YASim-0.1.3 updates.
This commit is contained in:
parent
ec346bf0ef
commit
9f73588b31
9 changed files with 99 additions and 62 deletions
|
@ -31,6 +31,10 @@ float Atmosphere::data[][4] = {{ 0, 288.20, 101325, 1.22500 },
|
|||
{ 18000, 216.66, 7565, 0.12165 },
|
||||
{ 18900, 216.66, 6570, 0.10564 }};
|
||||
|
||||
// Universal gas constant for air, in SI units. P = R * rho * T.
|
||||
// P in pascals (N/m^2), rho is kg/m^3, T in kelvin.
|
||||
const float R = 287.1;
|
||||
|
||||
float Atmosphere::getStdTemperature(float alt)
|
||||
{
|
||||
return getRecord(alt, 1);
|
||||
|
@ -48,7 +52,9 @@ float Atmosphere::getStdDensity(float alt)
|
|||
|
||||
float Atmosphere::calcVEAS(float spd, float pressure, float temp)
|
||||
{
|
||||
return 0; //FIXME
|
||||
static float rho0 = getStdDensity(0);
|
||||
float densityRatio = calcDensity(pressure, temp) / rho0;
|
||||
return spd * Math::sqrt(densityRatio);
|
||||
}
|
||||
|
||||
float Atmosphere::calcVCAS(float spd, float pressure, float temp)
|
||||
|
@ -84,13 +90,12 @@ float Atmosphere::calcVCAS(float spd, float pressure, float temp)
|
|||
|
||||
float Atmosphere::calcDensity(float pressure, float temp)
|
||||
{
|
||||
// P = rho*R*T, R == 287 kPa*m^3 per kg*kelvin for air
|
||||
return pressure / (287 * temp);
|
||||
return pressure / (R * temp);
|
||||
}
|
||||
|
||||
float Atmosphere::calcMach(float spd, float temp)
|
||||
{
|
||||
return spd / Math::sqrt(1.4 * 287 * temp);
|
||||
return spd / Math::sqrt(1.4 * R * temp);
|
||||
}
|
||||
|
||||
float Atmosphere::getRecord(float alt, int recNum)
|
||||
|
|
|
@ -77,23 +77,10 @@ Airplane* FGFDM::getAirplane()
|
|||
|
||||
void FGFDM::init()
|
||||
{
|
||||
// We don't want to use these ties (we set the values ourselves,
|
||||
// and this works only for the first piston engine anyway).
|
||||
fgUntie("/engines/engine[0]/rpm");
|
||||
fgUntie("/engines/engine[0]/egt-degf");
|
||||
fgUntie("/engines/engine[0]/cht-degf");
|
||||
fgUntie("/engines/engine[0]/oil-temperature-degf");
|
||||
fgUntie("/engines/engine[0]/mp-osi");
|
||||
fgUntie("/engines/engine[0]/fuel-flow-gph");
|
||||
fgUntie("/engines/engine[0]/running");
|
||||
fgUntie("/engines/engine[0]/cranking");
|
||||
// We don't want to use these ties (we set the values ourselves)
|
||||
fgUntie("/consumables/fuel/tank[0]/level-gal_us");
|
||||
fgUntie("/consumables/fuel/tank[1]/level-gal_us");
|
||||
|
||||
// Set these to sane values. We don't support engine start yet.
|
||||
fgSetBool("/engines/engine[0]/running", true);
|
||||
fgSetBool("/engines/engine[0]/cranking", false);
|
||||
|
||||
// Allows the user to start with something other than full fuel
|
||||
_airplane.setFuelFraction(fgGetFloat("/yasim/fuel-fraction", 1));
|
||||
|
||||
|
|
|
@ -143,8 +143,11 @@ void Gear::calcForce(RigidBody* body, float* v, float* rot, float* ground)
|
|||
// First off, make sure that the gear "tip" is below the ground.
|
||||
// If it's not, there's no force.
|
||||
float a = ground[3] - Math::dot3(_pos, ground);
|
||||
if(a > 0)
|
||||
if(a > 0) {
|
||||
_wow = 0;
|
||||
_frac = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Now a is the distance from the tip to ground, so make b the
|
||||
// distance from the base to ground. We can get the fraction
|
||||
|
@ -169,11 +172,10 @@ void Gear::calcForce(RigidBody* body, float* v, float* rot, float* ground)
|
|||
body->pointVelocity(_contact, rot, cv);
|
||||
Math::add3(cv, v, cv);
|
||||
|
||||
// Finally, we can start adding up the forces. First the
|
||||
// spring compression (note the clamping of _frac to 1):
|
||||
// Finally, we can start adding up the forces. First the spring
|
||||
// compression. (note the clamping of _frac to 1):
|
||||
_frac = (_frac > 1) ? 1 : _frac;
|
||||
float fmag = _frac*clen*_spring;
|
||||
Math::mul3(fmag, cmpr, _force);
|
||||
|
||||
// Then the damping. Use the only the velocity into the ground
|
||||
// (projection along "ground") projected along the compression
|
||||
|
@ -183,10 +185,11 @@ void Gear::calcForce(RigidBody* body, float* v, float* rot, float* ground)
|
|||
float damp = _damp * dv;
|
||||
if(damp > fmag) damp = fmag; // can't pull the plane down!
|
||||
if(damp < -fmag) damp = -fmag; // sanity
|
||||
Math::mul3(-damp, cmpr, tmp);
|
||||
Math::add3(_force, tmp, _force);
|
||||
|
||||
_wow = fmag - damp;
|
||||
// The actual force applied is only the component perpendicular to
|
||||
// the ground. Side forces come from velocity only.
|
||||
_wow = (fmag - damp) * -Math::dot3(cmpr, ground);
|
||||
Math::mul3(-_wow, ground, _force);
|
||||
|
||||
// Wheels are funky. Split the velocity along the ground plane
|
||||
// into rolling and skidding components. Assuming small angles,
|
||||
|
|
|
@ -20,11 +20,6 @@ float Math::sqrt(float f)
|
|||
return ::sqrt(f);
|
||||
}
|
||||
|
||||
float Math::pow(float base, float exp)
|
||||
{
|
||||
return ::pow(base, exp);
|
||||
}
|
||||
|
||||
float Math::ceil(float f)
|
||||
{
|
||||
return ::ceil(f);
|
||||
|
@ -60,7 +55,7 @@ double Math::sqrt(double f)
|
|||
return ::sqrt(f);
|
||||
}
|
||||
|
||||
double Math::pow(double base, double exp)
|
||||
float Math::pow(double base, double exp)
|
||||
{
|
||||
return ::pow(base, exp);
|
||||
}
|
||||
|
|
|
@ -12,17 +12,18 @@ public:
|
|||
// Simple wrappers around library routines
|
||||
static float abs(float f);
|
||||
static float sqrt(float f);
|
||||
static float pow(float base, float exp);
|
||||
static float ceil(float f);
|
||||
static float sin(float f);
|
||||
static float cos(float f);
|
||||
static float tan(float f);
|
||||
static float atan2(float y, float x);
|
||||
|
||||
// Takes two args and runs afoul of the Koenig rules.
|
||||
static float pow(double base, double exp);
|
||||
|
||||
// double variants of the above
|
||||
static double abs(double f);
|
||||
static double sqrt(double f);
|
||||
static double pow(double base, double exp);
|
||||
static double ceil(double f);
|
||||
static double sin(double f);
|
||||
static double cos(double f);
|
||||
|
|
|
@ -47,6 +47,9 @@ Model::Model()
|
|||
|
||||
// Default value of 30 Hz
|
||||
_integrator.setInterval(1.0/30.0);
|
||||
|
||||
_agl = 0;
|
||||
_crashed = false;
|
||||
}
|
||||
|
||||
Model::~Model()
|
||||
|
@ -99,6 +102,21 @@ void Model::iterate()
|
|||
_integrator.calcNewInterval();
|
||||
}
|
||||
|
||||
bool Model::isCrashed()
|
||||
{
|
||||
return _crashed;
|
||||
}
|
||||
|
||||
void Model::setCrashed(bool crashed)
|
||||
{
|
||||
_crashed = crashed;
|
||||
}
|
||||
|
||||
float Model::getAGL()
|
||||
{
|
||||
return _agl;
|
||||
}
|
||||
|
||||
State* Model::getState()
|
||||
{
|
||||
return _s;
|
||||
|
@ -269,20 +287,27 @@ void Model::newState(State* s)
|
|||
//printState(s);
|
||||
|
||||
// Some simple collision detection
|
||||
float min = 1e8;
|
||||
float ground[4], pos[3], cmpr[3];
|
||||
ground[3] = localGround(s, ground);
|
||||
int i;
|
||||
for(i=0; i<_gears.size(); i++) {
|
||||
Gear* g = (Gear*)_gears.get(i);
|
||||
|
||||
// Get the point of ground contact
|
||||
g->getPosition(pos);
|
||||
g->getCompression(cmpr);
|
||||
Math::mul3(g->getCompressFraction(), cmpr, cmpr);
|
||||
Math::add3(cmpr, pos, pos);
|
||||
float dist = ground[3] - Math::dot3(pos, ground);
|
||||
if(dist < 0) {
|
||||
printf("CRASH: gear %d\n", i);
|
||||
*(int*)0=0;
|
||||
}
|
||||
|
||||
// Find the lowest one
|
||||
if(dist < min)
|
||||
min = dist;
|
||||
}
|
||||
_agl = min;
|
||||
if(_agl < -1) // Allow for some integration slop
|
||||
_crashed = true;
|
||||
}
|
||||
|
||||
// Returns a unit "down" vector for the ground in out, and the
|
||||
|
|
|
@ -24,6 +24,9 @@ public:
|
|||
|
||||
State* getState();
|
||||
void setState(State* s);
|
||||
bool isCrashed();
|
||||
void setCrashed(bool crashed);
|
||||
float getAGL();
|
||||
|
||||
void iterate();
|
||||
|
||||
|
@ -81,6 +84,8 @@ private:
|
|||
float _torque[3];
|
||||
|
||||
State* _s;
|
||||
bool _crashed;
|
||||
float _agl;
|
||||
};
|
||||
|
||||
}; // namespace yasim
|
||||
|
|
|
@ -126,9 +126,6 @@ void PropEngine::integrate(float dt)
|
|||
// needs to go away when the startup code gets written.
|
||||
if(_omega < 52.3) _omega = 52.3;
|
||||
|
||||
// FIXME: Integrate the propeller governor here, when that gets
|
||||
// implemented...
|
||||
|
||||
// Store the total angular momentum into _gyro
|
||||
Math::mul3(_omega*_moment, _dir, _gyro);
|
||||
|
||||
|
@ -140,15 +137,25 @@ void PropEngine::integrate(float dt)
|
|||
float tau = _moment < 0 ? engTorque : -engTorque;
|
||||
Math::mul3(tau, _dir, _torque);
|
||||
|
||||
// Play with the variable propeller, but only if the propeller is
|
||||
// vaguely stable alread (accelerating less than 100 rpm/s)
|
||||
if(_variable && Math::abs(rotacc) < 20) {
|
||||
float target = _minOmega + _advance*(_maxOmega-_minOmega);
|
||||
float mod = 1.04;
|
||||
if(target > _omega) mod = 1/mod;
|
||||
float diff = Math::abs(target - _omega);
|
||||
if(diff < 1) mod = 1 + (mod-1)*diff;
|
||||
if(thrust < 0) mod = 1;
|
||||
// Iterate the propeller governor, if we have one. Since engine
|
||||
// torque is basically constant with RPM, we want to make the
|
||||
// propeller torque at the target RPM equal to the engine by
|
||||
// varying the pitch. Assume the the torque goes as the square of
|
||||
// the RPM (roughly correct) and compute a "target" torque for the
|
||||
// _current_ RPM. Seek to that. This is sort of a continuous
|
||||
// Newton-Raphson, basically.
|
||||
if(_variable) {
|
||||
float targetOmega = _minOmega + _advance*(_maxOmega-_minOmega);
|
||||
float ratio2 = (_omega*_omega)/(targetOmega*targetOmega);
|
||||
float targetTorque = engTorque * ratio2;
|
||||
|
||||
float mod = propTorque < targetTorque ? 1.04 : (1/1.04);
|
||||
|
||||
// Convert to an acceleration here, so that big propellers
|
||||
// don't seek faster than small ones.
|
||||
float diff = Math::abs(propTorque - targetTorque) / _moment;
|
||||
if(diff < 10) mod = 1 + (mod-1)*(0.1*diff);
|
||||
|
||||
_prop->modPitch(mod);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -105,6 +105,8 @@ void YASim::init()
|
|||
// Superclass hook
|
||||
common_init();
|
||||
|
||||
m->setCrashed(false);
|
||||
|
||||
// Build a filename and parse it
|
||||
SGPath f(globals->get_fg_root());
|
||||
f.append("Aircraft-yasim");
|
||||
|
@ -141,7 +143,9 @@ void YASim::init()
|
|||
}
|
||||
|
||||
|
||||
// Lift the plane up so the gear clear the ground
|
||||
// Are we at ground level? If so, lift the plane up so the gear
|
||||
// clear the ground
|
||||
if(get_Altitude() - get_Runway_altitude() < 50) {
|
||||
float minGearZ = 1e18;
|
||||
for(i=0; i<a->numGear(); i++) {
|
||||
Gear* g = a->getGear(i);
|
||||
|
@ -150,7 +154,8 @@ void YASim::init()
|
|||
if(pos[2] < minGearZ)
|
||||
minGearZ = pos[2];
|
||||
}
|
||||
_set_Altitude(get_Altitude() - minGearZ*M2FT);
|
||||
_set_Altitude(get_Runway_altitude() - minGearZ*M2FT);
|
||||
}
|
||||
|
||||
// The pilot's eyepoint
|
||||
float pilot[3];
|
||||
|
@ -169,6 +174,10 @@ void YASim::init()
|
|||
|
||||
bool YASim::update(int iterations)
|
||||
{
|
||||
// If we're crashed, then we don't care
|
||||
if(_fdm->getAirplane()->getModel()->isCrashed())
|
||||
return true;
|
||||
|
||||
int i;
|
||||
for(i=0; i<iterations; i++) {
|
||||
// Remember, update only every 4th call
|
||||
|
@ -310,10 +319,7 @@ void YASim::copyFromYASim()
|
|||
// UNUSED
|
||||
//_set_Geocentric_Position(Glue::geod2geocLat(lat), lon, alt*M2FT);
|
||||
|
||||
// FIXME: there's a normal vector available too, use it.
|
||||
float groundMSL = scenery.get_cur_elev();
|
||||
_set_Runway_altitude(groundMSL*M2FT);
|
||||
_set_Altitude_AGL((alt - groundMSL)*M2FT);
|
||||
_set_Altitude_AGL(model->getAGL() * M2FT);
|
||||
|
||||
// useful conversion matrix
|
||||
float xyz2ned[9];
|
||||
|
@ -390,6 +396,8 @@ void YASim::copyFromYASim()
|
|||
fgg->SetBrake(true);
|
||||
if(g->getCompressFraction() != 0)
|
||||
fgg->SetWoW(true);
|
||||
else
|
||||
fgg->SetWoW(false);
|
||||
fgg->SetPosition(g->getExtension());
|
||||
}
|
||||
|
||||
|
@ -398,6 +406,7 @@ void YASim::copyFromYASim()
|
|||
Thruster* t = model->getThruster(i);
|
||||
|
||||
fge->set_Running_Flag(true);
|
||||
fge->set_Cranking_Flag(false);
|
||||
|
||||
// Note: assumes all tanks have the same fuel density!
|
||||
fge->set_Fuel_Flow(CM2GALS * t->getFuelFlow()
|
||||
|
|
Loading…
Reference in a new issue