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Modified Files:

src/FDM/YASim/Launchbar.cpp: Olaf Flebbe:
	Use float consts in float code
This commit is contained in:
frohlich 2007-01-22 05:36:43 +00:00
parent b7d9196f0e
commit a498181ac1

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@ -245,7 +245,7 @@ void Launchbar::getPosOnCat(float perc, float* lpos, float* lvel,
float tmp[3];
Math::mul3(perc, lendvels[0], lvel);
Math::mul3(1.0-perc, lendvels[1], tmp);
Math::mul3(1.0f-perc, lendvels[1], tmp);
Math::add3(tmp, lvel, lvel);
}
@ -379,7 +379,7 @@ void Launchbar::calcForce(Ground *g_cb, RigidBody* body, State* s, float* lv, fl
float llbdir[3];
Math::sub3(llbtip, _launchbar_mount, llbdir);
float lblen = Math::mag3(llbdir);
Math::mul3(1.0/lblen, llbdir, llbdir);
Math::mul3(1.0f/lblen, llbdir, llbdir);
// Check if we are near enough to the cat.
if (_state == Unmounted && dist < 0.6) {
@ -457,7 +457,7 @@ void Launchbar::calcForce(Ground *g_cb, RigidBody* body, State* s, float* lv, fl
// The spring force the holdback will apply to the gear
float tmp[3];
Math::mul3(1e1*(hldbklen - _holdback_length), lhldbkdir,
Math::mul3(10.f*(hldbklen - _holdback_length), lhldbkdir,
_holdback_force);
// The damping force here ...