Move all MP code in src/MultiPlayer.
Allow the subsystem to be (re-)inited at runtime.
This commit is contained in:
parent
0d0b5c616c
commit
9c983359aa
8 changed files with 326 additions and 497 deletions
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@ -3033,14 +3033,6 @@
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RelativePath="..\..\..\src\Network\jsclient.hxx"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Network\multiplay.cxx"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Network\multiplay.hxx"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Network\native.cxx"
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>
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@ -65,7 +65,7 @@
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#include <Network/ray.hxx>
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#include <Network/rul.hxx>
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#include <Network/generic.hxx>
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#include <Network/multiplay.hxx>
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#ifdef FG_HAVE_HLA
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#include <Network/HLA/hla.hxx>
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#endif
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@ -219,10 +219,23 @@ FGIO::parse_port_config( const string& config )
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return NULL;
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}
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string dir = tokens[1];
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string rate = tokens[2];
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int rate = atoi(tokens[2].c_str());
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string host = tokens[3];
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string port = tokens[4];
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return new FGMultiplay(dir, atoi(rate.c_str()), host, atoi(port.c_str()));
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short port = atoi(tokens[4].c_str());
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// multiplay used to be handled by an FGProtocol, but no longer. This code
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// retains compatability with existing command-line syntax
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fgSetInt("/sim/multiplay/tx-rate-hz", rate);
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if (dir == "in") {
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fgSetInt("/sim/multiplay/rxport", port);
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fgSetString("/sim/multiplay/rxhost", host.c_str());
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} else if (dir == "out") {
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fgSetInt("/sim/multiplay/txport", port);
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fgSetString("/sim/multiplay/txhost", host.c_str());
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}
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return NULL;
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#ifdef FG_HAVE_HLA
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} else if ( protocol == "hla" ) {
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return new FGHLA(tokens);
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@ -343,20 +356,20 @@ FGIO::init()
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// appropriate FGIOChannel structures
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string_list::iterator i = globals->get_channel_options_list()->begin();
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string_list::iterator end = globals->get_channel_options_list()->end();
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for (; i != end; ++i )
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{
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p = parse_port_config( *i );
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if ( p != NULL ) {
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p->open();
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io_channels.push_back( p );
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if ( !p->is_enabled() ) {
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SG_LOG( SG_IO, SG_ALERT, "I/O Channel config failed." );
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exit(-1);
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}
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} else {
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SG_LOG( SG_IO, SG_INFO, "I/O Channel parse failed." );
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}
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}
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for (; i != end; ++i ) {
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p = parse_port_config( *i );
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if (!p) {
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continue;
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}
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p->open();
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if ( !p->is_enabled() ) {
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SG_LOG( SG_IO, SG_ALERT, "I/O Channel config failed." );
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delete p;
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}
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io_channels.push_back( p );
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} // of channel options iteration
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}
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void
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@ -42,9 +42,11 @@
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#include <simgear/props/props.hxx>
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#include <AIModel/AIManager.hxx>
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#include <AIModel/AIMultiplayer.hxx>
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#include <Main/fg_props.hxx>
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#include "multiplaymgr.hxx"
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#include "mpmessages.hxx"
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#include <FDM/flightProperties.hxx>
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using namespace std;
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@ -56,11 +58,18 @@ using namespace std;
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const char sMULTIPLAYMGR_BID[] = "$Id$";
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const char sMULTIPLAYMGR_HID[] = MULTIPLAYTXMGR_HID;
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struct IdPropertyList {
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unsigned id;
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const char* name;
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simgear::props::Type type;
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};
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static const IdPropertyList* findProperty(unsigned id);
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// A static map of protocol property id values to property paths,
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// This should be extendable dynamically for every specific aircraft ...
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// For now only that static list
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const FGMultiplayMgr::IdPropertyList
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FGMultiplayMgr::sIdPropertyList[] = {
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static const IdPropertyList sIdPropertyList[] = {
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{100, "surface-positions/left-aileron-pos-norm", simgear::props::FLOAT},
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{101, "surface-positions/right-aileron-pos-norm", simgear::props::FLOAT},
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{102, "surface-positions/elevator-pos-norm", simgear::props::FLOAT},
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@ -229,34 +238,33 @@ FGMultiplayMgr::sIdPropertyList[] = {
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{10319, "sim/multiplay/generic/int[19]", simgear::props::INT}
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};
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const unsigned
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FGMultiplayMgr::numProperties = (sizeof(FGMultiplayMgr::sIdPropertyList)
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/ sizeof(FGMultiplayMgr::sIdPropertyList[0]));
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const unsigned int numProperties = (sizeof(sIdPropertyList)
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/ sizeof(sIdPropertyList[0]));
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// Look up a property ID using binary search.
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namespace
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{
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struct ComparePropertyId
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{
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bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,
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const FGMultiplayMgr::IdPropertyList& rhs)
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bool operator()(const IdPropertyList& lhs,
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const IdPropertyList& rhs)
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{
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return lhs.id < rhs.id;
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}
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bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,
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bool operator()(const IdPropertyList& lhs,
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unsigned id)
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{
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return lhs.id < id;
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}
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bool operator()(unsigned id,
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const FGMultiplayMgr::IdPropertyList& rhs)
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const IdPropertyList& rhs)
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{
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return id < rhs.id;
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}
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};
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};
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}
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const FGMultiplayMgr::IdPropertyList* FGMultiplayMgr::findProperty(unsigned id)
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const IdPropertyList* findProperty(unsigned id)
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{
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std::pair<const IdPropertyList*, const IdPropertyList*> result
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= std::equal_range(sIdPropertyList, sIdPropertyList + numProperties, id,
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@ -276,8 +284,7 @@ namespace
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const xdr_data_t* xdr = data;
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while (xdr < end) {
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unsigned id = XDR_decode_uint32(*xdr);
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const FGMultiplayMgr::IdPropertyList* plist
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= FGMultiplayMgr::findProperty(id);
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const IdPropertyList* plist = findProperty(id);
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if (plist) {
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xdr++;
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@ -336,6 +343,24 @@ namespace
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return true;
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}
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}
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class MPPropertyListener : public SGPropertyChangeListener
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{
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public:
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MPPropertyListener(FGMultiplayMgr* mp) :
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_multiplay(mp)
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{
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}
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virtual void childAdded(SGPropertyNode*, SGPropertyNode*)
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{
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_multiplay->setPropertiesChanged();
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}
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private:
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FGMultiplayMgr* _multiplay;
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};
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//////////////////////////////////////////////////////////////////////
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//
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// MultiplayMgr constructor
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@ -343,9 +368,9 @@ namespace
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//////////////////////////////////////////////////////////////////////
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FGMultiplayMgr::FGMultiplayMgr()
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{
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mSocket = 0;
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mInitialised = false;
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mHaveServer = false;
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mListener = NULL;
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} // FGMultiplayMgr::FGMultiplayMgr()
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//////////////////////////////////////////////////////////////////////
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@ -356,7 +381,7 @@ FGMultiplayMgr::FGMultiplayMgr()
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//////////////////////////////////////////////////////////////////////
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FGMultiplayMgr::~FGMultiplayMgr()
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{
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Close();
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} // FGMultiplayMgr::~FGMultiplayMgr()
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//////////////////////////////////////////////////////////////////////
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@ -375,22 +400,36 @@ FGMultiplayMgr::init (void)
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SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::init - already initialised");
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return;
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}
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fgSetBool("/sim/multiplay/online", false);
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//////////////////////////////////////////////////
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// Set members from property values
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//////////////////////////////////////////////////
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short rxPort = fgGetInt("/sim/multiplay/rxport");
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string rxAddress = fgGetString("/sim/multiplay/rxhost");
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short txPort = fgGetInt("/sim/multiplay/txport");
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short txPort = fgGetInt("/sim/multiplay/txport", 5000);
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string txAddress = fgGetString("/sim/multiplay/txhost");
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int hz = fgGetInt("/sim/multiplay/tx-rate-hz", 10);
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if (hz < 1) {
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hz = 10;
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}
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mDt = 1.0 / hz;
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mTimeUntilSend = 0.0;
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mCallsign = fgGetString("/sim/multiplay/callsign");
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if (txPort > 0 && !txAddress.empty()) {
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if (!txAddress.empty()) {
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mServer.set(txAddress.c_str(), txPort);
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if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) {
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mHaveServer = false;
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SG_LOG(SG_NETWORK, SG_DEBUG,
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SG_LOG(SG_NETWORK, SG_WARN,
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"FGMultiplayMgr - could not resolve '"
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<< txAddress << "', Multiplayermode disabled");
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return;
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} else {
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SG_LOG(SG_NETWORK, SG_INFO, "have server");
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mHaveServer = true;
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}
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if (rxPort <= 0)
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SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxaddress="<<rxAddress );
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SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxport= "<<rxPort);
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SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-callsign= "<<mCallsign);
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Close(); // Should Init be called twice, close Socket first
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// A memory leak was reported here by valgrind
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mSocket = new simgear::Socket();
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mSocket.reset(new simgear::Socket());
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if (!mSocket->open(false)) {
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SG_LOG( SG_NETWORK, SG_DEBUG,
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SG_LOG( SG_NETWORK, SG_WARN,
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"FGMultiplayMgr::init - Failed to create data socket" );
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return;
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}
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return;
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}
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mPropertiesChanged = true;
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mListener = new MPPropertyListener(this);
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globals->get_props()->addChangeListener(mListener, false);
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fgSetBool("/sim/multiplay/online", true);
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mInitialised = true;
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} // FGMultiplayMgr::init()
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//////////////////////////////////////////////////////////////////////
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//
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//////////////////////////////////////////////////////////////////////
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void
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FGMultiplayMgr::Close (void)
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FGMultiplayMgr::shutdown (void)
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{
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mMultiPlayerMap.clear();
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if (mSocket) {
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fgSetBool("/sim/multiplay/online", false);
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if (mSocket.get()) {
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mSocket->close();
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delete mSocket;
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mSocket = 0;
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mSocket.reset();
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}
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MultiPlayerMap::iterator it = mMultiPlayerMap.begin(),
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end = mMultiPlayerMap.end();
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for (; it != end; ++it) {
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it->second->setDie(true);
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}
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mMultiPlayerMap.clear();
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if (mListener) {
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globals->get_props()->removeChangeListener(mListener);
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delete mListener;
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mListener = NULL;
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}
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mInitialised = false;
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} // FGMultiplayMgr::Close(void)
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//////////////////////////////////////////////////////////////////////
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void
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FGMultiplayMgr::reinit()
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{
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shutdown();
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init();
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Description: Sends the position data for the local position.
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@ -757,7 +820,7 @@ FGMultiplayMgr::SendTextMessage(const string &MsgText)
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//
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//////////////////////////////////////////////////////////////////////
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void
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FGMultiplayMgr::update(double)
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FGMultiplayMgr::update(double dt)
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{
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if (!mInitialised)
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return;
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@ -765,6 +828,14 @@ FGMultiplayMgr::update(double)
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/// Just for expiry
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long stamp = SGTimeStamp::now().getSeconds();
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//////////////////////////////////////////////////
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// Send if required
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//////////////////////////////////////////////////
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mTimeUntilSend -= dt;
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if (mTimeUntilSend <= 0.0) {
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Send();
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}
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//////////////////////////////////////////////////
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// Read the receive socket and process any data
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//////////////////////////////////////////////////
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@ -813,7 +884,7 @@ FGMultiplayMgr::update(double)
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<< "message has invalid protocol number!" );
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break;
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}
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if (MsgHdr->MsgLen != bytes) {
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if (static_cast<ssize_t>(MsgHdr->MsgLen) != bytes) {
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SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
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<< "message from " << MsgHdr->Callsign << " has invalid length!");
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break;
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@ -854,6 +925,140 @@ FGMultiplayMgr::update(double)
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} // FGMultiplayMgr::ProcessData(void)
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//////////////////////////////////////////////////////////////////////
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void
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FGMultiplayMgr::Send()
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{
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using namespace simgear;
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findProperties();
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// smooth the send rate, by adjusting based on the 'remainder' time, which
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// is how -ve mTimeUntilSend is. Watch for large values and ignore them,
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// however.
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if ((mTimeUntilSend < 0.0) && (fabs(mTimeUntilSend) < mDt)) {
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mTimeUntilSend = mDt + mTimeUntilSend;
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} else {
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mTimeUntilSend = mDt;
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}
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double sim_time = globals->get_sim_time_sec();
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static double lastTime = 0.0;
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// SG_LOG(SG_GENERAL, SG_INFO, "actual dt=" << sim_time - lastTime);
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lastTime = sim_time;
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FlightProperties ifce;
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// put together a motion info struct, you will get that later
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// from FGInterface directly ...
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FGExternalMotionData motionInfo;
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// The current simulation time we need to update for,
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// note that the simulation time is updated before calling all the
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// update methods. Thus it contains the time intervals *end* time.
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// The FDM is already run, so the states belong to that time.
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motionInfo.time = sim_time;
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motionInfo.lag = mDt;
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// These are for now converted from lat/lon/alt and euler angles.
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// But this should change in FGInterface ...
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double lon = ifce.get_Longitude();
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double lat = ifce.get_Latitude();
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// first the aprioriate structure for the geodetic one
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SGGeod geod = SGGeod::fromRadFt(lon, lat, ifce.get_Altitude());
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// Convert to cartesion coordinate
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motionInfo.position = SGVec3d::fromGeod(geod);
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// The quaternion rotating from the earth centered frame to the
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// horizontal local frame
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SGQuatf qEc2Hl = SGQuatf::fromLonLatRad((float)lon, (float)lat);
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// The orientation wrt the horizontal local frame
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float heading = ifce.get_Psi();
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float pitch = ifce.get_Theta();
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float roll = ifce.get_Phi();
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SGQuatf hlOr = SGQuatf::fromYawPitchRoll(heading, pitch, roll);
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// The orientation of the vehicle wrt the earth centered frame
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motionInfo.orientation = qEc2Hl*hlOr;
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if (!globals->get_subsystem("flight")->is_suspended()) {
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// velocities
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motionInfo.linearVel = SG_FEET_TO_METER*SGVec3f(ifce.get_uBody(),
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ifce.get_vBody(),
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ifce.get_wBody());
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motionInfo.angularVel = SGVec3f(ifce.get_P_body(),
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ifce.get_Q_body(),
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ifce.get_R_body());
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// accels, set that to zero for now.
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// Angular accelerations are missing from the interface anyway,
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// linear accelerations are screwed up at least for JSBSim.
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// motionInfo.linearAccel = SG_FEET_TO_METER*SGVec3f(ifce.get_U_dot_body(),
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// ifce.get_V_dot_body(),
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// ifce.get_W_dot_body());
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motionInfo.linearAccel = SGVec3f::zeros();
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motionInfo.angularAccel = SGVec3f::zeros();
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} else {
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// if the interface is suspendend, prevent the client from
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// wild extrapolations
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motionInfo.linearVel = SGVec3f::zeros();
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motionInfo.angularVel = SGVec3f::zeros();
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motionInfo.linearAccel = SGVec3f::zeros();
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motionInfo.angularAccel = SGVec3f::zeros();
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}
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// now send the properties
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PropertyMap::iterator it;
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for (it = mPropertyMap.begin(); it != mPropertyMap.end(); ++it) {
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FGPropertyData* pData = new FGPropertyData;
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pData->id = it->first;
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pData->type = it->second->getType();
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switch (pData->type) {
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case props::INT:
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case props::LONG:
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case props::BOOL:
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pData->int_value = it->second->getIntValue();
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break;
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case props::FLOAT:
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case props::DOUBLE:
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pData->float_value = it->second->getFloatValue();
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break;
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case props::STRING:
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case props::UNSPECIFIED:
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{
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// FIXME: We assume unspecified are strings for the moment.
|
||||
|
||||
const char* cstr = it->second->getStringValue();
|
||||
int len = strlen(cstr);
|
||||
|
||||
if (len > 0)
|
||||
{
|
||||
pData->string_value = new char[len + 1];
|
||||
strcpy(pData->string_value, cstr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Size 0 - ignore
|
||||
pData->string_value = 0;
|
||||
}
|
||||
|
||||
//cout << " Sending property " << pData->id << " " << pData->type << " " << pData->string_value << "\n";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
// FIXME Currently default to a float.
|
||||
//cout << "Unknown type when iterating through props: " << pData->type << "\n";
|
||||
pData->float_value = it->second->getFloatValue();
|
||||
break;
|
||||
}
|
||||
|
||||
motionInfo.properties.push_back(pData);
|
||||
}
|
||||
|
||||
SendMyPosition(motionInfo);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// handle a position message
|
||||
|
@ -1101,3 +1306,29 @@ FGMultiplayMgr::getMultiplayer(const std::string& callsign)
|
|||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
FGMultiplayMgr::findProperties()
|
||||
{
|
||||
if (!mPropertiesChanged) {
|
||||
return;
|
||||
}
|
||||
|
||||
mPropertiesChanged = false;
|
||||
|
||||
for (unsigned i = 0; i < numProperties; ++i) {
|
||||
const char* name = sIdPropertyList[i].name;
|
||||
SGPropertyNode* pNode = globals->get_props()->getNode(name);
|
||||
if (!pNode) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int id = sIdPropertyList[i].id;
|
||||
if (mPropertyMap.find(id) != mPropertyMap.end()) {
|
||||
continue; // already activated
|
||||
}
|
||||
|
||||
mPropertyMap[id] = pNode;
|
||||
SG_LOG(SG_NETWORK, SG_DEBUG, "activating MP property:" << pNode->getPath());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,48 +31,50 @@
|
|||
|
||||
#define MULTIPLAYTXMGR_HID "$Id$"
|
||||
|
||||
#include "mpmessages.hxx"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <Main/globals.hxx>
|
||||
#include <simgear/io/raw_socket.hxx>
|
||||
#include <simgear/structure/subsystem_mgr.hxx>
|
||||
|
||||
#include <AIModel/AIMultiplayer.hxx>
|
||||
|
||||
struct FGExternalMotionInfo;
|
||||
struct FGExternalMotionData;
|
||||
class MPPropertyListener;
|
||||
struct T_MsgHdr;
|
||||
class FGAIMultiplayer;
|
||||
|
||||
class FGMultiplayMgr : public SGSubsystem
|
||||
{
|
||||
public:
|
||||
|
||||
struct IdPropertyList {
|
||||
unsigned id;
|
||||
const char* name;
|
||||
simgear::props::Type type;
|
||||
};
|
||||
static const IdPropertyList sIdPropertyList[];
|
||||
static const unsigned numProperties;
|
||||
|
||||
static const IdPropertyList* findProperty(unsigned id);
|
||||
|
||||
public:
|
||||
FGMultiplayMgr();
|
||||
~FGMultiplayMgr();
|
||||
|
||||
virtual void init(void);
|
||||
virtual void update(double dt);
|
||||
|
||||
void Close(void);
|
||||
virtual void shutdown(void);
|
||||
virtual void reinit();
|
||||
|
||||
// transmitter
|
||||
void SendMyPosition(const FGExternalMotionData& motionInfo);
|
||||
|
||||
void SendTextMessage(const string &sMsgText);
|
||||
// receiver
|
||||
|
||||
private:
|
||||
friend class MPPropertyListener;
|
||||
|
||||
void setPropertiesChanged()
|
||||
{
|
||||
mPropertiesChanged = true;
|
||||
}
|
||||
|
||||
void findProperties();
|
||||
|
||||
void Send();
|
||||
void SendMyPosition(const FGExternalMotionData& motionInfo);
|
||||
|
||||
union MsgBuf;
|
||||
FGAIMultiplayer* addMultiplayer(const std::string& callsign,
|
||||
const std::string& modelName);
|
||||
|
@ -87,11 +89,22 @@ private:
|
|||
typedef std::map<std::string, SGSharedPtr<FGAIMultiplayer> > MultiPlayerMap;
|
||||
MultiPlayerMap mMultiPlayerMap;
|
||||
|
||||
simgear::Socket* mSocket;
|
||||
std::auto_ptr<simgear::Socket> mSocket;
|
||||
simgear::IPAddress mServer;
|
||||
bool mHaveServer;
|
||||
bool mInitialised;
|
||||
std::string mCallsign;
|
||||
|
||||
// Map between the property id's from the multiplayers network packets
|
||||
// and the property nodes
|
||||
typedef std::map<unsigned int, SGSharedPtr<SGPropertyNode> > PropertyMap;
|
||||
PropertyMap mPropertyMap;
|
||||
|
||||
bool mPropertiesChanged;
|
||||
MPPropertyListener* mListener;
|
||||
|
||||
double mDt; // reciprocal of /sim/multiplay/tx-rate-hz
|
||||
double mTimeUntilSend;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -15,7 +15,6 @@ set(SOURCES
|
|||
jpg-httpd.cxx
|
||||
jsclient.cxx
|
||||
lfsglass.cxx
|
||||
multiplay.cxx
|
||||
native.cxx
|
||||
native_ctrls.cxx
|
||||
native_fdm.cxx
|
||||
|
|
|
@ -9,8 +9,6 @@ else
|
|||
JPEG_SERVER =
|
||||
endif
|
||||
|
||||
MPLAYER_AS = multiplay.cxx multiplay.hxx
|
||||
|
||||
libNetwork_a_SOURCES = \
|
||||
protocol.cxx protocol.hxx \
|
||||
ATC-Main.cxx ATC-Main.hxx \
|
||||
|
@ -33,7 +31,6 @@ libNetwork_a_SOURCES = \
|
|||
net_ctrls.hxx net_fdm.hxx net_fdm_mini.hxx net_gui.hxx \
|
||||
nmea.cxx nmea.hxx \
|
||||
opengc.cxx opengc.hxx opengc_data.hxx \
|
||||
$(MPLAYER_AS) \
|
||||
props.cxx props.hxx \
|
||||
pve.cxx pve.hxx \
|
||||
ray.cxx ray.hxx \
|
||||
|
|
|
@ -1,319 +0,0 @@
|
|||
// multiplay.cxx -- protocol object for multiplay in Flightgear
|
||||
//
|
||||
// Written by Diarmuid Tyson, started February 2003.
|
||||
// diarmuid.tyson@airservicesaustralia.com
|
||||
//
|
||||
// With addtions by Vivian Meazza, January 2006
|
||||
//
|
||||
// Copyright (C) 2003 Airservices Australia
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/math/SGMath.hxx>
|
||||
|
||||
#include <FDM/flightProperties.hxx>
|
||||
#include <MultiPlayer/mpmessages.hxx>
|
||||
|
||||
#include "multiplay.hxx"
|
||||
|
||||
using std::string;
|
||||
|
||||
|
||||
// These constants are provided so that the ident command can list file versions.
|
||||
const char sFG_MULTIPLAY_BID[] = "$Id$";
|
||||
const char sFG_MULTIPLAY_HID[] = FG_MULTIPLAY_HID;
|
||||
|
||||
typedef std::set<std::string> string_set;
|
||||
|
||||
class MPPropertyListener : public SGPropertyChangeListener
|
||||
{
|
||||
public:
|
||||
MPPropertyListener(FGMultiplay* mp) :
|
||||
_multiplay(mp)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void childAdded(SGPropertyNode*, SGPropertyNode*)
|
||||
{
|
||||
_multiplay->setPropertiesChanged();
|
||||
}
|
||||
|
||||
private:
|
||||
FGMultiplay* _multiplay;
|
||||
};
|
||||
|
||||
/******************************************************************
|
||||
* Name: FGMultiplay
|
||||
* Description: Constructor. Initialises the protocol and stores
|
||||
* host and port information.
|
||||
******************************************************************/
|
||||
FGMultiplay::FGMultiplay (const string &dir, const int rate, const string &host, const int port) {
|
||||
|
||||
set_hz(rate);
|
||||
|
||||
set_direction(dir);
|
||||
|
||||
if (get_direction() == SG_IO_IN) {
|
||||
|
||||
fgSetInt("/sim/multiplay/rxport", port);
|
||||
fgSetString("/sim/multiplay/rxhost", host.c_str());
|
||||
|
||||
} else if (get_direction() == SG_IO_OUT) {
|
||||
|
||||
fgSetInt("/sim/multiplay/txport", port);
|
||||
fgSetString("/sim/multiplay/txhost", host.c_str());
|
||||
|
||||
}
|
||||
|
||||
mPropertiesChanged = true;
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************
|
||||
* Name: ~FGMultiplay
|
||||
* Description: Destructor.
|
||||
******************************************************************/
|
||||
FGMultiplay::~FGMultiplay () {
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************
|
||||
* Name: open
|
||||
* Description: Enables the protocol.
|
||||
******************************************************************/
|
||||
bool FGMultiplay::open() {
|
||||
|
||||
if ( is_enabled() ) {
|
||||
SG_LOG( SG_IO, SG_ALERT, "This shouldn't happen, but the channel "
|
||||
<< "is already in use, ignoring" );
|
||||
return false;
|
||||
}
|
||||
|
||||
set_enabled(true);
|
||||
|
||||
mPropertiesChanged = true;
|
||||
|
||||
MPPropertyListener* pl = new MPPropertyListener(this);
|
||||
globals->get_props()->addChangeListener(pl, false);
|
||||
return is_enabled();
|
||||
}
|
||||
|
||||
void FGMultiplay::findProperties()
|
||||
{
|
||||
if (!mPropertiesChanged) {
|
||||
return;
|
||||
}
|
||||
|
||||
mPropertiesChanged = false;
|
||||
|
||||
for (unsigned i = 0; i < FGMultiplayMgr::numProperties; ++i) {
|
||||
const char* name = FGMultiplayMgr::sIdPropertyList[i].name;
|
||||
SGPropertyNode* pNode = globals->get_props()->getNode(name);
|
||||
if (!pNode) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int id = FGMultiplayMgr::sIdPropertyList[i].id;
|
||||
if (mPropertyMap.find(id) != mPropertyMap.end()) {
|
||||
continue; // already activated
|
||||
}
|
||||
|
||||
mPropertyMap[id] = pNode;
|
||||
SG_LOG(SG_NETWORK, SG_INFO, "activating MP property:" << pNode->getPath());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************
|
||||
* Name: process
|
||||
* Description: Prompts the multiplayer mgr to either send
|
||||
* or receive data over the network
|
||||
******************************************************************/
|
||||
bool FGMultiplay::process() {
|
||||
using namespace simgear;
|
||||
if (get_direction() == SG_IO_OUT) {
|
||||
findProperties();
|
||||
|
||||
// check if we have left initialization phase. That will not provide
|
||||
// interresting data, also the freeze in simulation time hurts the
|
||||
// multiplayer clients
|
||||
double sim_time = globals->get_sim_time_sec();
|
||||
// if (sim_time < 20)
|
||||
// return true;
|
||||
|
||||
FlightProperties ifce;
|
||||
|
||||
// put together a motion info struct, you will get that later
|
||||
// from FGInterface directly ...
|
||||
FGExternalMotionData motionInfo;
|
||||
|
||||
// The current simulation time we need to update for,
|
||||
// note that the simulation time is updated before calling all the
|
||||
// update methods. Thus it contains the time intervals *end* time.
|
||||
// The FDM is already run, so the states belong to that time.
|
||||
motionInfo.time = sim_time;
|
||||
|
||||
// The typical lag will be the reciprocal of the output frequency
|
||||
double hz = get_hz();
|
||||
if (hz != 0) // I guess we can test a double for exact zero in this case
|
||||
motionInfo.lag = 1/get_hz();
|
||||
else
|
||||
motionInfo.lag = 0.1; //??
|
||||
|
||||
// These are for now converted from lat/lon/alt and euler angles.
|
||||
// But this should change in FGInterface ...
|
||||
double lon = ifce.get_Longitude();
|
||||
double lat = ifce.get_Latitude();
|
||||
// first the aprioriate structure for the geodetic one
|
||||
SGGeod geod = SGGeod::fromRadFt(lon, lat, ifce.get_Altitude());
|
||||
// Convert to cartesion coordinate
|
||||
motionInfo.position = SGVec3d::fromGeod(geod);
|
||||
|
||||
// The quaternion rotating from the earth centered frame to the
|
||||
// horizontal local frame
|
||||
SGQuatf qEc2Hl = SGQuatf::fromLonLatRad((float)lon, (float)lat);
|
||||
// The orientation wrt the horizontal local frame
|
||||
float heading = ifce.get_Psi();
|
||||
float pitch = ifce.get_Theta();
|
||||
float roll = ifce.get_Phi();
|
||||
SGQuatf hlOr = SGQuatf::fromYawPitchRoll(heading, pitch, roll);
|
||||
// The orientation of the vehicle wrt the earth centered frame
|
||||
motionInfo.orientation = qEc2Hl*hlOr;
|
||||
|
||||
if (!globals->get_subsystem("flight")->is_suspended()) {
|
||||
// velocities
|
||||
motionInfo.linearVel = SG_FEET_TO_METER*SGVec3f(ifce.get_uBody(),
|
||||
ifce.get_vBody(),
|
||||
ifce.get_wBody());
|
||||
motionInfo.angularVel = SGVec3f(ifce.get_P_body(),
|
||||
ifce.get_Q_body(),
|
||||
ifce.get_R_body());
|
||||
|
||||
// accels, set that to zero for now.
|
||||
// Angular accelerations are missing from the interface anyway,
|
||||
// linear accelerations are screwed up at least for JSBSim.
|
||||
// motionInfo.linearAccel = SG_FEET_TO_METER*SGVec3f(ifce.get_U_dot_body(),
|
||||
// ifce.get_V_dot_body(),
|
||||
// ifce.get_W_dot_body());
|
||||
motionInfo.linearAccel = SGVec3f::zeros();
|
||||
motionInfo.angularAccel = SGVec3f::zeros();
|
||||
} else {
|
||||
// if the interface is suspendend, prevent the client from
|
||||
// wild extrapolations
|
||||
motionInfo.linearVel = SGVec3f::zeros();
|
||||
motionInfo.angularVel = SGVec3f::zeros();
|
||||
motionInfo.linearAccel = SGVec3f::zeros();
|
||||
motionInfo.angularAccel = SGVec3f::zeros();
|
||||
}
|
||||
|
||||
// now send the properties
|
||||
PropertyMap::iterator it;
|
||||
for (it = mPropertyMap.begin(); it != mPropertyMap.end(); ++it) {
|
||||
FGPropertyData* pData = new FGPropertyData;
|
||||
pData->id = it->first;
|
||||
pData->type = it->second->getType();
|
||||
|
||||
switch (pData->type) {
|
||||
case props::INT:
|
||||
case props::LONG:
|
||||
case props::BOOL:
|
||||
pData->int_value = it->second->getIntValue();
|
||||
break;
|
||||
case props::FLOAT:
|
||||
case props::DOUBLE:
|
||||
pData->float_value = it->second->getFloatValue();
|
||||
break;
|
||||
case props::STRING:
|
||||
case props::UNSPECIFIED:
|
||||
{
|
||||
// FIXME: We assume unspecified are strings for the moment.
|
||||
|
||||
const char* cstr = it->second->getStringValue();
|
||||
int len = strlen(cstr);
|
||||
|
||||
if (len > 0)
|
||||
{
|
||||
pData->string_value = new char[len + 1];
|
||||
strcpy(pData->string_value, cstr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Size 0 - ignore
|
||||
pData->string_value = 0;
|
||||
}
|
||||
|
||||
//cout << " Sending property " << pData->id << " " << pData->type << " " << pData->string_value << "\n";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
// FIXME Currently default to a float.
|
||||
//cout << "Unknown type when iterating through props: " << pData->type << "\n";
|
||||
pData->float_value = it->second->getFloatValue();
|
||||
break;
|
||||
}
|
||||
|
||||
motionInfo.properties.push_back(pData);
|
||||
}
|
||||
|
||||
FGMultiplayMgr* mpmgr = (FGMultiplayMgr*) globals->get_subsystem("mp");
|
||||
mpmgr->SendMyPosition(motionInfo);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************
|
||||
* Name: close
|
||||
* Description: Closes the multiplayer mgrs to stop any further
|
||||
* network processing
|
||||
******************************************************************/
|
||||
bool FGMultiplay::close()
|
||||
{
|
||||
mPropertyMap.clear();
|
||||
|
||||
FGMultiplayMgr* mgr = (FGMultiplayMgr*) globals->get_subsystem("mp");
|
||||
|
||||
if (mgr == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (get_direction() == SG_IO_IN) {
|
||||
|
||||
mgr->Close();
|
||||
|
||||
} else if (get_direction() == SG_IO_OUT) {
|
||||
|
||||
mgr->Close();
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1,97 +0,0 @@
|
|||
// multiplay.hxx -- protocol object for multiplay in Flightgear
|
||||
//
|
||||
// Written by Diarmuid Tyson, started February 2003.
|
||||
// diarmuid.tyson@airservicesaustralia.com
|
||||
//
|
||||
// With additions by Vivian Meazza, January 2006
|
||||
//
|
||||
// Copyright (C) 2003 Airservices Australia
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
|
||||
#ifndef _FG_MULTIPLAY_HXX
|
||||
#define _FG_MULTIPLAY_HXX
|
||||
|
||||
#define FG_MULTIPLAY_HID "$Id$"
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <simgear/props/props.hxx>
|
||||
|
||||
#include <Main/globals.hxx>
|
||||
#include <Main/fg_props.hxx>
|
||||
#include <Model/acmodel.hxx>
|
||||
#include <MultiPlayer/multiplaymgr.hxx>
|
||||
|
||||
#include "protocol.hxx"
|
||||
|
||||
using std::string;
|
||||
|
||||
|
||||
/****************************************************************
|
||||
* @version $Id$
|
||||
*
|
||||
* Description: FGMultiplay is an FGProtocol object used as the basic
|
||||
* interface for the multiplayer code into FlightGears generic IO
|
||||
* subsystem. It only implements the basic FGProtocol methods: open(),
|
||||
* process() and close(). It does not use Sim Gear's IO channels, as
|
||||
* the MultiplayMgrs creates their own sockets through plib.
|
||||
*
|
||||
* It will set up it's direction and rate protocol properties when
|
||||
* created. Subsequent calls to process will prompt the
|
||||
* MultiplayMgr to either send or receive data over the network.
|
||||
*
|
||||
******************************************************************/
|
||||
|
||||
class FGMultiplay : public FGProtocol {
|
||||
public:
|
||||
|
||||
/** Constructor */
|
||||
FGMultiplay (const string &dir, const int rate, const string &host, const int port);
|
||||
|
||||
/** Destructor. */
|
||||
~FGMultiplay ();
|
||||
|
||||
/** Enables the FGMultiplay object. */
|
||||
bool open();
|
||||
|
||||
/** Tells the multiplayer_mgr to send/receive data.
|
||||
*/
|
||||
bool process();
|
||||
|
||||
/** Closes the multiplayer_mgr.
|
||||
*/
|
||||
bool close();
|
||||
|
||||
void setPropertiesChanged()
|
||||
{
|
||||
mPropertiesChanged = true;
|
||||
}
|
||||
private:
|
||||
bool mPropertiesChanged;
|
||||
|
||||
void findProperties();
|
||||
|
||||
// Map between the property id's from the multiplayers network packets
|
||||
// and the property nodes
|
||||
typedef std::map<unsigned, SGSharedPtr<SGPropertyNode> > PropertyMap;
|
||||
PropertyMap mPropertyMap;
|
||||
};
|
||||
|
||||
|
||||
#endif // _FG_MULTIPLAY_HXX
|
Loading…
Add table
Reference in a new issue