Resizing is done when fg_os{,_sdl}.cxx says so, not in every single frame.
(This defeats the purpose of the resize callback and makes "listening" to the xsize useless.)
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@ -336,10 +336,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
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current__view->set_dirty();
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if ( refresh_camera_settings ) {
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// update view port
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resize( fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize") );
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// Tell GL we are switching to model view parameters
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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