Give MultiPlayer support authority over NetworkOLK
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@ -76,7 +76,7 @@ else
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AC_DEFINE([FG_MPLAYER_AS], 1, [Define to build with default multiplayer support])
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fi
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AM_CONDITIONAL(ENABLE_NETWORK_OLK, test "x$with_network_olk" != "xno")
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AM_CONDITIONAL(ENABLE_NETWORK_OLK, test "x$with_network_olk" != "xno" -a "x$with_multiplayer" = "xno")
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AM_CONDITIONAL(ENABLE_MPLAYER_AS, test "x$with_multiplayer" != "xno")
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