My refactoring left two values uninitialized when running a
helicopter. Melchior caught the bug.
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@ -1033,6 +1033,9 @@ void Airplane::solve()
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void Airplane::solveHelicopter()
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void Airplane::solveHelicopter()
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{
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{
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_solutionIterations = 0;
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_failureMsg = 0;
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applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK));
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applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK));
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applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK));
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applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK));
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setupState(0,0, &_cruiseState);
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setupState(0,0, &_cruiseState);
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