Update scene lighting
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1 changed files with 17 additions and 15 deletions
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@ -134,21 +134,6 @@ void fgLIGHT::Update( void ) {
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// if ( diffuse < 0.0 ) { diffuse = 0.0; }
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// if ( diffuse < 0.0 ) { diffuse = 0.0; }
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// if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
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// if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
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scene_ambient[0] = white[0] * ambient;
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scene_ambient[1] = white[1] * ambient;
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scene_ambient[2] = white[2] * ambient;
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scene_ambient[3] = 1.0;
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scene_diffuse[0] = white[0] * diffuse;
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scene_diffuse[1] = white[1] * diffuse;
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scene_diffuse[2] = white[2] * diffuse;
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scene_diffuse[3] = 1.0;
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scene_specular[0] = white[0] * specular;
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scene_specular[1] = white[1] * specular;
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scene_specular[2] = white[2] * specular;
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scene_specular[3] = 1.0;
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// set sky color
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// set sky color
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sky_color[0] = base_sky_color[0] * sky_brightness;
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sky_color[0] = base_sky_color[0] * sky_brightness;
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sky_color[1] = base_sky_color[1] * sky_brightness;
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sky_color[1] = base_sky_color[1] * sky_brightness;
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@ -171,6 +156,23 @@ void fgLIGHT::Update( void ) {
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cloud_color[2] /= sun2;
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cloud_color[2] /= sun2;
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}
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}
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gamma_correct_rgb( cloud_color );
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gamma_correct_rgb( cloud_color );
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float *sun_color = thesky->get_sun_color();
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scene_ambient[0] = fog_color[0] * ambient;
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scene_ambient[1] = fog_color[1] * ambient;
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scene_ambient[2] = fog_color[2] * ambient;
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scene_ambient[3] = 1.0;
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scene_diffuse[0] = fog_color[0] * diffuse;
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scene_diffuse[1] = fog_color[1] * diffuse;
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scene_diffuse[2] = fog_color[2] * diffuse;
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scene_diffuse[3] = 1.0;
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scene_specular[0] = sun_color[0] * specular;
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scene_specular[1] = sun_color[1] * specular;
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scene_specular[2] = sun_color[2] * specular;
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scene_specular[3] = 1.0;
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}
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}
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