FGPUIMenuBar: small optimization (requires C++17)
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1 changed files with 1 additions and 2 deletions
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@ -210,8 +210,7 @@ FGPUIMenuBar::make_menu (SGPropertyNode * node)
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callbacks[j] = menu_callback;
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callbacks[j] = menu_callback;
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// Add an element (vector) that will contain all bindings assigned
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// Add an element (vector) that will contain all bindings assigned
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// to the menu entry.
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// to the menu entry.
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_bindings.emplace_front();
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auto& bindingsVec = _bindings.emplace_front();
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auto& bindingsVec = _bindings.front();
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userdata[j] = &bindingsVec;
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userdata[j] = &bindingsVec;
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// Load all the bindings for this item
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// Load all the bindings for this item
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