Jon's updates to adjust control gains.
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parent
057fa8d37e
commit
a5e9fd1358
2 changed files with 5 additions and 5 deletions
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@ -112,10 +112,10 @@ int fgJSBsimUpdate(FGInterface& f, int multiloop) {
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}
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}
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// copy control positions into the JSBsim structure
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// copy control positions into the JSBsim structure
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FDMExec.GetFCS()->SetDa( controls.get_aileron() / 10.0 );
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FDMExec.GetFCS()->SetDa( controls.get_aileron());
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FDMExec.GetFCS()->SetDe( controls.get_elevator()
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FDMExec.GetFCS()->SetDe( controls.get_elevator()
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+ controls.get_elevator_trim() );
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+ controls.get_elevator_trim() );
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FDMExec.GetFCS()->SetDr( controls.get_rudder() / 10.0 );
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FDMExec.GetFCS()->SetDr( controls.get_rudder());
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FDMExec.GetFCS()->SetDf( 0.0 );
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FDMExec.GetFCS()->SetDf( 0.0 );
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FDMExec.GetFCS()->SetDs( 0.0 );
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FDMExec.GetFCS()->SetDs( 0.0 );
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FDMExec.GetFCS()->SetThrottle( FGControls::ALL_ENGINES,
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FDMExec.GetFCS()->SetThrottle( FGControls::ALL_ENGINES,
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@ -61,9 +61,9 @@ public:
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inline float GetDs(void) {return Ds;}
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inline float GetDs(void) {return Ds;}
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inline float GetThrottle(int ii) {return Throttle[ii];}
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inline float GetThrottle(int ii) {return Throttle[ii];}
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inline void SetDa(float tt) {Da = tt;}
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inline void SetDa(float tt) {Da = tt*0.17;}
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inline void SetDe(float tt) {De = tt;}
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inline void SetDe(float tt) {De = tt*0.60;}
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inline void SetDr(float tt) {Dr = tt;}
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inline void SetDr(float tt) {Dr = tt*1.09;}
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inline void SetDf(float tt) {Df = tt;}
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inline void SetDf(float tt) {Df = tt;}
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inline void SetDs(float tt) {Ds = tt;}
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inline void SetDs(float tt) {Ds = tt;}
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void SetThrottle(int ii, float tt);
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void SetThrottle(int ii, float tt);
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