diff --git a/src/Objects/obj.cxx b/src/Objects/obj.cxx index e4b1b0670..523e6414a 100644 --- a/src/Objects/obj.cxx +++ b/src/Objects/obj.cxx @@ -176,14 +176,15 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) { geod[3] = Point3D( clon - width/2.0, clat + height/2.0, 0.0 ); Point3D rad[4]; - for ( int i = 0; i < 4; ++i ) { + int i; + for ( i = 0; i < 4; ++i ) { rad[i] = Point3D( geod[i].x() * DEG_TO_RAD, geod[i].y() * DEG_TO_RAD, geod[i].z() ); } Point3D cart[4], rel[4]; t->nodes.clear(); - for ( int i = 0; i < 4; ++i ) { + for ( i = 0; i < 4; ++i ) { cart[i] = fgGeodToCart(rad[i]); rel[i] = cart[i] - center; t->nodes.push_back( rel[i] ); @@ -199,7 +200,7 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) { // Calculate normals Point3D normals[4]; - for ( int i = 0; i < 4; ++i ) { + for ( i = 0; i < 4; ++i ) { normals[i] = cart[i]; double length = normals[i].distance3D( Point3D(0.0) ); normals[i] /= length; @@ -208,7 +209,7 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) { // Calculate texture coordinates Point3D texs[4]; - for ( int i = 0; i < 4; ++i ) { + for ( i = 0; i < 4; ++i ) { texs[i] = calc_tex_coords( rel[i], center ); // cout << "texture coordinate = " << texs[i] << endl; } @@ -223,7 +224,7 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) { t->vnlist = new sgVec3 [ 4 ]; t->tclist = new sgVec2 [ 4 ]; - for ( int i = 0; i < 4; ++i ) { + for ( i = 0; i < 4; ++i ) { sgSetVec3( t->vtlist[i], rel[i].x(), rel[i].y(), rel[i].z() ); sgSetVec3( t->vnlist[i], @@ -233,7 +234,7 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) { unsigned short *vindex = new unsigned short [ 4 ]; unsigned short *tindex = new unsigned short [ 4 ]; - for ( int i = 0; i < 4; ++i ) { + for ( i = 0; i < 4; ++i ) { vindex[i] = i; tindex[i] = i; } @@ -857,7 +858,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) { t->nodes = nodes; stopwatch.stop(); - FG_LOG( FG_TERRAIN, FG_INFO, + FG_LOG( FG_TERRAIN, FG_DEBUG, "Loaded " << path << " in " << stopwatch.elapsedSeconds() << " seconds" );