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First implementation of sound effects for AI models.

This commit is contained in:
Erik Hofman 2011-11-20 15:05:37 +01:00
parent 64102d0da9
commit 9e1121fc4c
3 changed files with 41 additions and 2 deletions

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src/AIModel/.AIBase.cxx.swp Normal file

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@ -42,6 +42,7 @@
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/fg_fx.hxx>
#include "AIBase.hxx"
#include "AIManager.hxx"
@ -70,7 +71,8 @@ FGAIBase::FGAIBase(object_type ot, bool enableHot) :
_impact_speed(0),
_refID( _newAIModelID() ),
_otype(ot),
_initialized(false)
_initialized(false),
_fx(0)
{
tgt_heading = hdg = tgt_altitude_ft = tgt_speed = 0.0;
@ -137,6 +139,9 @@ FGAIBase::~FGAIBase() {
if (parent)
model_removed->setStringValue(props->getPath());
}
delete _fx;
_fx = 0;
delete fp;
fp = 0;
}
@ -198,6 +203,19 @@ void FGAIBase::update(double dt) {
ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.getLatitudeRad());
ft_per_deg_lon = 365228.16 * cos(pos.getLatitudeRad());
if ( _fx )
{
// update model's audio sample values
_fx->set_position_geod( pos );
SGQuatd orient = SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
_fx->set_orientation( orient );
SGVec3d velocity;
velocity = SGVec3d( speed_north_deg_sec, speed_east_deg_sec, pitch*speed );
_fx->set_velocity( velocity );
}
}
/** update LOD properties of the model */
@ -293,6 +311,20 @@ bool FGAIBase::init(bool search_in_AI_path) {
aip.setVisible(true);
invisible = false;
globals->get_scenery()->get_scene_graph()->addChild(aip.getSceneGraph());
// Get the sound-path tag from the configuration file and store it
// in the property tree.
string fxpath = props->getStringValue("/sim/sound/path");
if ( !fxpath.empty() )
{
props->setStringValue("sim/sound/path", fxpath.c_str());
// initialize the sound configuration
SGSoundMgr *smgr = globals->get_soundmgr();
_fx = new FGFX(smgr, "aifx:"+f, props);
_fx->init();
}
_initialized = true;
} else if (!model_path.empty()) {
@ -402,6 +434,11 @@ void FGAIBase::bind() {
props->setDoubleValue("controls/flight/target-spd", speed);
props->setBoolValue("sim/sound/avionics/enabled", false);
props->setDoubleValue("sim/sound/avionics/volume", 0.0);
props->setBoolValue("sim/sound/avionics/external-view", false);
props->setBoolValue("sim/current-view/internal", false);
}
void FGAIBase::unbind() {

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@ -43,6 +43,7 @@ using std::list;
class SGMaterial;
class FGAIManager;
class FGAIFlightPlan;
class FGFX;
class FGAIBase : public SGReferenced {
@ -225,6 +226,7 @@ private:
object_type _otype;
bool _initialized;
osg::ref_ptr<osg::LOD> _model; //The 3D model LOD object
SGSharedPtr<FGFX> _fx;
public:
object_type getType();