Update scene lighting
This commit is contained in:
parent
807c4047dd
commit
a315df50f8
1 changed files with 17 additions and 15 deletions
|
@ -134,21 +134,6 @@ void fgLIGHT::Update( void ) {
|
|||
// if ( diffuse < 0.0 ) { diffuse = 0.0; }
|
||||
// if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
|
||||
|
||||
scene_ambient[0] = white[0] * ambient;
|
||||
scene_ambient[1] = white[1] * ambient;
|
||||
scene_ambient[2] = white[2] * ambient;
|
||||
scene_ambient[3] = 1.0;
|
||||
|
||||
scene_diffuse[0] = white[0] * diffuse;
|
||||
scene_diffuse[1] = white[1] * diffuse;
|
||||
scene_diffuse[2] = white[2] * diffuse;
|
||||
scene_diffuse[3] = 1.0;
|
||||
|
||||
scene_specular[0] = white[0] * specular;
|
||||
scene_specular[1] = white[1] * specular;
|
||||
scene_specular[2] = white[2] * specular;
|
||||
scene_specular[3] = 1.0;
|
||||
|
||||
// set sky color
|
||||
sky_color[0] = base_sky_color[0] * sky_brightness;
|
||||
sky_color[1] = base_sky_color[1] * sky_brightness;
|
||||
|
@ -171,6 +156,23 @@ void fgLIGHT::Update( void ) {
|
|||
cloud_color[2] /= sun2;
|
||||
}
|
||||
gamma_correct_rgb( cloud_color );
|
||||
|
||||
float *sun_color = thesky->get_sun_color();
|
||||
|
||||
scene_ambient[0] = fog_color[0] * ambient;
|
||||
scene_ambient[1] = fog_color[1] * ambient;
|
||||
scene_ambient[2] = fog_color[2] * ambient;
|
||||
scene_ambient[3] = 1.0;
|
||||
|
||||
scene_diffuse[0] = fog_color[0] * diffuse;
|
||||
scene_diffuse[1] = fog_color[1] * diffuse;
|
||||
scene_diffuse[2] = fog_color[2] * diffuse;
|
||||
scene_diffuse[3] = 1.0;
|
||||
|
||||
scene_specular[0] = sun_color[0] * specular;
|
||||
scene_specular[1] = sun_color[1] * specular;
|
||||
scene_specular[2] = sun_color[2] * specular;
|
||||
scene_specular[3] = 1.0;
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue