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Various Irix cleanups.

Float/Double clean ups for fg_sound.cxx
This commit is contained in:
curt 2002-03-20 15:57:31 +00:00
parent 9dbb215b1d
commit 99fa3a6e79
4 changed files with 25 additions and 22 deletions

View file

@ -295,7 +295,7 @@ readTransformation (const SGPropertyNode * node, float w_scale, float h_scale)
type = "rotation"; type = "rotation";
} }
if (propName != "") { if (propName != (string)"") {
target = fgGetNode(propName.c_str(), true); target = fgGetNode(propName.c_str(), true);
} }

View file

@ -552,7 +552,7 @@ void fgRenderFrame( void ) {
} }
glEnable( GL_DEPTH_TEST ); glEnable( GL_DEPTH_TEST );
if ( fgGetString("/sim/rendering/fog") != (string)"disabled" ) { if ( fgGetString("/sim/rendering/fog") != "disabled" ) {
glEnable( GL_FOG ); glEnable( GL_FOG );
glFogi( GL_FOG_MODE, GL_EXP2 ); glFogi( GL_FOG_MODE, GL_EXP2 );
glFogfv( GL_FOG_COLOR, l->adj_fog_color ); glFogfv( GL_FOG_COLOR, l->adj_fog_color );

View file

@ -53,6 +53,7 @@
#include "matlib.hxx" #include "matlib.hxx"
SG_USING_NAMESPACE(std);
SG_USING_STD(string); SG_USING_STD(string);
@ -89,7 +90,7 @@ bool FGMaterialLib::load( const string& mpath ) {
for (unsigned int j = 0; j < names.size(); j++) { for (unsigned int j = 0; j < names.size(); j++) {
string name = names[j]->getStringValue(); string name = names[j]->getStringValue();
m->ref(); m->ref();
std::cerr << "Material " << name << endl; // cerr << "Material " << name << endl;
matlib[name] = m; matlib[name] = m;
SG_LOG( SG_TERRAIN, SG_INFO, " Loading material " SG_LOG( SG_TERRAIN, SG_INFO, " Loading material "
<< names[j]->getStringValue()); << names[j]->getStringValue());

View file

@ -86,18 +86,17 @@ FGSound::init()
_property = fgGetNode(_node->getStringValue("property"), true); _property = fgGetNode(_node->getStringValue("property"), true);
// //
// seet sound global properties // set global sound properties
// //
_name = _node->getStringValue("name"); _name = _node->getStringValue("name");
if ((_factor = _node->getFloatValue("factor")) == 0.0) if ((_factor = _node->getDoubleValue("factor")) == 0.0)
_factor = 1.0; _factor = 1.0;
if ((_offset = _node->getFloatValue("offset")) == 0.0) if ((_offset = _node->getDoubleValue("offset")) == 0.0)
_offset = 0.0; _offset = 0.0;
SG_LOG(SG_GENERAL, SG_INFO, SG_LOG(SG_GENERAL, SG_INFO, "Loading sound information for: " << _name );
"Loading sound information for: " << _name );
string mode_str = _node->getStringValue("mode"); string mode_str = _node->getStringValue("mode");
if (mode_str == "looped") { if (mode_str == "looped") {
@ -127,9 +126,9 @@ FGSound::init()
// //
// set position properties // set position properties
// //
_pos.dist = _node->getFloatValue("dist"); _pos.dist = _node->getDoubleValue("dist");
_pos.hor = _node->getFloatValue("pos_hor"); _pos.hor = _node->getDoubleValue("pos_hor");
_pos.vert = _node->getFloatValue("pos_vert"); _pos.vert = _node->getDoubleValue("pos_vert");
#endif #endif
// //
@ -145,7 +144,7 @@ FGSound::init()
== 0) == 0)
volume.prop = fgGetNode("/null", true); volume.prop = fgGetNode("/null", true);
if ((volume.factor = kids[i]->getFloatValue("factor")) == 0.0) if ((volume.factor = kids[i]->getDoubleValue("factor")) == 0.0)
volume.factor = 1.0; volume.factor = 1.0;
else else
if (volume.factor < 0.0) { if (volume.factor < 0.0) {
@ -164,16 +163,16 @@ FGSound::init()
if (!volume.fn) if (!volume.fn)
SG_LOG( SG_GENERAL, SG_INFO, "Unknown volume type, default to 'lin'"); SG_LOG( SG_GENERAL, SG_INFO, "Unknown volume type, default to 'lin'");
if ((volume.offset = kids[i]->getFloatValue("offset")) == 0.0) if ((volume.offset = kids[i]->getDoubleValue("offset")) == 0.0)
volume.offset = 0.0; volume.offset = 0.0;
if ((volume.min = kids[i]->getFloatValue("min")) < 0.0) { if ((volume.min = kids[i]->getDoubleValue("min")) < 0.0) {
SG_LOG( SG_GENERAL, SG_WARN, SG_LOG( SG_GENERAL, SG_WARN,
"Volume minimum value below 0. Forced to 0."); "Volume minimum value below 0. Forced to 0.");
volume.min = 0.0; volume.min = 0.0;
} }
if ((volume.max = kids[i]->getFloatValue("max")) <= volume.min) { if ((volume.max = kids[i]->getDoubleValue("max")) < volume.min) {
SG_LOG( SG_GENERAL, SG_ALERT, SG_LOG( SG_GENERAL, SG_ALERT,
"Volume maximum value below minimum value. Forced above minimum."); "Volume maximum value below minimum value. Forced above minimum.");
volume.max = volume.min + 5.0; volume.max = volume.min + 5.0;
@ -197,12 +196,12 @@ FGSound::init()
== 0) == 0)
pitch.prop = fgGetNode("/null", true); pitch.prop = fgGetNode("/null", true);
if ((pitch.factor = kids[i]->getFloatValue("factor")) == 0.0) if ((pitch.factor = kids[i]->getDoubleValue("factor")) == 0.0)
pitch.factor = 1.0; pitch.factor = 1.0;
pitch.fn = NULL; pitch.fn = NULL;
for (int j=0; __fg_snd_fn[j].fn; j++) for (int j=0; __fg_snd_fn[j].fn; j++)
if(__fg_snd_fn[j].name == kids[i]->getStringValue("type")) { if (__fg_snd_fn[j].name == kids[i]->getStringValue("type")) {
pitch.fn = __fg_snd_fn[j].fn; pitch.fn = __fg_snd_fn[j].fn;
break; break;
} }
@ -210,16 +209,16 @@ FGSound::init()
if (!pitch.fn) if (!pitch.fn)
SG_LOG( SG_GENERAL, SG_INFO, "Unknown pitch type, default to 'lin'"); SG_LOG( SG_GENERAL, SG_INFO, "Unknown pitch type, default to 'lin'");
if ((pitch.offset = kids[i]->getFloatValue("offset")) == 0.0) if ((pitch.offset = kids[i]->getDoubleValue("offset")) == 0.0)
pitch.offset = 1.0; pitch.offset = 1.0;
if ((pitch.min = kids[i]->getFloatValue("min")) < 0.0) { if ((pitch.min = kids[i]->getDoubleValue("min")) < 0.0) {
SG_LOG( SG_GENERAL, SG_WARN, SG_LOG( SG_GENERAL, SG_WARN,
"Pitch minimum value below 0. Forced to 0."); "Pitch minimum value below 0. Forced to 0.");
pitch.min = 0.0; pitch.min = 0.0;
} }
if ((pitch.max = kids[i]->getFloatValue("max")) <= pitch.min) { if ((pitch.max = kids[i]->getDoubleValue("max")) < pitch.min) {
SG_LOG( SG_GENERAL, SG_ALERT, SG_LOG( SG_GENERAL, SG_ALERT,
"Pitch maximum value below minimum value. Forced above minimum."); "Pitch maximum value below minimum value. Forced above minimum.");
pitch.max = pitch.min + 5.0; pitch.max = pitch.min + 5.0;
@ -264,7 +263,10 @@ FGSound::update (int dt)
if ((_type == FGSound::LEVEL) || (_type == FGSound::INVERTED)) { if ((_type == FGSound::LEVEL) || (_type == FGSound::INVERTED)) {
bool check = (int)(_offset + _property->getFloatValue() * _factor); //
// use an integer to get false when: -1 < check < 1
//
bool check = (int)(_offset + _property->getDoubleValue() * _factor);
if (_type == FGSound::INVERTED) if (_type == FGSound::INVERTED)
check = !check; check = !check;
@ -289,7 +291,7 @@ FGSound::update (int dt)
} else { // FLIPFLOP, RAISE, FALL } else { // FLIPFLOP, RAISE, FALL
bool check = (int)(_offset + _property->getFloatValue() * _factor); bool check = (int)(_offset + _property->getDoubleValue() * _factor);
if (check == _active) if (check == _active)
return; return;