Merge branch 'kln89' into next
This commit is contained in:
commit
a39fa6ca1e
31 changed files with 1356 additions and 1299 deletions
|
@ -7,7 +7,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
@ -775,10 +775,10 @@ void KLN89::DrawMap(bool draw_avs) {
|
|||
GPSWaypoint* wp1 = _activeFP->waypoints[i];
|
||||
SGVec3d p0 = mapProj.ConvertToLocal(SGGeod::fromRad(wp0->lon, wp0->lat));
|
||||
SGVec3d p1 = mapProj.ConvertToLocal(SGGeod::fromRad(wp1->lon, wp1->lat));
|
||||
int mx0 = int(p0.x() / meter_per_pix) + 56;
|
||||
int my0 = int(p0.y() / meter_per_pix) + (_mapOrientation == 0 ? 19 : 10);
|
||||
int mx1 = int(p1.x() / meter_per_pix) + 56;
|
||||
int my1 = int(p1.y() / meter_per_pix) + (_mapOrientation == 0 ? 19 : 10);
|
||||
int mx0 = int(p0.x() / meter_per_pix + 0.5) + 56;
|
||||
int my0 = int(p0.y() / meter_per_pix + 0.5) + (_mapOrientation == 0 ? 19 : 10);
|
||||
int mx1 = int(p1.x() / meter_per_pix + 0.5) + 56;
|
||||
int my1 = int(p1.y() / meter_per_pix + 0.5) + (_mapOrientation == 0 ? 19 : 10);
|
||||
if(i == 1) {
|
||||
xvec.push_back(mx0);
|
||||
yvec.push_back(my0);
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
@ -251,15 +251,24 @@ void KLN89NavPage::Update(double dt) {
|
|||
_kln89->DrawText("-:--", 2, 11, 0);
|
||||
}
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||||
} else { // if(3 == _subPage)
|
||||
//
|
||||
// Switch the cursor off if scan-pull is out on this page.
|
||||
//
|
||||
if(fgGetBool("/instrumentation/kln89/scan-pull")) { _kln89->_mode = KLN89_MODE_DISP; }
|
||||
// The moving map page the core KLN89 class draws this.
|
||||
|
||||
//
|
||||
// Draw the moving map if valid.
|
||||
// We call the core KLN89 class to do this.
|
||||
//
|
||||
if(_kln89->_mapOrientation == 2 && _kln89->_groundSpeed_kts < 2) {
|
||||
// Don't draw it if in track up mode and groundspeed < 2kts, as per real-life unit.
|
||||
} else {
|
||||
_kln89->DrawMap(!_suspendAVS);
|
||||
}
|
||||
// Now draw any annotation over it.
|
||||
|
||||
//
|
||||
// Now that the map has been drawn, add the annotation (scale, etc).
|
||||
//
|
||||
int scale = KLN89MapScales[_kln89->_mapScaleUnits][_kln89->_mapScaleIndex];
|
||||
string scle_str = GPSitoa(scale);
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||||
if(crsr) {
|
||||
|
@ -325,7 +334,10 @@ void KLN89NavPage::Update(double dt) {
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|||
}
|
||||
}
|
||||
}
|
||||
// And do part of the field 1 update, since NAV 4 is a special case for the last line.
|
||||
|
||||
//
|
||||
// Do part of the field 1 update, since NAV 4 is a special case for the last line.
|
||||
//
|
||||
_kln89->DrawChar('>', 1, 0, 0);
|
||||
if(crsr && _uLinePos == 1) _kln89->Underline(1, 1, 0, 5);
|
||||
if(!(crsr && _uLinePos == 1 && _kln89->_blink)) {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
|
|
@ -232,7 +232,7 @@ DCLGPS::~DCLGPS() {
|
|||
}
|
||||
|
||||
void DCLGPS::draw(osg::State& state) {
|
||||
_instrument->draw(state);
|
||||
_instrument->Draw(state);
|
||||
}
|
||||
|
||||
void DCLGPS::init() {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
@ -29,313 +29,361 @@
|
|||
#include "render_area_2d.hxx"
|
||||
|
||||
RA2DPrimitive::RA2DPrimitive() {
|
||||
invert = false;
|
||||
debug = false;
|
||||
invert = false;
|
||||
debug = false;
|
||||
}
|
||||
|
||||
|
||||
RenderArea2D::RenderArea2D(int logx, int logy, int sizex, int sizey, int posx, int posy) {
|
||||
_logx = logx;
|
||||
_logy = logy;
|
||||
_sizex = sizex;
|
||||
_sizey = sizey;
|
||||
_posx = posx;
|
||||
_posy = posy;
|
||||
_clipx1 = 0;
|
||||
_clipx2 = _logx - 1;
|
||||
_clipy1 = 0;
|
||||
_clipy2 = _logy - 1;
|
||||
|
||||
_backgroundColor[0] = 0.0;
|
||||
_backgroundColor[1] = 0.0;
|
||||
_backgroundColor[2] = 0.0;
|
||||
_backgroundColor[3] = 1.0;
|
||||
_pixelColor[0] = 1.0;
|
||||
_pixelColor[1] = 0.0;
|
||||
_pixelColor[2] = 0.0;
|
||||
_pixelColor[3] = 1.0;
|
||||
|
||||
_ra2d_debug = false;
|
||||
_logx = logx;
|
||||
_logy = logy;
|
||||
_sizex = sizex;
|
||||
_sizey = sizey;
|
||||
_posx = posx;
|
||||
_posy = posy;
|
||||
_clipx1 = 0;
|
||||
_clipx2 = _logx - 1;
|
||||
_clipy1 = 0;
|
||||
_clipy2 = _logy - 1;
|
||||
|
||||
_backgroundColor[0] = 0.0;
|
||||
_backgroundColor[1] = 0.0;
|
||||
_backgroundColor[2] = 0.0;
|
||||
_backgroundColor[3] = 1.0;
|
||||
_pixelColor[0] = 1.0;
|
||||
_pixelColor[1] = 0.0;
|
||||
_pixelColor[2] = 0.0;
|
||||
_pixelColor[3] = 1.0;
|
||||
|
||||
_ra2d_debug = false;
|
||||
}
|
||||
|
||||
void RenderArea2D::draw(osg::State& state) {
|
||||
|
||||
static osg::ref_ptr<osg::StateSet> renderArea2DStateSet;
|
||||
if(!renderArea2DStateSet.valid()) {
|
||||
renderArea2DStateSet = new osg::StateSet;
|
||||
renderArea2DStateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
|
||||
renderArea2DStateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
}
|
||||
|
||||
state.pushStateSet(renderArea2DStateSet.get());
|
||||
state.apply();
|
||||
state.setActiveTextureUnit(0);
|
||||
state.setClientActiveTextureUnit(0);
|
||||
|
||||
// DCL - the 2 lines below are copied verbatim from the hotspot drawing code.
|
||||
// I am not sure if they are needed here or not.
|
||||
glPushAttrib(GL_ENABLE_BIT);
|
||||
glDisable(GL_COLOR_MATERIAL);
|
||||
|
||||
// FIXME - disabling all clip planes causes bleed-through through the splash screen.
|
||||
glDisable(GL_CLIP_PLANE0);
|
||||
glDisable(GL_CLIP_PLANE1);
|
||||
glDisable(GL_CLIP_PLANE2);
|
||||
glDisable(GL_CLIP_PLANE3);
|
||||
void RenderArea2D::Draw(osg::State& state) {
|
||||
|
||||
static osg::ref_ptr<osg::StateSet> renderArea2DStateSet;
|
||||
if(!renderArea2DStateSet.valid()) {
|
||||
renderArea2DStateSet = new osg::StateSet;
|
||||
renderArea2DStateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
|
||||
renderArea2DStateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
}
|
||||
|
||||
state.pushStateSet(renderArea2DStateSet.get());
|
||||
state.apply();
|
||||
state.setActiveTextureUnit(0);
|
||||
state.setClientActiveTextureUnit(0);
|
||||
|
||||
// DCL - the 2 lines below are copied verbatim from the hotspot drawing code.
|
||||
// I am not sure if they are needed here or not.
|
||||
glPushAttrib(GL_ENABLE_BIT);
|
||||
glDisable(GL_COLOR_MATERIAL);
|
||||
|
||||
// FIXME - disabling all clip planes causes bleed-through through the splash screen.
|
||||
glDisable(GL_CLIP_PLANE0);
|
||||
glDisable(GL_CLIP_PLANE1);
|
||||
glDisable(GL_CLIP_PLANE2);
|
||||
glDisable(GL_CLIP_PLANE3);
|
||||
|
||||
oldDrawBackground();
|
||||
|
||||
for(unsigned int i = 0; i < drawing_list.size(); ++i) {
|
||||
RA2DPrimitive prim = drawing_list[i];
|
||||
switch(prim.type) {
|
||||
case RA2D_LINE:
|
||||
oldDrawLine(prim.x1, prim.y1, prim.x2, prim.y2);
|
||||
break;
|
||||
case RA2D_QUAD:
|
||||
if(prim.debug) {
|
||||
//cout << "Clipping = " << _clipx1 << ", " << _clipy1 << " to " << _clipx2 << ", " << _clipy2 << '\n';
|
||||
//cout << "Drawing quad " << prim.x1 << ", " << prim.y1 << " to " << prim.x2 << ", " << prim.y2 << '\n';
|
||||
}
|
||||
oldDrawQuad(prim.x1, prim.y1, prim.x2, prim.y2, prim.invert);
|
||||
break;
|
||||
case RA2D_PIXEL:
|
||||
oldDrawPixel(prim.x1, prim.y1, prim.invert);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glPopAttrib();
|
||||
|
||||
state.popStateSet();
|
||||
state.apply();
|
||||
state.setActiveTextureUnit(0);
|
||||
state.setClientActiveTextureUnit(0);
|
||||
DoDrawBackground();
|
||||
|
||||
for(unsigned int i = 0; i < drawing_list.size(); ++i) {
|
||||
RA2DPrimitive prim = drawing_list[i];
|
||||
switch(prim.type) {
|
||||
case RA2D_LINE:
|
||||
DoDrawLine(prim.x1, prim.y1, prim.x2, prim.y2);
|
||||
break;
|
||||
case RA2D_QUAD:
|
||||
if(prim.debug) {
|
||||
//cout << "Clipping = " << _clipx1 << ", " << _clipy1 << " to " << _clipx2 << ", " << _clipy2 << '\n';
|
||||
//cout << "Drawing quad " << prim.x1 << ", " << prim.y1 << " to " << prim.x2 << ", " << prim.y2 << '\n';
|
||||
}
|
||||
DoDrawQuad(prim.x1, prim.y1, prim.x2, prim.y2, prim.invert);
|
||||
break;
|
||||
case RA2D_PIXEL:
|
||||
DoDrawPixel(prim.x1, prim.y1, prim.invert);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
drawing_list.clear();
|
||||
|
||||
glPopAttrib();
|
||||
|
||||
state.popStateSet();
|
||||
state.apply();
|
||||
state.setActiveTextureUnit(0);
|
||||
state.setClientActiveTextureUnit(0);
|
||||
}
|
||||
|
||||
void RenderArea2D::Flush() {
|
||||
drawing_list.clear();
|
||||
}
|
||||
|
||||
// Set clipping region in logical units
|
||||
void RenderArea2D::SetClipRegion(int x1, int y1, int x2, int y2) {
|
||||
_clipx1 = x1;
|
||||
_clipx2 = x2;
|
||||
_clipy1 = y1;
|
||||
_clipy2 = y2;
|
||||
//cout << "Set clip region, clip region = " << _clipx1 << ", " << _clipy1 << " to " << _clipx2 << ", " << _clipy2 << '\n';
|
||||
_clipx1 = x1;
|
||||
_clipx2 = x2;
|
||||
_clipy1 = y1;
|
||||
_clipy2 = y2;
|
||||
//cout << "Set clip region, clip region = " << _clipx1 << ", " << _clipy1 << " to " << _clipx2 << ", " << _clipy2 << '\n';
|
||||
}
|
||||
|
||||
// Set clip region to be the same as the rendered area (default)
|
||||
void RenderArea2D::ResetClipRegion() {
|
||||
_clipx1 = 0;
|
||||
_clipx2 = _logx - 1;
|
||||
_clipy1 = 0;
|
||||
_clipy2 = _logy - 1;
|
||||
//cout << "Reset clip region, clip region = " << _clipx1 << ", " << _clipy1 << " to " << _clipx2 << ", " << _clipy2 << '\n';
|
||||
_clipx1 = 0;
|
||||
_clipx2 = _logx - 1;
|
||||
_clipy1 = 0;
|
||||
_clipy2 = _logy - 1;
|
||||
//cout << "Reset clip region, clip region = " << _clipx1 << ", " << _clipy1 << " to " << _clipx2 << ", " << _clipy2 << '\n';
|
||||
}
|
||||
|
||||
void RenderArea2D::SetPosition(int posx, int posy) {
|
||||
_posx = posx;
|
||||
_posy = posy;
|
||||
_posx = posx;
|
||||
_posy = posy;
|
||||
}
|
||||
|
||||
void RenderArea2D::SetLogicalSize(int logx, int logy) {
|
||||
_logx = logx;
|
||||
_logy = logy;
|
||||
_logx = logx;
|
||||
_logy = logy;
|
||||
}
|
||||
|
||||
void RenderArea2D::SetActualSize(int sizex, int sizey) {
|
||||
_sizex = sizex;
|
||||
_sizey = sizey;
|
||||
_sizex = sizex;
|
||||
_sizey = sizey;
|
||||
}
|
||||
|
||||
void RenderArea2D::DrawPixel(int x, int y, bool invert) {
|
||||
// Clipping is currently performed in oldDrawPixel - could clip here instead though.
|
||||
// Clip
|
||||
if(x < _clipx1 || x > _clipx2 || y < _clipy1 || y > _clipy2) return;
|
||||
|
||||
RA2DPrimitive prim;
|
||||
prim.x1 = x;
|
||||
prim.y1 = y;
|
||||
prim.x2 = 0;
|
||||
prim.y2 = 0;
|
||||
prim.type = RA2D_PIXEL;
|
||||
prim.invert = invert;
|
||||
drawing_list.push_back(prim);
|
||||
RA2DPrimitive prim;
|
||||
prim.x1 = x;
|
||||
prim.y1 = y;
|
||||
prim.x2 = 0;
|
||||
prim.y2 = 0;
|
||||
prim.type = RA2D_PIXEL;
|
||||
prim.invert = invert;
|
||||
drawing_list.push_back(prim);
|
||||
}
|
||||
|
||||
void RenderArea2D::oldDrawPixel(int x, int y, bool invert) {
|
||||
// Clip
|
||||
if(x < _clipx1 || x > _clipx2 || y < _clipy1 || y > _clipy2) return;
|
||||
|
||||
// Scale to position within background
|
||||
float fx1 = (float)x, fy1 = (float)y;
|
||||
float rx = (float)_sizex / (float)_logx;
|
||||
float ry = (float)_sizey / (float)_logy;
|
||||
fx1 *= rx;
|
||||
fy1 *= ry;
|
||||
float fx2 = fx1 + rx;
|
||||
float fy2 = fy1 + ry;
|
||||
|
||||
// Translate to final position
|
||||
fx1 += (float)_posx;
|
||||
fx2 += (float)_posx;
|
||||
fy1 += (float)_posy;
|
||||
fy2 += (float)_posy;
|
||||
|
||||
//cout << "DP: " << fx1 << ", " << fy1 << " ... " << fx2 << ", " << fy2 << '\n';
|
||||
|
||||
doSetColor(invert ? _backgroundColor : _pixelColor);
|
||||
SGVec2f corners[4] = {
|
||||
SGVec2f(fx1, fy1),
|
||||
SGVec2f(fx2, fy1),
|
||||
SGVec2f(fx2, fy2),
|
||||
SGVec2f(fx1, fy2)
|
||||
};
|
||||
doDrawQuad(corners);
|
||||
void RenderArea2D::DoDrawPixel(int x, int y, bool invert) {
|
||||
// Clip. In theory this shouldn't be necessary, since all input is clipped before adding
|
||||
// to the drawing list, but it ensures that any errors in clipping lines etc will only
|
||||
// spill over the clip area within the instrument, and still be clipped from straying
|
||||
// outside the instrument.
|
||||
if(x < _clipx1 || x > _clipx2 || y < _clipy1 || y > _clipy2) return;
|
||||
|
||||
// Scale to position within background
|
||||
float fx1 = (float)x, fy1 = (float)y;
|
||||
float rx = (float)_sizex / (float)_logx;
|
||||
float ry = (float)_sizey / (float)_logy;
|
||||
fx1 *= rx;
|
||||
fy1 *= ry;
|
||||
float fx2 = fx1 + rx;
|
||||
float fy2 = fy1 + ry;
|
||||
|
||||
// Translate to final position
|
||||
fx1 += (float)_posx;
|
||||
fx2 += (float)_posx;
|
||||
fy1 += (float)_posy;
|
||||
fy2 += (float)_posy;
|
||||
|
||||
//cout << "DP: " << fx1 << ", " << fy1 << " ... " << fx2 << ", " << fy2 << '\n';
|
||||
|
||||
SetRenderColor(invert ? _backgroundColor : _pixelColor);
|
||||
SGVec2f corners[4] = {
|
||||
SGVec2f(fx1, fy1),
|
||||
SGVec2f(fx2, fy1),
|
||||
SGVec2f(fx2, fy2),
|
||||
SGVec2f(fx1, fy2)
|
||||
};
|
||||
RenderQuad(corners);
|
||||
}
|
||||
|
||||
void RenderArea2D::DrawLine(int x1, int y1, int x2, int y2) {
|
||||
RA2DPrimitive prim;
|
||||
prim.x1 = x1;
|
||||
prim.y1 = y1;
|
||||
prim.x2 = x2;
|
||||
prim.y2 = y2;
|
||||
prim.type = RA2D_LINE;
|
||||
prim.invert = false;
|
||||
drawing_list.push_back(prim);
|
||||
// We need to clip the line to the current region before storing it in the drawing
|
||||
// list, since when we come to actually draw it the clip region may have changed.
|
||||
|
||||
// Liang-Barsky clipping algorithm
|
||||
int p[4], q[4];
|
||||
float u1 = 0.0f, u2 = 1.0f;
|
||||
p[0] = -(x2 - x1); q[0] = (x1 - _clipx1);
|
||||
p[1] = (x2 - x1); q[1] = (_clipx2 - x1);
|
||||
p[2] = -(y2 - y1); q[2] = (y1 - _clipy1);
|
||||
p[3] = (y2 - y1); q[3] = (_clipy2 - y1);
|
||||
|
||||
for(int i=0; i<4; ++i) {
|
||||
if(p[i] == 0) {
|
||||
if(q[i] < 0) {
|
||||
// Then we have a trivial rejection of a line parallel to a clip plane
|
||||
// completely outside the clip region.
|
||||
return;
|
||||
}
|
||||
} else if(p[i] < 0) {
|
||||
float r = (float)q[i]/(float)p[i];
|
||||
u1 = (u1 > r ? u1 : r);
|
||||
} else { // p[i] > 0
|
||||
float r = (float)q[i]/(float)p[i];
|
||||
u2 = (u2 < r ? u2 : r);
|
||||
}
|
||||
if(u1 > u2) {
|
||||
// Then the line is completely outside the clip area.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
float fx1 = x1 + u1 * (float)(x2 - x1);
|
||||
float fy1 = y1 + u1 * (float)(y2 - y1);
|
||||
float fx2 = x1 + u2 * (float)(x2 - x1);
|
||||
float fy2 = y1 + u2 * (float)(y2 - y1);
|
||||
x1 = (int)(fx1 + 0.5);
|
||||
y1 = (int)(fy1 + 0.5);
|
||||
x2 = (int)(fx2 + 0.5);
|
||||
y2 = (int)(fy2 + 0.5);
|
||||
|
||||
RA2DPrimitive prim;
|
||||
prim.x1 = x1;
|
||||
prim.y1 = y1;
|
||||
prim.x2 = x2;
|
||||
prim.y2 = y2;
|
||||
prim.type = RA2D_LINE;
|
||||
prim.invert = false;
|
||||
drawing_list.push_back(prim);
|
||||
}
|
||||
|
||||
void RenderArea2D::oldDrawLine(int x1, int y1, int x2, int y2) {
|
||||
// Crude implementation of Bresenham line drawing algorithm.
|
||||
|
||||
// Our lines are non directional, so first order the points x-direction-wise to leave only 4 octants to consider.
|
||||
if(x2 < x1) {
|
||||
int tmp_x = x1;
|
||||
int tmp_y = y1;
|
||||
x1 = x2;
|
||||
y1 = y2;
|
||||
x2 = tmp_x;
|
||||
y2 = tmp_y;
|
||||
}
|
||||
|
||||
bool flip_y = (y1 > y2 ? true : false);
|
||||
int dx = x2 - x1;
|
||||
int dy = (flip_y ? y1 - y2 : y2 - y1);
|
||||
if(dx > dy) {
|
||||
// push the x dir
|
||||
int y = y1;
|
||||
int yn = dx/2;
|
||||
for(int x=x1; x<=x2; ++x) {
|
||||
DrawPixel(x, y);
|
||||
yn += dy;
|
||||
if(yn >= dx) {
|
||||
yn -= dx;
|
||||
y = (flip_y ? y - 1 : y + 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// push the y dir
|
||||
int x = x1;
|
||||
int xn = dy/2;
|
||||
// Must be a more elegant way to roll the next two cases into one!
|
||||
if(flip_y) {
|
||||
for(int y=y1; y>=y2; --y) {
|
||||
DrawPixel(x, y);
|
||||
xn += dx;
|
||||
if(xn >= dy) {
|
||||
xn -= dy;
|
||||
x++;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int y=y1; y<=y2; ++y) {
|
||||
DrawPixel(x, y);
|
||||
xn += dx;
|
||||
if(xn >= dy) {
|
||||
xn -= dy;
|
||||
x++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void RenderArea2D::DoDrawLine(int x1, int y1, int x2, int y2) {
|
||||
// Crude implementation of Bresenham line drawing algorithm.
|
||||
|
||||
// Our lines are non directional, so first order the points x-direction-wise to leave only 4 octants to consider.
|
||||
if(x2 < x1) {
|
||||
int tmp_x = x1;
|
||||
int tmp_y = y1;
|
||||
x1 = x2;
|
||||
y1 = y2;
|
||||
x2 = tmp_x;
|
||||
y2 = tmp_y;
|
||||
}
|
||||
|
||||
bool flip_y = (y1 > y2 ? true : false);
|
||||
int dx = x2 - x1;
|
||||
int dy = (flip_y ? y1 - y2 : y2 - y1);
|
||||
if(dx > dy) {
|
||||
// push the x dir
|
||||
int y = y1;
|
||||
int yn = dx/2;
|
||||
for(int x=x1; x<=x2; ++x) {
|
||||
DoDrawPixel(x, y);
|
||||
yn += dy;
|
||||
if(yn >= dx) {
|
||||
yn -= dx;
|
||||
y = (flip_y ? y - 1 : y + 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// push the y dir
|
||||
int x = x1;
|
||||
int xn = dy/2;
|
||||
// Must be a more elegant way to roll the next two cases into one!
|
||||
if(flip_y) {
|
||||
for(int y=y1; y>=y2; --y) {
|
||||
DoDrawPixel(x, y);
|
||||
xn += dx;
|
||||
if(xn >= dy) {
|
||||
xn -= dy;
|
||||
x++;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(int y=y1; y<=y2; ++y) {
|
||||
DoDrawPixel(x, y);
|
||||
xn += dx;
|
||||
if(xn >= dy) {
|
||||
xn -= dy;
|
||||
x++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RenderArea2D::DrawQuad(int x1, int y1, int x2, int y2, bool invert) {
|
||||
// Clip and sanity-check.
|
||||
if(x1 > x2) {
|
||||
int x = x2;
|
||||
x2 = x1;
|
||||
x1 = x;
|
||||
}
|
||||
if(y1 > y2) {
|
||||
int y = y2;
|
||||
y2 = y1;
|
||||
y1 = y;
|
||||
}
|
||||
x1 = x1 < _clipx1 ? _clipx1 : x1;
|
||||
if(x1 > _clipx2) { return; }
|
||||
x2 = x2 > _clipx2 ? _clipx2 : x2;
|
||||
if(x2 < _clipx1) { return; }
|
||||
y1 = y1 < _clipy1 ? _clipy1 : y1;
|
||||
if(y1 > _clipy2) { return; }
|
||||
y2 = y2 > _clipy2 ? _clipy2 : y2;
|
||||
if(y2 < _clipy1) { return; }
|
||||
|
||||
RA2DPrimitive prim;
|
||||
prim.x1 = x1;
|
||||
prim.y1 = y1;
|
||||
prim.x2 = x2;
|
||||
prim.y2 = y2;
|
||||
prim.type = RA2D_QUAD;
|
||||
prim.invert = invert;
|
||||
if(_ra2d_debug) prim.debug = true;
|
||||
drawing_list.push_back(prim);
|
||||
// Force the input to be ordered with x1 < x2 and y1 < y2.
|
||||
if(x1 > x2) {
|
||||
int x = x2;
|
||||
x2 = x1;
|
||||
x1 = x;
|
||||
}
|
||||
if(y1 > y2) {
|
||||
int y = y2;
|
||||
y2 = y1;
|
||||
y1 = y;
|
||||
}
|
||||
|
||||
// Clip the input to the current drawing region.
|
||||
x1 = x1 < _clipx1 ? _clipx1 : x1;
|
||||
if(x1 > _clipx2) { return; }
|
||||
x2 = x2 > _clipx2 ? _clipx2 : x2;
|
||||
if(x2 < _clipx1) { return; }
|
||||
y1 = y1 < _clipy1 ? _clipy1 : y1;
|
||||
if(y1 > _clipy2) { return; }
|
||||
y2 = y2 > _clipy2 ? _clipy2 : y2;
|
||||
if(y2 < _clipy1) { return; }
|
||||
|
||||
RA2DPrimitive prim;
|
||||
prim.x1 = x1;
|
||||
prim.y1 = y1;
|
||||
prim.x2 = x2;
|
||||
prim.y2 = y2;
|
||||
prim.type = RA2D_QUAD;
|
||||
prim.invert = invert;
|
||||
if(_ra2d_debug) prim.debug = true;
|
||||
drawing_list.push_back(prim);
|
||||
}
|
||||
|
||||
void RenderArea2D::oldDrawQuad(int x1, int y1, int x2, int y2, bool invert) {
|
||||
// Scale to position within background
|
||||
float fx1 = (float)x1, fy1 = (float)y1;
|
||||
float fx2 = (float)x2, fy2 = (float)y2;
|
||||
float rx = (float)_sizex / (float)_logx;
|
||||
float ry = (float)_sizey / (float)_logy;
|
||||
fx1 *= rx;
|
||||
fy1 *= ry;
|
||||
fx2 *= rx;
|
||||
fy2 *= ry;
|
||||
|
||||
fx2 += rx;
|
||||
fy2 += ry;
|
||||
|
||||
// Translate to final position
|
||||
fx1 += (float)_posx;
|
||||
fx2 += (float)_posx;
|
||||
fy1 += (float)_posy;
|
||||
fy2 += (float)_posy;
|
||||
|
||||
//cout << "DP: " << fx1 << ", " << fy1 << " ... " << fx2 << ", " << fy2 << '\n';
|
||||
|
||||
doSetColor(invert ? _backgroundColor : _pixelColor);
|
||||
SGVec2f corners[4] = {
|
||||
SGVec2f(fx1, fy1),
|
||||
SGVec2f(fx2, fy1),
|
||||
SGVec2f(fx2, fy2),
|
||||
SGVec2f(fx1, fy2)
|
||||
};
|
||||
doDrawQuad(corners);
|
||||
void RenderArea2D::DoDrawQuad(int x1, int y1, int x2, int y2, bool invert) {
|
||||
// Scale to position within background
|
||||
float fx1 = (float)x1, fy1 = (float)y1;
|
||||
float fx2 = (float)x2, fy2 = (float)y2;
|
||||
float rx = (float)_sizex / (float)_logx;
|
||||
float ry = (float)_sizey / (float)_logy;
|
||||
fx1 *= rx;
|
||||
fy1 *= ry;
|
||||
fx2 *= rx;
|
||||
fy2 *= ry;
|
||||
|
||||
fx2 += rx;
|
||||
fy2 += ry;
|
||||
|
||||
// Translate to final position
|
||||
fx1 += (float)_posx;
|
||||
fx2 += (float)_posx;
|
||||
fy1 += (float)_posy;
|
||||
fy2 += (float)_posy;
|
||||
|
||||
//cout << "DP: " << fx1 << ", " << fy1 << " ... " << fx2 << ", " << fy2 << '\n';
|
||||
|
||||
SetRenderColor(invert ? _backgroundColor : _pixelColor);
|
||||
SGVec2f corners[4] = {
|
||||
SGVec2f(fx1, fy1),
|
||||
SGVec2f(fx2, fy1),
|
||||
SGVec2f(fx2, fy2),
|
||||
SGVec2f(fx1, fy2)
|
||||
};
|
||||
RenderQuad(corners);
|
||||
}
|
||||
|
||||
void RenderArea2D::DrawBackground() {
|
||||
// TODO
|
||||
// Currently a NO-OP
|
||||
}
|
||||
|
||||
void RenderArea2D::oldDrawBackground() {
|
||||
doSetColor(_backgroundColor);
|
||||
SGVec2f corners[4] = {
|
||||
SGVec2f(_posx, _posy),
|
||||
SGVec2f(_posx + _sizex, _posy),
|
||||
SGVec2f(_posx + _sizex, _posy + _sizey),
|
||||
SGVec2f(_posx, _posy + _sizey)
|
||||
};
|
||||
void RenderArea2D::DoDrawBackground() {
|
||||
SetRenderColor(_backgroundColor);
|
||||
SGVec2f corners[4] = {
|
||||
SGVec2f(_posx, _posy),
|
||||
SGVec2f(_posx + _sizex, _posy),
|
||||
SGVec2f(_posx + _sizex, _posy + _sizey),
|
||||
SGVec2f(_posx, _posy + _sizey)
|
||||
};
|
||||
|
||||
doDrawQuad(corners);
|
||||
}
|
||||
|
||||
void RenderArea2D::Flush() {
|
||||
drawing_list.clear();
|
||||
RenderQuad(corners);
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
@ -344,28 +392,27 @@ void RenderArea2D::Flush() {
|
|||
//
|
||||
// -----------------------------------------
|
||||
|
||||
void RenderArea2D::doSetColor( const float *rgba ) {
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, rgba);
|
||||
glColor4fv( rgba );
|
||||
void RenderArea2D::SetRenderColor( const float *rgba ) {
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, rgba);
|
||||
glColor4fv( rgba );
|
||||
}
|
||||
|
||||
void RenderArea2D::doDrawQuad( const SGVec2f *p) {
|
||||
glBegin(GL_QUADS);
|
||||
glNormal3f(0.0f, 0.0f, 0.0f);
|
||||
glVertex2fv( p[0].data() );
|
||||
glVertex2fv( p[1].data() );
|
||||
glVertex2fv( p[2].data() );
|
||||
glVertex2fv( p[3].data() );
|
||||
glEnd();
|
||||
void RenderArea2D::RenderQuad( const SGVec2f *p) {
|
||||
glBegin(GL_QUADS);
|
||||
glNormal3f(0.0f, 0.0f, 0.0f);
|
||||
glVertex2fv( p[0].data() );
|
||||
glVertex2fv( p[1].data() );
|
||||
glVertex2fv( p[2].data() );
|
||||
glVertex2fv( p[3].data() );
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void RenderArea2D::doDrawQuad( const SGVec2f *p, const SGVec4f *color ) {
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glNormal3f(0.0f, 0.0f, 0.0f);
|
||||
glColor4fv( color[0].data() ); glVertex2fv( p[0].data() );
|
||||
glColor4fv( color[1].data() ); glVertex2fv( p[1].data() );
|
||||
glColor4fv( color[2].data() ); glVertex2fv( p[2].data() );
|
||||
glColor4fv( color[3].data() ); glVertex2fv( p[3].data() );
|
||||
glEnd();
|
||||
void RenderArea2D::RenderQuad( const SGVec2f *p, const SGVec4f *color ) {
|
||||
glBegin(GL_QUADS);
|
||||
glNormal3f(0.0f, 0.0f, 0.0f);
|
||||
glColor4fv( color[0].data() ); glVertex2fv( p[0].data() );
|
||||
glColor4fv( color[1].data() ); glVertex2fv( p[1].data() );
|
||||
glColor4fv( color[2].data() ); glVertex2fv( p[2].data() );
|
||||
glColor4fv( color[3].data() ); glVertex2fv( p[3].data() );
|
||||
glEnd();
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Written by David Luff, started 2005.
|
||||
//
|
||||
// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
|
||||
// Copyright (C) 2005 - David C Luff - daveluff AT ntlworld.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
@ -60,8 +60,6 @@ public:
|
|||
RenderArea2D(int logx, int logy, int sizex, int sizey, int posx, int posy);
|
||||
~RenderArea2D();
|
||||
|
||||
void draw(osg::State& state);
|
||||
|
||||
void SetPixelColor(const float* rgba);
|
||||
void SetBackgroundColor(const float* rgba);
|
||||
void SetPosition(int posx, int posy);
|
||||
|
@ -73,23 +71,17 @@ public:
|
|||
// Set clip region to be the same as the rendered area (default)
|
||||
void ResetClipRegion();
|
||||
|
||||
// Drawing specified in logical units
|
||||
// The DrawXXX functions place the shapes in the buffer, specified
|
||||
// in logical units, and clipped to the current clip region.
|
||||
void DrawPixel(int x, int y, bool invert = false);
|
||||
void DrawLine(int x1, int y1, int x2, int y2);
|
||||
void DrawQuad(int x1, int y1, int x2, int y2, bool invert = false);
|
||||
void DrawBackground();
|
||||
// Draw a pixel specified by *logical* position
|
||||
void DrawPixel(int x, int y, bool invert = false);
|
||||
|
||||
// The old drawing functions have been renamed in order to buffer the drawing for FG
|
||||
//
|
||||
// Drawing specified in logical units
|
||||
void oldDrawLine(int x1, int y1, int x2, int y2);
|
||||
void oldDrawQuad(int x1, int y1, int x2, int y2, bool invert = false);
|
||||
void oldDrawBackground();
|
||||
// Draw a pixel specified by *logical* position
|
||||
void oldDrawPixel(int x, int y, bool invert = false);
|
||||
// Call Draw to have the buffer contents drawn and then cleared.
|
||||
void Draw(osg::State& state);
|
||||
|
||||
// Flush the buffer pipeline
|
||||
// Clear the buffer contents
|
||||
void Flush();
|
||||
|
||||
// Turn debugging on or off.
|
||||
|
@ -104,10 +96,16 @@ private:
|
|||
float _backgroundColor[4];
|
||||
float _pixelColor[4];
|
||||
|
||||
// Actual drawing routines copied from Atlas
|
||||
void doSetColor( const float *rgb );
|
||||
void doDrawQuad( const SGVec2f *p);
|
||||
void doDrawQuad( const SGVec2f *p, const SGVec4f *color );
|
||||
// Drawing specified in logical units
|
||||
void DoDrawPixel(int x, int y, bool invert = false);
|
||||
void DoDrawLine(int x1, int y1, int x2, int y2);
|
||||
void DoDrawQuad(int x1, int y1, int x2, int y2, bool invert = false);
|
||||
void DoDrawBackground();
|
||||
|
||||
// Actual rendering routines copied from Atlas
|
||||
void SetRenderColor( const float *rgb );
|
||||
void RenderQuad( const SGVec2f *p);
|
||||
void RenderQuad( const SGVec2f *p, const SGVec4f *color );
|
||||
|
||||
vector<RA2DPrimitive> drawing_list;
|
||||
|
||||
|
|
Loading…
Reference in a new issue