @@ void fgUpdateHUD( void ) {
|
||||||
|
|
||||||
HUD_TextList.draw();
|
HUD_TextList.draw();
|
||||||
|
|
||||||
line_width = (current_options.get_xsize() > 1000) ? 1.0 : 0.5;
|
|
||||||
glLineWidth(line_width);
|
|
||||||
HUD_LineList.draw();
|
HUD_LineList.draw();
|
||||||
|
|
||||||
// glEnable(GL_LINE_STIPPLE);
|
// glEnable(GL_LINE_STIPPLE);
|
||||||
|
@ -1328,7 +1291,12 @@ void fgUpdateHUD( void ) {
|
||||||
// HUD_StippleLineList.draw();
|
// HUD_StippleLineList.draw();
|
||||||
// glDisable(GL_LINE_STIPPLE);
|
// glDisable(GL_LINE_STIPPLE);
|
||||||
|
|
||||||
// glDisable( GL_BLEND );
|
|
||||||
|
#ifdef ANTI_ALIAS_HUD
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
glDisable(GL_LINE_SMOOTH);
|
||||||
|
glLineWidth(1.0);
|
||||||
|
#endif
|
||||||
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glEnable(GL_LIGHTING);
|
glEnable(GL_LIGHTING);
|
||||||
|
|
|
@ -308,6 +308,21 @@ public:
|
||||||
}
|
}
|
||||||
glEnd();
|
glEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
void draw( void ) {
|
||||||
|
vector < fgLineSeg2D > :: iterator curSeg;
|
||||||
|
vector < fgLineSeg2D > :: iterator lastSeg;
|
||||||
|
curSeg = List.begin();
|
||||||
|
lastSeg = List.end();
|
||||||
|
glBegin(GL_LINES);
|
||||||
|
for ( ; curSeg != lastSeg; curSeg++ ) {
|
||||||
|
curSeg->draw();
|
||||||
|
}
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class fgTextList {
|
class fgTextList {
|
||||||
|
|
|
@ -20,6 +20,7 @@
|
||||||
|
|
||||||
#include "hud.hxx"
|
#include "hud.hxx"
|
||||||
|
|
||||||
|
#define DO_PANEL_HACK
|
||||||
|
|
||||||
//====================== Top of HudLadder Class =======================
|
//====================== Top of HudLadder Class =======================
|
||||||
HudLadder :: HudLadder( int x,
|
HudLadder :: HudLadder( int x,
|
||||||
|
@ -92,41 +93,43 @@ HudLadder & HudLadder :: operator = ( const HudLadder & rhs )
|
||||||
|
|
||||||
void HudLadder :: draw( void )
|
void HudLadder :: draw( void )
|
||||||
{
|
{
|
||||||
float x_ini;
|
|
||||||
float x_end;
|
|
||||||
float y;
|
|
||||||
|
|
||||||
POINT centroid = get_centroid();
|
POINT centroid = get_centroid();
|
||||||
RECT box = get_location();
|
|
||||||
|
|
||||||
float half_span = box.right / 2.0;
|
|
||||||
float roll_value = current_ch2();
|
float roll_value = current_ch2();
|
||||||
|
|
||||||
float pitch_value = current_ch1() * RAD_TO_DEG;
|
|
||||||
vmin = pitch_value - (float)width_units/2.0;
|
|
||||||
vmax = pitch_value + (float)width_units/2.0;
|
|
||||||
|
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glTranslatef( centroid.x, centroid.y, 0);
|
glTranslatef( centroid.x, centroid.y, 0);
|
||||||
glScalef( current_options.get_fov()/55.0, 1.0, 1.0 );
|
// Alex's panel patch
|
||||||
|
// glScalef( current_options.get_fov()/55.0, 1.0, 1.0 );
|
||||||
glRotatef(roll_value * RAD_TO_DEG, 0.0, 0.0, 1.0);
|
glRotatef(roll_value * RAD_TO_DEG, 0.0, 0.0, 1.0);
|
||||||
|
|
||||||
// Draw the target spot.
|
// Draw the target spot.
|
||||||
#define CENTER_DIAMOND_SIZE 6.0
|
#define CENTER_DIAMOND_SIZE 6.0f
|
||||||
|
|
||||||
glBegin(GL_LINE_LOOP);
|
glBegin(GL_LINE_LOOP);
|
||||||
glVertex2f( -CENTER_DIAMOND_SIZE, 0.0);
|
|
||||||
glVertex2f(0.0, CENTER_DIAMOND_SIZE);
|
|
||||||
glVertex2f( CENTER_DIAMOND_SIZE, 0.0);
|
glVertex2f( CENTER_DIAMOND_SIZE, 0.0);
|
||||||
|
glVertex2f( 0.0, CENTER_DIAMOND_SIZE);
|
||||||
|
glVertex2f( -CENTER_DIAMOND_SIZE, 0.0);
|
||||||
glVertex2f( 0.0, -CENTER_DIAMOND_SIZE);
|
glVertex2f( 0.0, -CENTER_DIAMOND_SIZE);
|
||||||
glEnd();
|
glEnd();
|
||||||
#undef CENTER_DIAMOND_SIZE
|
|
||||||
|
|
||||||
if(minimal) {
|
if( minimal || ! div_units ) {
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( div_units ) {
|
float x_ini;
|
||||||
|
float x_end;
|
||||||
|
float y;
|
||||||
|
|
||||||
|
float pitch_value = current_ch1() * RAD_TO_DEG;
|
||||||
|
vmin = pitch_value - (float)width_units * 0.5f;
|
||||||
|
vmax = pitch_value + (float)width_units * 0.5f;
|
||||||
|
|
||||||
|
RECT box = get_location();
|
||||||
|
|
||||||
|
float half_span = box.right * 0.5f ;
|
||||||
|
|
||||||
char TextLadder[8] ;
|
char TextLadder[8] ;
|
||||||
float label_length ;
|
float label_length ;
|
||||||
float label_height ;
|
float label_height ;
|
||||||
|
@ -150,6 +153,7 @@ void HudLadder :: draw( void )
|
||||||
int i = FloatToInt(vmin);
|
int i = FloatToInt(vmin);
|
||||||
|
|
||||||
if( !scr_hole ) {
|
if( !scr_hole ) {
|
||||||
|
x_end = half_span;
|
||||||
for( ; i<last ; i++ ) {
|
for( ; i<last ; i++ ) {
|
||||||
|
|
||||||
y = (((float)(i - pitch_value) * factor) + .5f);
|
y = (((float)(i - pitch_value) * factor) + .5f);
|
||||||
|
@ -158,12 +162,12 @@ void HudLadder :: draw( void )
|
||||||
sprintf( TextLadder, "%d", i );
|
sprintf( TextLadder, "%d", i );
|
||||||
font->getBBox ( TextLadder, pointsize, italic,
|
font->getBBox ( TextLadder, pointsize, italic,
|
||||||
&left, &right, &bot, &top ) ;
|
&left, &right, &bot, &top ) ;
|
||||||
|
|
||||||
label_length = right - left;
|
label_length = right - left;
|
||||||
label_length += text_offset;
|
label_length += text_offset;
|
||||||
label_height = (top - bot)/2.0f;
|
label_height = (top - bot) * 0.5f;
|
||||||
|
|
||||||
x_ini = -half_span;
|
x_ini = -half_span;
|
||||||
x_end = half_span;
|
|
||||||
|
|
||||||
if( i >= 0 ) {
|
if( i >= 0 ) {
|
||||||
// Make zero point wider on left
|
// Make zero point wider on left
|
||||||
|
@ -181,10 +185,15 @@ void HudLadder :: draw( void )
|
||||||
Text( x_end+text_offset, y-label_height, TextLadder );
|
Text( x_end+text_offset, y-label_height, TextLadder );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} else { // scr_hole != 0
|
||||||
else // if(scr_hole )
|
// Draw ladder with space in the middle of the lines
|
||||||
{ // Draw ladder with space in the middle of the lines
|
float x_ini2;
|
||||||
float hole = (float)((scr_hole)/2.0f);
|
float x_end2;
|
||||||
|
float hole = (float)((scr_hole)*0.5f);
|
||||||
|
|
||||||
|
x_end = -half_span + hole;
|
||||||
|
x_ini2 = half_span - hole;
|
||||||
|
|
||||||
for( ; i<last ; i++ ) {
|
for( ; i<last ; i++ ) {
|
||||||
|
|
||||||
y = (((float)(i - pitch_value) * factor) + .5);
|
y = (((float)(i - pitch_value) * factor) + .5);
|
||||||
|
@ -195,58 +204,49 @@ void HudLadder :: draw( void )
|
||||||
&left, &right, &bot, &top ) ;
|
&left, &right, &bot, &top ) ;
|
||||||
label_length = right - left;
|
label_length = right - left;
|
||||||
label_length += text_offset;
|
label_length += text_offset;
|
||||||
label_height = (top - bot)/2.0f;
|
label_height = (top - bot) * 0.5f;
|
||||||
// printf("l %f r %f b %f t %f\n",left, right, bot, top );
|
|
||||||
|
|
||||||
// Start by calculating the points and drawing the
|
// Start by calculating the points and drawing the
|
||||||
// left side lines.
|
// left side lines.
|
||||||
x_ini = -half_span;
|
x_ini = -half_span;
|
||||||
x_end = -half_span + hole;
|
x_end2 = half_span;
|
||||||
|
|
||||||
if( i >= 0 ) {
|
if( i >= 0 ) {
|
||||||
// Make zero point wider on left
|
// Make zero point wider on left
|
||||||
if( i == 0 )
|
if( i == 0 ) {
|
||||||
x_ini -= zero_offset;
|
x_ini -= zero_offset;
|
||||||
|
x_end2 += zero_offset;
|
||||||
|
}
|
||||||
// Zero or above draw solid lines
|
// Zero or above draw solid lines
|
||||||
Line(x_ini, y, x_end, y);
|
Line(x_ini, y, x_end, y);
|
||||||
|
Line(x_ini2, y, x_end2, y);
|
||||||
} else {
|
} else {
|
||||||
// Below zero draw dashed lines.
|
// Below zero draw dashed lines.
|
||||||
StippleLine(x_ini, y, x_end, y);
|
StippleLine(x_ini, y, x_end, y);
|
||||||
|
StippleLine(x_ini2, y, x_end2, y);
|
||||||
}
|
}
|
||||||
|
// Calculate the location of the left side label using
|
||||||
// Now calculate the location of the left side label using
|
|
||||||
Text( x_ini-label_length, y-label_height, TextLadder );
|
Text( x_ini-label_length, y-label_height, TextLadder );
|
||||||
|
|
||||||
// Now calculate and draw the right side line location
|
|
||||||
x_ini = half_span - hole;
|
|
||||||
x_end = half_span;
|
|
||||||
|
|
||||||
if( i >= 0 ) {
|
|
||||||
if( i == 0 )
|
|
||||||
x_end += zero_offset;
|
|
||||||
// Zero or above draw solid lines
|
|
||||||
Line(x_ini, y, x_end, y);
|
|
||||||
} else {
|
|
||||||
// Below zero draw dashed lines.
|
|
||||||
StippleLine(x_ini, y, x_end, y);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculate the location and draw the right side label
|
// Calculate the location and draw the right side label
|
||||||
Text( x_end+text_offset, y-label_height, TextLadder );
|
Text( x_end2+text_offset, y-label_height, TextLadder );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
TextList.draw();
|
TextList.draw();
|
||||||
|
|
||||||
glLineWidth(0.2);
|
|
||||||
|
|
||||||
LineList.draw();
|
LineList.draw();
|
||||||
|
|
||||||
glEnable(GL_LINE_STIPPLE);
|
glEnable(GL_LINE_STIPPLE);
|
||||||
|
#ifdef DO_PANEL_HACK
|
||||||
|
glLineStipple( 1, current_options.get_panel_status() ? 0x0F0F : 0x00FF );
|
||||||
|
#else
|
||||||
glLineStipple( 1, 0x00FF );
|
glLineStipple( 1, 0x00FF );
|
||||||
|
#endif
|
||||||
|
|
||||||
StippleLineList.draw( );
|
StippleLineList.draw( );
|
||||||
glDisable(GL_LINE_STIPPLE);
|
glDisable(GL_LINE_STIPPLE);
|
||||||
}
|
|
||||||
|
// } // if(div_units)
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue