Enable HID-input on Windows
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3539b13985
commit
9d71d09072
5 changed files with 36 additions and 20 deletions
15
3rdparty/hidapi/CMakeLists.txt
vendored
15
3rdparty/hidapi/CMakeLists.txt
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@ -21,8 +21,23 @@ add_library(hidapi STATIC
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${HIDAPI_SOURCES}
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)
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# only needed for Linux, but doesn't do any harm here
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target_link_libraries(hidapi ${UDEV_LIBRARIES})
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if(WIN32)
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find_library(SETUP_API_LIB Setupapi)
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if (NOT SETUP_API_LIB)
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message(WARNING "Failed to find Setupapi.lib")
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endif()
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target_link_libraries(hidapi ${SETUP_API_LIB})
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endif()
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if(APPLE)
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find_library(IOKIT_FRAMEWORK IOKit)
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target_link_libraries(hidapi ${IOKIT_FRAMEWORK})
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endif()
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target_include_directories(hidapi PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/hidapi)
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target_include_directories(hidapi PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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@ -123,6 +123,8 @@ IF(APPLE)
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find_library(COCOA_LIBRARY Cocoa)
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list(APPEND PLATFORM_LIBS ${COCOA_LIBRARY} ${CORESERVICES_LIBRARY})
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elseif(WIN32)
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set(EVENT_INPUT_DEFAULT 1)
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list(APPEND PLATFORM_LIBS "Shlwapi.lib")
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set(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION "bin")
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@ -200,7 +202,7 @@ option(ENABLE_QT "Set to ON to build the internal Qt launcher" ON)
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option(ENABLE_TRAFFIC "Set to ON to build the external traffic generator modules" ON)
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option(ENABLE_FGQCANVAS "Set to ON to build the Qt-based remote canvas application" OFF)
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option(ENABLE_DEMCONVERT "Set to ON to build the dem conversion tool (default)" ON)
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option(ENABLE_HID_INPUT "Set to ON to build HID-based input code" OFF)
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option(ENABLE_HID_INPUT "Set to ON to build HID-based input code" ON)
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option(ENABLE_PLIB_JOYSTICK "Set to ON to enable legacy joystick code (default)" ON)
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option(ENABLE_COMPOSITOR "Set to ON to enable the Compositor-based Viewer" OFF)
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option(ENABLE_SWIFT "Set to ON to build the swift module" OFF)
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@ -256,7 +258,8 @@ if(EVENT_INPUT)
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message(STATUS "event-based input enabled. Using ${UDEV_LIBRARIES}")
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endif()
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else()
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message(WARNING "event-based input is not supported on this platform yet")
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# Windows
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add_definitions(-DWITH_EVENTINPUT)
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endif()
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if (ENABLE_HID_INPUT)
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@ -3,8 +3,8 @@ include(FlightGearComponent)
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IF(APPLE)
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set(EVENT_INPUT_SOURCES FGMacOSXEventInput.cxx)
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set(EVENT_INPUT_HEADERS FGMacOSXEventInput.hxx)
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elseif(MSVC)
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message(STATUS "EventInput not implemented for Windows yet")
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elseif(WIN32)
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# no Win32 specific implementation, at least for now
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else()
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set(EVENT_INPUT_SOURCES FGLinuxEventInput.cxx)
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set(EVENT_INPUT_HEADERS FGLinuxEventInput.hxx)
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@ -25,6 +25,7 @@
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#include <cstdlib>
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#include <cassert>
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#include <algorithm>
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#include <hidapi/hidapi.h>
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#include <hidapi/hidparse.h>
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@ -37,13 +37,11 @@
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#endif
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#ifdef WITH_EVENTINPUT
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#if defined( SG_WINDOWS )
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//to be developed
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//#include "FGDirectXEventInput.hxx"
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//#define INPUTEVENT_CLASS FGDirectXEventInput
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#elif defined ( SG_MAC )
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#if defined ( SG_MAC )
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#include "FGMacOSXEventInput.hxx"
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#define INPUTEVENT_CLASS FGMacOSXEventInput
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#elif defined(SG_WINDOWS)
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#else
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#include "FGLinuxEventInput.hxx"
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#define INPUTEVENT_CLASS FGLinuxEventInput
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@ -52,8 +50,7 @@
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#if defined(ENABLE_HID_INPUT)
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#include "FGHIDEventInput.hxx"
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#endif
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#endif
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#endif // of WITH_EVENTINPUT
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGInput.
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