Patch from Andy Ross to allow virtual panel to tilt with mouse view:
OK, attached is a replacement for mouse.cxx that works the view using the view-offset/tilt interface, rather than the (kinda odd) GuiQuat stuff. It's kind of a hack job, as I left the hooks to GuiQuat in in other places for fear of breaking something. Still, it removed more code from mouse.cxx than it added, which has to count for some elegance points.
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1 changed files with 28 additions and 57 deletions
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@ -107,11 +107,6 @@ static int glut_active_alt = 0;
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static int MOUSE_XSIZE = 0;
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static int MOUSE_XSIZE = 0;
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static int MOUSE_YSIZE = 0;
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static int MOUSE_YSIZE = 0;
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// uncomment this for view to exactly follow mouse in MOUSE_VIEW mode
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// else smooth out the view panning to .01 radian per frame
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// see view_offset smoothing mechanism in main.cxx
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#define NO_SMOOTH_MOUSE_VIEW
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// uncomment following to
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// uncomment following to
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#define RESET_VIEW_ON_LEAVING_MOUSE_VIEW
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#define RESET_VIEW_ON_LEAVING_MOUSE_VIEW
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@ -191,6 +186,20 @@ static inline float get_goal_view_offset() {
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return globals->get_current_view()->get_goal_view_offset();
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return globals->get_current_view()->get_goal_view_offset();
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}
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}
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static inline void set_goal_view_tilt( float tilt )
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{
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globals->get_current_view()->set_goal_view_tilt(tilt);
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}
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static inline void set_view_tilt( float tilt )
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{
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globals->get_current_view()->set_view_tilt(tilt);
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}
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static inline float get_view_tilt() {
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return globals->get_current_view()->get_view_tilt();
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}
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static inline void move_brake(float offset) {
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static inline void move_brake(float offset) {
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globals->get_controls()->move_brake(FGControls::ALL_WHEELS, offset);
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globals->get_controls()->move_brake(FGControls::ALL_WHEELS, offset);
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}
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}
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@ -416,19 +425,10 @@ void guiMotionFunc ( int x, int y )
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case MOUSE_VIEW:
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case MOUSE_VIEW:
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if( y <= 0 ) {
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if( y <= 0 ) {
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#define CONTRAINED_MOUSE_VIEW_Y
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#ifdef CONTRAINED_MOUSE_VIEW_Y
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y = 1;
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y = 1;
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#else
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y = wh-2;
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#endif // CONTRAINED_MOUSE_VIEW_Y
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need_warp = 1;
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need_warp = 1;
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} else if( y >= wh-1) {
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} else if( y >= wh-1) {
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#ifdef CONTRAINED_MOUSE_VIEW_Y
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y = wh-2;
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y = wh-2;
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#else
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y = 1;
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#endif // CONTRAINED_MOUSE_VIEW_Y
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need_warp = 1;
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need_warp = 1;
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}
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}
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// wrap MOUSE_VIEW mode cursor x position
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// wrap MOUSE_VIEW mode cursor x position
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@ -439,49 +439,20 @@ void guiMotionFunc ( int x, int y )
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need_warp = 1;
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need_warp = 1;
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x = 1;
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x = 1;
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}
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}
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// try to get SGD_PI movement in each half of screen
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// do spherical pan
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{
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W = ww;
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float scale = SGD_PI / MOUSE_XSIZE;
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H = wh;
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float dx = (_mX - x) * scale;
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if( middle_button() ) {
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float dy = (_mY - y) * scale;
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trackball(lastGuiQuat,
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(2.0f * _mX - W) / W,
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float newOffset = get_view_offset() + dx;
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0, //(H - 2.0f * y) / H, // 3
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set_goal_view_offset(newOffset);
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(2.0f * x - W) / W,
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set_view_offset(newOffset);
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0 //(H - 2.0f * _mY) / H // 1
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);
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float newTilt = get_view_tilt() + dy;
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x = _mX;
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set_goal_view_tilt(newTilt);
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y = _mY;
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set_view_tilt(newTilt);
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need_warp = 1;
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}
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} else {
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trackball(lastGuiQuat,
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0, //(2.0f * _mX - W) / W, // 0
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(H - 2.0f * y) / H, // 3
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0, //(2.0f * x - W) / W, // 2
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(H - 2.0f * _mY) / H // 1
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);
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}
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add_quats(lastGuiQuat, curGuiQuat, curGuiQuat);
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build_rotmatrix(GuiQuat_mat, curGuiQuat);
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// do horizontal pan
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// this could be done in above quat
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// but requires redoing view pipeline
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offset = get_goal_view_offset();
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offset += ((_mX - x) * SGD_2PI / W );
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while (offset < 0.0) {
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offset += SGD_2PI;
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}
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while (offset > SGD_2PI) {
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offset -= SGD_2PI;
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}
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set_goal_view_offset(offset);
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#ifdef NO_SMOOTH_MOUSE_VIEW
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set_view_offset(offset);
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#endif
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break;
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default:
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break;
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break;
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}
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}
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}
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}
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