Property to toggle between preferred MP models
/sim/multiplay/use-detailed-models can be used to set whether we will prefer models from Aircraft/ (true) or from AI/ (false). Default (set in defaults.xml in fgdata) is true.
This commit is contained in:
parent
ea9ae959e4
commit
9de3672b62
2 changed files with 52 additions and 47 deletions
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@ -2,7 +2,7 @@
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// - a global management type for AI objects
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// - a global management type for AI objects
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//
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//
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// Written by David Culp, started October 2003.
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// Written by David Culp, started October 2003.
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// - davidculp2@comcast.net
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// - davidculp2@comcast.net
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//
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//
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// This program is free software; you can redistribute it and/or
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// modify it under the terms of the GNU General Public License as
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@ -59,12 +59,12 @@ public:
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_objects.push_back(ai);
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_objects.push_back(ai);
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}
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}
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} // of scenario entry iteration
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} // of scenario entry iteration
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SGPropertyNode* nasalScripts = scenarios->getChild("nasal");
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SGPropertyNode* nasalScripts = scenarios->getChild("nasal");
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if (!nasalScripts) {
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if (!nasalScripts) {
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return;
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return;
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}
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}
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_unloadScript = nasalScripts->getStringValue("unload");
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_unloadScript = nasalScripts->getStringValue("unload");
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std::string loadScript = nasalScripts->getStringValue("load");
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std::string loadScript = nasalScripts->getStringValue("load");
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if (!loadScript.empty()) {
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if (!loadScript.empty()) {
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@ -75,24 +75,24 @@ public:
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0);
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0);
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}
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}
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}
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}
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~Scenario()
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~Scenario()
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{
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{
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std::for_each(_objects.begin(), _objects.end(),
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std::for_each(_objects.begin(), _objects.end(),
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[](FGAIBasePtr ai) { ai->setDie(true); });
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[](FGAIBasePtr ai) { ai->setDie(true); });
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FGNasalSys* nasalSys = (FGNasalSys*) globals->get_subsystem("nasal");
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FGNasalSys* nasalSys = (FGNasalSys*) globals->get_subsystem("nasal");
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if (!nasalSys)
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if (!nasalSys)
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return;
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return;
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std::string moduleName = "scenario_" + _internalName;
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std::string moduleName = "scenario_" + _internalName;
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if (!_unloadScript.empty()) {
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if (!_unloadScript.empty()) {
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nasalSys->createModule(moduleName.c_str(), moduleName.c_str(),
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nasalSys->createModule(moduleName.c_str(), moduleName.c_str(),
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_unloadScript.c_str(), _unloadScript.size(),
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_unloadScript.c_str(), _unloadScript.size(),
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0);
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0);
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}
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}
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nasalSys->deleteModule(moduleName.c_str());
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nasalSys->deleteModule(moduleName.c_str());
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}
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}
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private:
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private:
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@ -129,11 +129,13 @@ FGAIManager::init() {
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user_altitude_agl_node = fgGetNode("/position/altitude-agl-ft", true);
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user_altitude_agl_node = fgGetNode("/position/altitude-agl-ft", true);
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user_speed_node = fgGetNode("/velocities/uBody-fps", true);
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user_speed_node = fgGetNode("/velocities/uBody-fps", true);
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globals->get_commands()->addCommand("load-scenario", this, &FGAIManager::loadScenarioCommand);
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globals->get_commands()->addCommand("load-scenario", this, &FGAIManager::loadScenarioCommand);
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globals->get_commands()->addCommand("unload-scenario", this, &FGAIManager::unloadScenarioCommand);
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globals->get_commands()->addCommand("unload-scenario", this, &FGAIManager::unloadScenarioCommand);
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_environmentVisiblity = fgGetNode("/environment/visibility-m");
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_environmentVisiblity = fgGetNode("/environment/visibility-m");
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_mp_use_detailed_models = fgGetNode("/sim/multiplay/use-detailed-models", true);
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// Create an (invisible) AIAircraft representation of the current
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// Create an (invisible) AIAircraft representation of the current
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// users's aircraft, that mimicks the user aircraft's behavior.
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// users's aircraft, that mimicks the user aircraft's behavior.
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@ -175,10 +177,10 @@ FGAIManager::reinit()
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{
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{
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// shutdown scenarios
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// shutdown scenarios
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unloadAllScenarios();
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unloadAllScenarios();
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update(0.0);
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update(0.0);
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std::for_each(ai_list.begin(), ai_list.end(), std::mem_fn(&FGAIBase::reinit));
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std::for_each(ai_list.begin(), ai_list.end(), std::mem_fn(&FGAIBase::reinit));
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// (re-)load scenarios
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// (re-)load scenarios
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postinit();
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postinit();
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}
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}
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@ -187,18 +189,18 @@ void
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FGAIManager::shutdown()
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FGAIManager::shutdown()
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{
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{
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unloadAllScenarios();
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unloadAllScenarios();
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for (FGAIBase* ai : ai_list) {
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for (FGAIBase* ai : ai_list) {
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// other subsystems, especially ATC, may have references. This
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// other subsystems, especially ATC, may have references. This
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// lets them detect if the AI object should be skipped
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// lets them detect if the AI object should be skipped
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ai->setDie(true);
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ai->setDie(true);
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ai->unbind();
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ai->unbind();
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}
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}
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ai_list.clear();
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ai_list.clear();
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_environmentVisiblity.clear();
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_environmentVisiblity.clear();
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_userAircraft.clear();
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_userAircraft.clear();
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globals->get_commands()->removeCommand("load-scenario");
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globals->get_commands()->removeCommand("load-scenario");
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globals->get_commands()->removeCommand("unload-scenario");
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globals->get_commands()->removeCommand("unload-scenario");
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}
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}
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@ -218,10 +220,10 @@ FGAIManager::unbind() {
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void FGAIManager::removeDeadItem(FGAIBase* base)
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void FGAIManager::removeDeadItem(FGAIBase* base)
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{
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{
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SGPropertyNode *props = base->_getProps();
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SGPropertyNode *props = base->_getProps();
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props->setBoolValue("valid", false);
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props->setBoolValue("valid", false);
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base->unbind();
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base->unbind();
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// for backward compatibility reset properties, so that aircraft,
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// for backward compatibility reset properties, so that aircraft,
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// which don't know the <valid> property, keep working
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// which don't know the <valid> property, keep working
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// TODO: remove after a while
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// TODO: remove after a while
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@ -245,14 +247,14 @@ FGAIManager::update(double dt)
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// partition the list into dead followed by alive
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// partition the list into dead followed by alive
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auto firstAlive =
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auto firstAlive =
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std::stable_partition(ai_list.begin(), ai_list.end(), std::mem_fn(&FGAIBase::getDie));
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std::stable_partition(ai_list.begin(), ai_list.end(), std::mem_fn(&FGAIBase::getDie));
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// clean up each item and finally remove from the container
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// clean up each item and finally remove from the container
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for (auto it=ai_list.begin(); it != firstAlive; ++it) {
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for (auto it=ai_list.begin(); it != firstAlive; ++it) {
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removeDeadItem(*it);
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removeDeadItem(*it);
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}
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}
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ai_list.erase(ai_list.begin(), firstAlive);
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ai_list.erase(ai_list.begin(), firstAlive);
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// every remaining item is alive. update them in turn, but guard for
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// every remaining item is alive. update them in turn, but guard for
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// exceptions, so a single misbehaving AI object doesn't bring down the
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// exceptions, so a single misbehaving AI object doesn't bring down the
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// entire subsystem.
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// entire subsystem.
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@ -311,12 +313,14 @@ FGAIManager::attach(FGAIBase *model)
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case FGAIBase::otAircraft:
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case FGAIBase::otAircraft:
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case FGAIBase::otStatic:
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case FGAIBase::otStatic:
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modelPolicy = FGAIBase::PREFER_AI;
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modelPolicy = FGAIBase::PREFER_AI;
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break;
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case FGAIBase::otMultiplayer:
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case FGAIBase::otMultiplayer:
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modelPolicy = FGAIBase::PREFER_DATA;
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modelPolicy = this->_mp_use_detailed_models->getBoolValue() ? FGAIBase::PREFER_DATA : FGAIBase::PREFER_AI;
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break;
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default:
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default:
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break;
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break;
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}
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}
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model->init(modelPolicy);
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model->init(modelPolicy);
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model->bind();
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model->bind();
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p->setBoolValue("valid", true);
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p->setBoolValue("valid", true);
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@ -343,7 +347,7 @@ FGAIManager::fetchUserState( double dt )
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wind_from_east = wind_from_east_node->getDoubleValue();
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wind_from_east = wind_from_east_node->getDoubleValue();
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wind_from_north = wind_from_north_node->getDoubleValue();
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wind_from_north = wind_from_north_node->getDoubleValue();
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user_altitude_agl = user_altitude_agl_node->getDoubleValue();
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user_altitude_agl = user_altitude_agl_node->getDoubleValue();
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_userAircraft->setGeodPos(globals->get_aircraft_position());
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_userAircraft->setGeodPos(globals->get_aircraft_position());
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_userAircraft->setHeading(user_heading);
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_userAircraft->setHeading(user_heading);
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_userAircraft->setSpeed(fgGetDouble("/velocities/groundspeed-kt"));
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_userAircraft->setSpeed(fgGetDouble("/velocities/groundspeed-kt"));
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@ -374,22 +378,22 @@ bool FGAIManager::loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode
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return unloadScenario(name);
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return unloadScenario(name);
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}
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}
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}
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}
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if (_scenarios.find(name) != _scenarios.end()) {
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if (_scenarios.find(name) != _scenarios.end()) {
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SG_LOG(SG_AI, SG_WARN, "scenario '" << name << "' already loaded");
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SG_LOG(SG_AI, SG_WARN, "scenario '" << name << "' already loaded");
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return false;
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return false;
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}
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}
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bool ok = loadScenario(name);
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bool ok = loadScenario(name);
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if (ok) {
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if (ok) {
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// create /sim/ai node for consistency
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// create /sim/ai node for consistency
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int index = 0;
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int index = 0;
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for (; root->hasChild("scenario", index); ++index) {}
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for (; root->hasChild("scenario", index); ++index) {}
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SGPropertyNode* scenarioNode = root->getChild("scenario", index, true);
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SGPropertyNode* scenarioNode = root->getChild("scenario", index, true);
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scenarioNode->setStringValue(name);
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scenarioNode->setStringValue(name);
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}
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}
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return ok;
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return ok;
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}
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}
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@ -408,10 +412,10 @@ bool FGAIManager::addObjectCommand(const SGPropertyNode* definition)
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FGAIBasePtr FGAIManager::addObject(const SGPropertyNode* definition)
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FGAIBasePtr FGAIManager::addObject(const SGPropertyNode* definition)
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{
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{
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const std::string& type = definition->getStringValue("type", "aircraft");
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const std::string& type = definition->getStringValue("type", "aircraft");
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FGAIBase* ai = NULL;
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FGAIBase* ai = NULL;
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if (type == "tanker") { // refueling scenarios
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if (type == "tanker") { // refueling scenarios
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ai = new FGAITanker;
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ai = new FGAITanker;
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} else if (type == "wingman") {
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} else if (type == "wingman") {
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ai = new FGAIWingman;
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ai = new FGAIWingman;
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} else if (type == "aircraft") {
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} else if (type == "aircraft") {
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@ -455,7 +459,7 @@ bool FGAIManager::removeObject(const SGPropertyNode* args)
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break;
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break;
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}
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}
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}
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}
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return false;
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return false;
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}
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}
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@ -476,12 +480,12 @@ FGAIManager::loadScenario( const string &filename )
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if (!file) {
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if (!file) {
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return false;
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return false;
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}
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}
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SGPropertyNode_ptr scNode = file->getChild("scenario");
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SGPropertyNode_ptr scNode = file->getChild("scenario");
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if (!scNode) {
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if (!scNode) {
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return false;
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return false;
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}
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}
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_scenarios[filename] = new Scenario(this, filename, scNode);
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_scenarios[filename] = new Scenario(this, filename, scNode);
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return true;
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return true;
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}
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}
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SG_LOG(SG_AI, SG_WARN, "unload scenario: not found:" << filename);
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SG_LOG(SG_AI, SG_WARN, "unload scenario: not found:" << filename);
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return false;
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return false;
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}
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}
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// remove /sim/ai node
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// remove /sim/ai node
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unsigned int index = 0;
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unsigned int index = 0;
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for (SGPropertyNode* n = NULL; (n = root->getChild("scenario", index)) != NULL; ++index) {
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for (SGPropertyNode* n = NULL; (n = root->getChild("scenario", index)) != NULL; ++index) {
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@ -504,7 +508,7 @@ FGAIManager::unloadScenario( const string &filename)
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break;
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break;
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}
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}
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}
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}
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delete it->second;
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delete it->second;
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_scenarios.erase(it);
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_scenarios.erase(it);
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return true;
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return true;
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for (; it != _scenarios.end(); ++it) {
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for (; it != _scenarios.end(); ++it) {
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delete it->second;
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delete it->second;
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} // of scenarios iteration
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} // of scenarios iteration
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// remove /sim/ai node
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// remove /sim/ai node
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root->removeChildren("scenario");
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root->removeChildren("scenario");
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_scenarios.clear();
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_scenarios.clear();
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@ -552,7 +556,7 @@ FGAIManager::calcCollision(double alt, double lat, double lon, double fuse_range
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SGGeod pos(SGGeod::fromDegFt(lon, lat, alt));
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SGGeod pos(SGGeod::fromDegFt(lon, lat, alt));
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SGVec3d cartPos(SGVec3d::fromGeod(pos));
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SGVec3d cartPos(SGVec3d::fromGeod(pos));
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while (ai_list_itr != end) {
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while (ai_list_itr != end) {
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double tgt_alt = (*ai_list_itr)->_getAltitude();
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double tgt_alt = (*ai_list_itr)->_getAltitude();
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int type = (*ai_list_itr)->getType();
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int type = (*ai_list_itr)->getType();
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// AIManager.hxx - David Culp - based on:
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// AIManager.hxx - David Culp - based on:
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// AIMgr.hxx - definition of FGAIMgr
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// AIMgr.hxx - definition of FGAIMgr
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// - a global management class for FlightGear generated AI traffic
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// - a global management class for FlightGear generated AI traffic
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//
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//
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// Written by David Luff, started March 2002.
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// Written by David Luff, started March 2002.
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inline double get_user_agl() const { return user_altitude_agl; }
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inline double get_user_agl() const { return user_altitude_agl; }
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bool loadScenario( const std::string &filename );
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bool loadScenario( const std::string &filename );
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static SGPropertyNode_ptr loadScenarioFile(const std::string& filename);
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static SGPropertyNode_ptr loadScenarioFile(const std::string& filename);
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FGAIBasePtr addObject(const SGPropertyNode* definition);
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FGAIBasePtr addObject(const SGPropertyNode* definition);
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bool isVisible(const SGGeod& pos) const;
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bool isVisible(const SGGeod& pos) const;
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/**
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/**
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* @brief given a reference to an /ai/models/<foo>[n] node, return the
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* @brief given a reference to an /ai/models/<foo>[n] node, return the
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* corresponding AIObject implementation, or NULL.
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* corresponding AIObject implementation, or NULL.
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double calcRangeFt(const SGVec3d& aCartPos, const FGAIBase* aObject) const;
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double calcRangeFt(const SGVec3d& aCartPos, const FGAIBase* aObject) const;
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static const char* subsystemName() { return "ai-model"; }
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static const char* subsystemName() { return "ai-model"; }
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/**
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/**
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* @brief Retrieve the representation of the user's aircraft in the AI manager
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* @brief Retrieve the representation of the user's aircraft in the AI manager
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* the position and velocity of this object are slaved to the user's aircraft,
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* the position and velocity of this object are slaved to the user's aircraft,
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private:
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private:
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// FGSubmodelMgr is a friend for access to the AI_list
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// FGSubmodelMgr is a friend for access to the AI_list
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friend class FGSubmodelMgr;
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friend class FGSubmodelMgr;
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// A list of pointers to AI objects
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// A list of pointers to AI objects
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typedef ai_list_type::iterator ai_list_iterator;
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typedef ai_list_type::iterator ai_list_iterator;
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typedef ai_list_type::const_iterator ai_list_const_iterator;
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typedef ai_list_type::const_iterator ai_list_const_iterator;
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int getNumAiObjects() const;
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int getNumAiObjects() const;
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void removeDeadItem(FGAIBase* base);
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void removeDeadItem(FGAIBase* base);
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|
||||||
bool loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
|
bool loadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
|
||||||
bool unloadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
|
bool unloadScenarioCommand(const SGPropertyNode* args, SGPropertyNode* root);
|
||||||
bool addObjectCommand(const SGPropertyNode* definition);
|
bool addObjectCommand(const SGPropertyNode* definition);
|
||||||
|
|
||||||
bool removeObject(const SGPropertyNode* args);
|
bool removeObject(const SGPropertyNode* args);
|
||||||
bool unloadScenario( const std::string &filename );
|
bool unloadScenario( const std::string &filename );
|
||||||
void unloadAllScenarios();
|
void unloadAllScenarios();
|
||||||
|
|
||||||
SGPropertyNode_ptr root;
|
SGPropertyNode_ptr root;
|
||||||
SGPropertyNode_ptr enabled;
|
SGPropertyNode_ptr enabled;
|
||||||
SGPropertyNode_ptr thermal_lift_node;
|
SGPropertyNode_ptr thermal_lift_node;
|
||||||
|
@ -120,10 +120,11 @@ private:
|
||||||
SGPropertyNode_ptr wind_from_east_node;
|
SGPropertyNode_ptr wind_from_east_node;
|
||||||
SGPropertyNode_ptr wind_from_north_node;
|
SGPropertyNode_ptr wind_from_north_node;
|
||||||
SGPropertyNode_ptr _environmentVisiblity;
|
SGPropertyNode_ptr _environmentVisiblity;
|
||||||
|
SGPropertyNode_ptr _mp_use_detailed_models;
|
||||||
|
|
||||||
|
|
||||||
ai_list_type ai_list;
|
ai_list_type ai_list;
|
||||||
|
|
||||||
double user_altitude_agl;
|
double user_altitude_agl;
|
||||||
double user_heading;
|
double user_heading;
|
||||||
double user_pitch;
|
double user_pitch;
|
||||||
|
@ -141,11 +142,11 @@ private:
|
||||||
|
|
||||||
SGPropertyChangeCallback<FGAIManager> cb_ai_bare;
|
SGPropertyChangeCallback<FGAIManager> cb_ai_bare;
|
||||||
SGPropertyChangeCallback<FGAIManager> cb_ai_detailed;
|
SGPropertyChangeCallback<FGAIManager> cb_ai_detailed;
|
||||||
|
|
||||||
class Scenario;
|
class Scenario;
|
||||||
typedef std::map<std::string, Scenario*> ScenarioDict;
|
typedef std::map<std::string, Scenario*> ScenarioDict;
|
||||||
ScenarioDict _scenarios;
|
ScenarioDict _scenarios;
|
||||||
|
|
||||||
SGSharedPtr<FGAIAircraft> _userAircraft;
|
SGSharedPtr<FGAIAircraft> _userAircraft;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue