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- open window as soon as possible

- move most of the initialization in chunks into the idle loop
- remove unused first fgSplashUpdate() parameter
This commit is contained in:
mfranz 2005-05-04 21:28:42 +00:00
parent 2a5b1040d3
commit 99f4b7e66e
5 changed files with 657 additions and 640 deletions

View file

@ -133,6 +133,7 @@
#include "options.hxx"
#include "globals.hxx"
#include "logger.hxx"
#include "splash.hxx"
#include "viewmgr.hxx"
#if defined(FX) && defined(XMESA)
@ -1059,6 +1060,8 @@ fgInitNav ()
fgAirportDBLoad( airports, runways, aptdb.str(), p_metar.str() );
fgSplashUpdate( 1.0 );
FGNavList *navlist = new FGNavList;
FGNavList *loclist = new FGNavList;
FGNavList *gslist = new FGNavList;
@ -1076,6 +1079,8 @@ fgInitNav ()
"Problems loading one or more navigational database" );
}
fgSplashUpdate( 1.0 );
if ( fgGetBool("/sim/navdb/localizers/auto-align", true) ) {
// align all the localizers with their corresponding runways
// since data sources are good for cockpit navigation
@ -1616,6 +1621,7 @@ bool fgInitSubsystems() {
// update the current timezone each 30 minutes
globals->get_event_mgr()->addTask( "fgUpdateLocalTime()",
&fgUpdateLocalTime, 30*60 );
fgInitTimeOffset(); // the environment subsystem needs this
////////////////////////////////////////////////////////////////////

View file

@ -651,13 +651,201 @@ static void fgIdleFunction ( void ) {
// printf("idle state == %d\n", idle_state);
if ( idle_state == 0 ) {
// Initialize the splash screen right away
if ( fgGetBool("/sim/startup/splash-screen") ) {
fgSplashInit(fgGetString("/sim/startup/splash-texture"));
idle_state++;
// This seems to be the absolute earliest in the init sequence
// that these calls will return valid info. Too bad it's after
// we've already created and sized out window. :-(
general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
GLint tmp;
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
general.set_glMaxTexSize( tmp );
SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
glGetIntegerv( GL_DEPTH_BITS, &tmp );
general.set_glDepthBits( tmp );
SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
// Initialize ssg (from plib). Needs to come before we do any
// other ssg stuff, but after opengl has been initialized.
ssgInit();
// Initialize the user interface (we need to do this before
// passing off control to the OS main loop and before
// fgInitGeneral to get our fonts !!!
guiInit();
} else if ( idle_state == 1 ) {
idle_state++;
// Read the list of available aircrafts
fgReadAircraft();
#ifdef GL_EXT_texture_lod_bias
glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
#endif
// get the address of our OpenGL extensions
if ( fgGetBool("/sim/rendering/distance-attenuation") ) {
if (SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") ) {
glPointParameterIsSupported = true;
glPointParameterfPtr = (glPointParameterfProc)
SGLookupFunction("glPointParameterfEXT");
glPointParameterfvPtr = (glPointParameterfvProc)
SGLookupFunction("glPointParameterfvEXT");
} else if ( SGIsOpenGLExtensionSupported("GL_ARB_point_parameters") ) {
glPointParameterIsSupported = true;
glPointParameterfPtr = (glPointParameterfProc)
SGLookupFunction("glPointParameterfARB");
glPointParameterfvPtr = (glPointParameterfvProc)
SGLookupFunction("glPointParameterfvARB");
} else
glPointParameterIsSupported = false;
}
} else if ( idle_state == 2 ) {
idle_state++;
fgInitNav();
} else if ( idle_state == 3 ) {
idle_state++;
// based on the requested presets, calculate the true starting
// lon, lat
fgInitPosition();
SGTime *t = fgInitTime();
globals->set_time_params( t );
// Do some quick general initializations
if( !fgInitGeneral()) {
SG_LOG( SG_GENERAL, SG_ALERT,
"General initializations failed ..." );
exit(-1);
}
////////////////////////////////////////////////////////////////////
// Initialize the property-based built-in commands
////////////////////////////////////////////////////////////////////
fgInitCommands();
////////////////////////////////////////////////////////////////////
// Initialize the material manager
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
globals->set_model_lib(new SGModelLib);
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
globals->set_scenery( new FGScenery );
globals->get_scenery()->init();
globals->get_scenery()->bind();
globals->set_tile_mgr( new FGTileMgr );
////////////////////////////////////////////////////////////////////
// Initialize the general model subsystem.
////////////////////////////////////////////////////////////////////
globals->set_model_mgr(new FGModelMgr);
globals->get_model_mgr()->init();
globals->get_model_mgr()->bind();
} else if ( idle_state == 4 ) {
idle_state++;
////////////////////////////////////////////////////////////////////
// Initialize the 3D aircraft model subsystem (has a dependency on
// the scenery subsystem.)
////////////////////////////////////////////////////////////////////
globals->set_aircraft_model(new FGAircraftModel);
globals->get_aircraft_model()->init();
globals->get_aircraft_model()->bind();
////////////////////////////////////////////////////////////////////
// Initialize the view manager subsystem.
////////////////////////////////////////////////////////////////////
FGViewMgr *viewmgr = new FGViewMgr;
globals->set_viewmgr( viewmgr );
viewmgr->init();
viewmgr->bind();
} else if ( idle_state == 5 ) {
idle_state++;
// Initialize the sky
SGPath ephem_data_path( globals->get_fg_root() );
ephem_data_path.append( "Astro" );
SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
ephem->update( globals->get_time_params()->getMjd(),
globals->get_time_params()->getLst(),
0.0 );
globals->set_ephem( ephem );
// TODO: move to environment mgr
thesky = new SGSky;
SGPath texture_path(globals->get_fg_root());
texture_path.append("Textures");
texture_path.append("Sky");
for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
thesky->add_cloud_layer(layer);
}
SGPath sky_tex_path( globals->get_fg_root() );
sky_tex_path.append( "Textures" );
sky_tex_path.append( "Sky" );
thesky->texture_path( sky_tex_path.str() );
// The sun and moon diameters are scaled down numbers of the
// actual diameters. This was needed to fit bot the sun and the
// moon within the distance to the far clip plane.
// Moon diameter: 3,476 kilometers
// Sun diameter: 1,390,000 kilometers
thesky->build( 80000.0, 80000.0,
463.3, 361.8,
globals->get_ephem()->getNumPlanets(),
globals->get_ephem()->getPlanets(),
globals->get_ephem()->getNumStars(),
globals->get_ephem()->getStars() );
// Initialize MagVar model
SGMagVar *magvar = new SGMagVar();
globals->set_mag( magvar );
// kludge to initialize mag compass
// (should only be done for in-flight
// startup)
// update magvar model
globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
* SGD_DEGREES_TO_RADIANS,
fgGetDouble("/position/latitude-deg")
* SGD_DEGREES_TO_RADIANS,
fgGetDouble("/position/altitude-ft")
* SG_FEET_TO_METER,
globals->get_time_params()->getJD() );
double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
// airport = new ssgBranch;
// airport->setName( "Airport Lighting" );
// lighting->addKid( airport );
// build our custom render states
globals->get_renderer()->build_states();
} else if ( idle_state == 6 ) {
idle_state++;
} else if ( idle_state == 1 ) {
// Initialize audio support
#ifdef ENABLE_AUDIO_SUPPORT
@ -681,8 +869,6 @@ static void fgIdleFunction ( void ) {
}
#endif
idle_state++;
} else if ( idle_state == 2 ) {
// These are a few miscellaneous things that aren't really
// "subsystems" but still need to be initialized.
@ -692,8 +878,6 @@ static void fgIdleFunction ( void ) {
}
#endif
idle_state++;
} else if ( idle_state == 3 ) {
// This is the top level init routine which calls all the
// other subsystem initialization routines. If you are adding
// a subsystem to flightgear, its initialization call should
@ -704,8 +888,9 @@ static void fgIdleFunction ( void ) {
exit(-1);
}
} else if ( idle_state == 7 ) {
idle_state++;
} else if ( idle_state == 4 ) {
// Initialize the time offset (warp) after fgInitSubsystem
// (which initializes the lighting interpolation tables.)
fgInitTimeOffset();
@ -716,31 +901,25 @@ static void fgIdleFunction ( void ) {
// Read the list of available aircrafts
fgReadAircraft();
idle_state++;
} else if ( idle_state == 5 ) {
idle_state++;
} else if ( idle_state == 6 ) {
// sleep(1);
} else if ( idle_state == 8 ) {
idle_state = 1000;
SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize") );
}
if ( idle_state == 1000 ) {
if ( idle_state < 1000 ) {
fgSplashUpdate( 1.0 );
} else {
// We've finished all our initialization steps, from now on we
// run the main loop.
fgSetBool("sim/sceneryloaded",false);
fgRegisterIdleHandler( fgMainLoop );
} else {
if ( fgGetBool("/sim/startup/splash-screen") ) {
fgSplashUpdate(0.0, 1.0);
}
}
}
@ -835,6 +1014,9 @@ bool fgMainInit( int argc, char **argv ) {
bool get_stencil_buffer = false;
#endif
// Initialize plib net interface
netInit( &argc, argv );
// Clouds3D requires an alpha channel
// clouds may require stencil buffer
fgOSOpenWindow( fgGetInt("/sim/startup/xsize"),
@ -844,182 +1026,8 @@ bool fgMainInit( int argc, char **argv ) {
get_stencil_buffer,
fgGetBool("/sim/startup/fullscreen") );
// This seems to be the absolute earliest in the init sequence
// that these calls will return valid info. Too bad it's after
// we've already created and sized out window. :-(
general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
GLint tmp;
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
general.set_glMaxTexSize( tmp );
SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
glGetIntegerv( GL_DEPTH_BITS, &tmp );
general.set_glDepthBits( tmp );
SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
// Initialize plib net interface
netInit( &argc, argv );
// Initialize ssg (from plib). Needs to come before we do any
// other ssg stuff, but after opengl has been initialized.
ssgInit();
// Initialize the user interface (we need to do this before
// passing off control to the OS main loop and before
// fgInitGeneral to get our fonts !!!
guiInit();
// Read the list of available aircrafts
fgReadAircraft();
#ifdef GL_EXT_texture_lod_bias
glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
#endif
// get the address of our OpenGL extensions
if ( fgGetBool("/sim/rendering/distance-attenuation") )
{
if (SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") ) {
glPointParameterIsSupported = true;
glPointParameterfPtr = (glPointParameterfProc)
SGLookupFunction("glPointParameterfEXT");
glPointParameterfvPtr = (glPointParameterfvProc)
SGLookupFunction("glPointParameterfvEXT");
} else if ( SGIsOpenGLExtensionSupported("GL_ARB_point_parameters") ) {
glPointParameterIsSupported = true;
glPointParameterfPtr = (glPointParameterfProc)
SGLookupFunction("glPointParameterfARB");
glPointParameterfvPtr = (glPointParameterfvProc)
SGLookupFunction("glPointParameterfvARB");
} else
glPointParameterIsSupported = false;
}
// based on the requested presets, calculate the true starting
// lon, lat
fgInitNav();
fgInitPosition();
SGTime *t = fgInitTime();
globals->set_time_params( t );
// Do some quick general initializations
if( !fgInitGeneral()) {
SG_LOG( SG_GENERAL, SG_ALERT,
"General initializations failed ..." );
exit(-1);
}
////////////////////////////////////////////////////////////////////
// Initialize the property-based built-in commands
////////////////////////////////////////////////////////////////////
fgInitCommands();
////////////////////////////////////////////////////////////////////
// Initialize the material manager
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
globals->set_model_lib(new SGModelLib);
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
globals->set_scenery( new FGScenery );
globals->get_scenery()->init();
globals->get_scenery()->bind();
globals->set_tile_mgr( new FGTileMgr );
////////////////////////////////////////////////////////////////////
// Initialize the general model subsystem.
////////////////////////////////////////////////////////////////////
globals->set_model_mgr(new FGModelMgr);
globals->get_model_mgr()->init();
globals->get_model_mgr()->bind();
////////////////////////////////////////////////////////////////////
// Initialize the 3D aircraft model subsystem (has a dependency on
// the scenery subsystem.)
////////////////////////////////////////////////////////////////////
globals->set_aircraft_model(new FGAircraftModel);
globals->get_aircraft_model()->init();
globals->get_aircraft_model()->bind();
////////////////////////////////////////////////////////////////////
// Initialize the view manager subsystem.
////////////////////////////////////////////////////////////////////
FGViewMgr *viewmgr = new FGViewMgr;
globals->set_viewmgr( viewmgr );
viewmgr->init();
viewmgr->bind();
// Initialize the sky
SGPath ephem_data_path( globals->get_fg_root() );
ephem_data_path.append( "Astro" );
SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
ephem->update( globals->get_time_params()->getMjd(),
globals->get_time_params()->getLst(),
0.0 );
globals->set_ephem( ephem );
// TODO: move to environment mgr
thesky = new SGSky;
SGPath texture_path(globals->get_fg_root());
texture_path.append("Textures");
texture_path.append("Sky");
for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
thesky->add_cloud_layer(layer);
}
SGPath sky_tex_path( globals->get_fg_root() );
sky_tex_path.append( "Textures" );
sky_tex_path.append( "Sky" );
thesky->texture_path( sky_tex_path.str() );
// The sun and moon diameters are scaled down numbers of the
// actual diameters. This was needed to fit bot the sun and the
// moon within the distance to the far clip plane.
// Moon diameter: 3,476 kilometers
// Sun diameter: 1,390,000 kilometers
thesky->build( 80000.0, 80000.0,
463.3, 361.8,
globals->get_ephem()->getNumPlanets(),
globals->get_ephem()->getPlanets(),
globals->get_ephem()->getNumStars(),
globals->get_ephem()->getStars() );
// Initialize MagVar model
SGMagVar *magvar = new SGMagVar();
globals->set_mag( magvar );
// kludge to initialize mag compass
// (should only be done for in-flight
// startup)
// update magvar model
globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
* SGD_DEGREES_TO_RADIANS,
fgGetDouble("/position/latitude-deg")
* SGD_DEGREES_TO_RADIANS,
fgGetDouble("/position/altitude-ft")
* SG_FEET_TO_METER,
globals->get_time_params()->getJD() );
double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
// airport = new ssgBranch;
// airport->setName( "Airport Lighting" );
// lighting->addKid( airport );
// build our custom render states
globals->get_renderer()->build_states();
// Initialize the splash screen right away
fgSplashInit(fgGetString("/sim/startup/splash-texture"));
// pass control off to the master event handler
fgOSMainLoop();
@ -1030,4 +1038,3 @@ bool fgMainInit( int argc, char **argv ) {
}
// end of main.cxx

View file

@ -233,6 +233,18 @@ FGRenderer::init( void ) {
void
FGRenderer::update( bool refresh_camera_settings ) {
bool scenery_loaded = fgGetBool("sim/sceneryloaded") || fgGetBool("sim/sceneryloaded-override");
if ( idle_state < 1000 || !scenery_loaded ) {
// still initializing, draw the splash screen
fgSplashUpdate(1.0);
// Keep resetting sim time while the sim is initializing
globals->set_sim_time_sec( 0.0 );
SGAnimation::set_sim_time_sec( 0.0 );
return;
}
bool draw_otw = fgGetBool("/sim/rendering/draw-otw");
bool skyblend = fgGetBool("/sim/rendering/skyblend");
bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
@ -290,15 +302,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
// GLfloat mat_shininess[] = { 10.0 };
GLbitfield clear_mask;
if ( idle_state != 1000 || !scenery_loaded ) {
// still initializing, draw the splash screen
if ( fgGetBool("/sim/startup/splash-screen") ) {
fgSplashUpdate(0.0, 1.0);
}
// Keep resetting sim time while the sim is initializing
globals->set_sim_time_sec( 0.0 );
SGAnimation::set_sim_time_sec( 0.0 );
} else {
// idle_state is now 1000 meaning we've finished all our
// initializations and are running the main loop, so this will
// now work without seg faulting the system.
@ -496,7 +499,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
- globals->get_scenery()->get_cur_elev();
if ( agl > 10.0 ) {
if ( agl > 50.0 ) {
scene_nearplane = 10.0f;
scene_farplane = 120000.0f;
} else {
@ -759,12 +762,8 @@ FGRenderer::update( bool refresh_camera_settings ) {
// Fade out the splash screen over the first three seconds.
double t = globals->get_sim_time_sec();
if ( t <= 1.0 ) {
fgSplashUpdate(0.0, 1.0);
} else if ( t <= 3.0) {
fgSplashUpdate(0.0, (3.0 - t) / 2.0);
}
}
if (t <= 2.5)
fgSplashUpdate((2.5 - t) / 2.5);
}

View file

@ -57,6 +57,9 @@ static SGTexture splash;
// Initialize the splash screen
void fgSplashInit ( const char *splash_texture ) {
if (!fgGetBool("/sim/startup/splash-screen"))
return;
SG_LOG( SG_GENERAL, SG_INFO, "Initializing splash screen" );
splash.bind();
@ -94,8 +97,8 @@ void fgSplashInit ( const char *splash_texture ) {
}
// Update the splash screen with progress specified from 0.0 to 1.0
void fgSplashUpdate ( double progress, float alpha ) {
// Update the splash screen with alpha specified from 0.0 to 1.0
void fgSplashUpdate ( float alpha ) {
int xmin, ymin, xmax, ymax;
int xsize = 512;
int ysize = 512;
@ -133,6 +136,7 @@ void fgSplashUpdate ( double progress, float alpha ) {
glEnd();
// now draw the logo
if (fgGetBool("/sim/startup/splash-screen") && splash.usable()) {
glEnable(GL_TEXTURE_2D);
splash.bind();
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@ -144,6 +148,7 @@ void fgSplashUpdate ( double progress, float alpha ) {
glTexCoord2f(1.0, 1.0); glVertex2f(xmax, ymax);
glTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax);
glEnd();
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);

View file

@ -34,8 +34,8 @@
// Initialize the splash screen
void fgSplashInit ( const char *splash_texture );
// Update the splash screen with progress specified from 0.0 to 1.0
void fgSplashUpdate ( double progress, float alpha );
// Update the splash screen with alpha specified from 0.0 to 1.0
void fgSplashUpdate ( float alpha );
#endif // _SPLASH_HXX