- open window as soon as possible
- move most of the initialization in chunks into the idle loop - remove unused first fgSplashUpdate() parameter
This commit is contained in:
parent
2a5b1040d3
commit
99f4b7e66e
5 changed files with 657 additions and 640 deletions
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@ -133,6 +133,7 @@
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#include "options.hxx"
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#include "options.hxx"
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#include "globals.hxx"
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#include "globals.hxx"
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#include "logger.hxx"
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#include "logger.hxx"
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#include "splash.hxx"
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#include "viewmgr.hxx"
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#include "viewmgr.hxx"
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#if defined(FX) && defined(XMESA)
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#if defined(FX) && defined(XMESA)
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@ -1059,6 +1060,8 @@ fgInitNav ()
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fgAirportDBLoad( airports, runways, aptdb.str(), p_metar.str() );
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fgAirportDBLoad( airports, runways, aptdb.str(), p_metar.str() );
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fgSplashUpdate( 1.0 );
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FGNavList *navlist = new FGNavList;
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FGNavList *navlist = new FGNavList;
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FGNavList *loclist = new FGNavList;
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FGNavList *loclist = new FGNavList;
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FGNavList *gslist = new FGNavList;
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FGNavList *gslist = new FGNavList;
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@ -1076,6 +1079,8 @@ fgInitNav ()
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"Problems loading one or more navigational database" );
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"Problems loading one or more navigational database" );
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}
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}
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fgSplashUpdate( 1.0 );
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if ( fgGetBool("/sim/navdb/localizers/auto-align", true) ) {
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if ( fgGetBool("/sim/navdb/localizers/auto-align", true) ) {
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// align all the localizers with their corresponding runways
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// align all the localizers with their corresponding runways
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// since data sources are good for cockpit navigation
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// since data sources are good for cockpit navigation
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@ -1616,6 +1621,7 @@ bool fgInitSubsystems() {
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// update the current timezone each 30 minutes
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// update the current timezone each 30 minutes
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globals->get_event_mgr()->addTask( "fgUpdateLocalTime()",
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globals->get_event_mgr()->addTask( "fgUpdateLocalTime()",
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&fgUpdateLocalTime, 30*60 );
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&fgUpdateLocalTime, 30*60 );
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fgInitTimeOffset(); // the environment subsystem needs this
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -651,13 +651,201 @@ static void fgIdleFunction ( void ) {
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// printf("idle state == %d\n", idle_state);
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// printf("idle state == %d\n", idle_state);
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if ( idle_state == 0 ) {
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if ( idle_state == 0 ) {
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// Initialize the splash screen right away
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idle_state++;
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if ( fgGetBool("/sim/startup/splash-screen") ) {
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fgSplashInit(fgGetString("/sim/startup/splash-texture"));
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// This seems to be the absolute earliest in the init sequence
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// that these calls will return valid info. Too bad it's after
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// we've already created and sized out window. :-(
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general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
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general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
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general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
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SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
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GLint tmp;
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glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
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general.set_glMaxTexSize( tmp );
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SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
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glGetIntegerv( GL_DEPTH_BITS, &tmp );
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general.set_glDepthBits( tmp );
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SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
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// Initialize ssg (from plib). Needs to come before we do any
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// other ssg stuff, but after opengl has been initialized.
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ssgInit();
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// Initialize the user interface (we need to do this before
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// passing off control to the OS main loop and before
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// fgInitGeneral to get our fonts !!!
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guiInit();
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} else if ( idle_state == 1 ) {
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idle_state++;
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// Read the list of available aircrafts
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fgReadAircraft();
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#ifdef GL_EXT_texture_lod_bias
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glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
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#endif
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// get the address of our OpenGL extensions
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if ( fgGetBool("/sim/rendering/distance-attenuation") ) {
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if (SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") ) {
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glPointParameterIsSupported = true;
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glPointParameterfPtr = (glPointParameterfProc)
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SGLookupFunction("glPointParameterfEXT");
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glPointParameterfvPtr = (glPointParameterfvProc)
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SGLookupFunction("glPointParameterfvEXT");
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} else if ( SGIsOpenGLExtensionSupported("GL_ARB_point_parameters") ) {
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glPointParameterIsSupported = true;
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glPointParameterfPtr = (glPointParameterfProc)
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SGLookupFunction("glPointParameterfARB");
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glPointParameterfvPtr = (glPointParameterfvProc)
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SGLookupFunction("glPointParameterfvARB");
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} else
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glPointParameterIsSupported = false;
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}
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}
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} else if ( idle_state == 2 ) {
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idle_state++;
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fgInitNav();
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} else if ( idle_state == 3 ) {
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idle_state++;
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// based on the requested presets, calculate the true starting
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// lon, lat
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fgInitPosition();
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SGTime *t = fgInitTime();
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globals->set_time_params( t );
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// Do some quick general initializations
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if( !fgInitGeneral()) {
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SG_LOG( SG_GENERAL, SG_ALERT,
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"General initializations failed ..." );
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exit(-1);
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}
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////////////////////////////////////////////////////////////////////
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// Initialize the property-based built-in commands
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////////////////////////////////////////////////////////////////////
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fgInitCommands();
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////////////////////////////////////////////////////////////////////
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// Initialize the material manager
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////////////////////////////////////////////////////////////////////
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globals->set_matlib( new SGMaterialLib );
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globals->set_model_lib(new SGModelLib);
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////////////////////////////////////////////////////////////////////
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// Initialize the TG scenery subsystem.
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////////////////////////////////////////////////////////////////////
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globals->set_scenery( new FGScenery );
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globals->get_scenery()->init();
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globals->get_scenery()->bind();
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globals->set_tile_mgr( new FGTileMgr );
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////////////////////////////////////////////////////////////////////
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// Initialize the general model subsystem.
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////////////////////////////////////////////////////////////////////
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globals->set_model_mgr(new FGModelMgr);
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globals->get_model_mgr()->init();
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globals->get_model_mgr()->bind();
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} else if ( idle_state == 4 ) {
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idle_state++;
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////////////////////////////////////////////////////////////////////
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// Initialize the 3D aircraft model subsystem (has a dependency on
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// the scenery subsystem.)
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////////////////////////////////////////////////////////////////////
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globals->set_aircraft_model(new FGAircraftModel);
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globals->get_aircraft_model()->init();
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globals->get_aircraft_model()->bind();
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////////////////////////////////////////////////////////////////////
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// Initialize the view manager subsystem.
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////////////////////////////////////////////////////////////////////
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FGViewMgr *viewmgr = new FGViewMgr;
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globals->set_viewmgr( viewmgr );
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viewmgr->init();
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viewmgr->bind();
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} else if ( idle_state == 5 ) {
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idle_state++;
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// Initialize the sky
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SGPath ephem_data_path( globals->get_fg_root() );
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ephem_data_path.append( "Astro" );
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SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
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ephem->update( globals->get_time_params()->getMjd(),
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globals->get_time_params()->getLst(),
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0.0 );
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globals->set_ephem( ephem );
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// TODO: move to environment mgr
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thesky = new SGSky;
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SGPath texture_path(globals->get_fg_root());
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texture_path.append("Textures");
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texture_path.append("Sky");
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for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
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SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
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thesky->add_cloud_layer(layer);
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}
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SGPath sky_tex_path( globals->get_fg_root() );
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sky_tex_path.append( "Textures" );
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sky_tex_path.append( "Sky" );
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thesky->texture_path( sky_tex_path.str() );
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// The sun and moon diameters are scaled down numbers of the
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// actual diameters. This was needed to fit bot the sun and the
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// moon within the distance to the far clip plane.
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// Moon diameter: 3,476 kilometers
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// Sun diameter: 1,390,000 kilometers
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thesky->build( 80000.0, 80000.0,
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463.3, 361.8,
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globals->get_ephem()->getNumPlanets(),
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globals->get_ephem()->getPlanets(),
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globals->get_ephem()->getNumStars(),
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globals->get_ephem()->getStars() );
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// Initialize MagVar model
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SGMagVar *magvar = new SGMagVar();
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globals->set_mag( magvar );
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// kludge to initialize mag compass
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// (should only be done for in-flight
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// startup)
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// update magvar model
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globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
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* SGD_DEGREES_TO_RADIANS,
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fgGetDouble("/position/latitude-deg")
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* SGD_DEGREES_TO_RADIANS,
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fgGetDouble("/position/altitude-ft")
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* SG_FEET_TO_METER,
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globals->get_time_params()->getJD() );
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double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
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fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
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// airport = new ssgBranch;
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// airport->setName( "Airport Lighting" );
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// lighting->addKid( airport );
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// build our custom render states
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globals->get_renderer()->build_states();
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} else if ( idle_state == 6 ) {
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idle_state++;
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idle_state++;
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} else if ( idle_state == 1 ) {
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// Initialize audio support
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// Initialize audio support
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#ifdef ENABLE_AUDIO_SUPPORT
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#ifdef ENABLE_AUDIO_SUPPORT
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@ -681,8 +869,6 @@ static void fgIdleFunction ( void ) {
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}
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}
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#endif
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#endif
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idle_state++;
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} else if ( idle_state == 2 ) {
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// These are a few miscellaneous things that aren't really
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// These are a few miscellaneous things that aren't really
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// "subsystems" but still need to be initialized.
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// "subsystems" but still need to be initialized.
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@ -692,8 +878,6 @@ static void fgIdleFunction ( void ) {
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}
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}
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#endif
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#endif
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idle_state++;
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} else if ( idle_state == 3 ) {
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// This is the top level init routine which calls all the
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// This is the top level init routine which calls all the
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// other subsystem initialization routines. If you are adding
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// other subsystem initialization routines. If you are adding
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// a subsystem to flightgear, its initialization call should
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// a subsystem to flightgear, its initialization call should
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@ -704,8 +888,9 @@ static void fgIdleFunction ( void ) {
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exit(-1);
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exit(-1);
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}
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}
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} else if ( idle_state == 7 ) {
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idle_state++;
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idle_state++;
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} else if ( idle_state == 4 ) {
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// Initialize the time offset (warp) after fgInitSubsystem
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// Initialize the time offset (warp) after fgInitSubsystem
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// (which initializes the lighting interpolation tables.)
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// (which initializes the lighting interpolation tables.)
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fgInitTimeOffset();
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fgInitTimeOffset();
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// Read the list of available aircrafts
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// Read the list of available aircrafts
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fgReadAircraft();
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fgReadAircraft();
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idle_state++;
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} else if ( idle_state == 5 ) {
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idle_state++;
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} else if ( idle_state == 6 ) {
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// sleep(1);
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} else if ( idle_state == 8 ) {
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idle_state = 1000;
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idle_state = 1000;
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SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
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SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
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globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
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globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize") );
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fgGetInt("/sim/startup/ysize") );
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}
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}
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if ( idle_state == 1000 ) {
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if ( idle_state < 1000 ) {
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fgSplashUpdate( 1.0 );
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} else {
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// We've finished all our initialization steps, from now on we
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// We've finished all our initialization steps, from now on we
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// run the main loop.
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// run the main loop.
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fgSetBool("sim/sceneryloaded",false);
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fgSetBool("sim/sceneryloaded",false);
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fgRegisterIdleHandler( fgMainLoop );
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fgRegisterIdleHandler( fgMainLoop );
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} else {
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if ( fgGetBool("/sim/startup/splash-screen") ) {
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fgSplashUpdate(0.0, 1.0);
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}
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}
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}
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}
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}
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@ -835,6 +1014,9 @@ bool fgMainInit( int argc, char **argv ) {
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bool get_stencil_buffer = false;
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bool get_stencil_buffer = false;
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#endif
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#endif
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// Initialize plib net interface
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netInit( &argc, argv );
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// Clouds3D requires an alpha channel
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// Clouds3D requires an alpha channel
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// clouds may require stencil buffer
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// clouds may require stencil buffer
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fgOSOpenWindow( fgGetInt("/sim/startup/xsize"),
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fgOSOpenWindow( fgGetInt("/sim/startup/xsize"),
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get_stencil_buffer,
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get_stencil_buffer,
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fgGetBool("/sim/startup/fullscreen") );
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fgGetBool("/sim/startup/fullscreen") );
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// This seems to be the absolute earliest in the init sequence
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// Initialize the splash screen right away
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// that these calls will return valid info. Too bad it's after
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fgSplashInit(fgGetString("/sim/startup/splash-texture"));
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// we've already created and sized out window. :-(
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general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
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general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
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general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
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SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
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GLint tmp;
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glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
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general.set_glMaxTexSize( tmp );
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SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
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glGetIntegerv( GL_DEPTH_BITS, &tmp );
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general.set_glDepthBits( tmp );
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SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
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// Initialize plib net interface
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netInit( &argc, argv );
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// Initialize ssg (from plib). Needs to come before we do any
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// other ssg stuff, but after opengl has been initialized.
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ssgInit();
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// Initialize the user interface (we need to do this before
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// passing off control to the OS main loop and before
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// fgInitGeneral to get our fonts !!!
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guiInit();
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|
||||||
// Read the list of available aircrafts
|
|
||||||
fgReadAircraft();
|
|
||||||
|
|
||||||
#ifdef GL_EXT_texture_lod_bias
|
|
||||||
glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// get the address of our OpenGL extensions
|
|
||||||
if ( fgGetBool("/sim/rendering/distance-attenuation") )
|
|
||||||
{
|
|
||||||
if (SGIsOpenGLExtensionSupported("GL_EXT_point_parameters") ) {
|
|
||||||
glPointParameterIsSupported = true;
|
|
||||||
glPointParameterfPtr = (glPointParameterfProc)
|
|
||||||
SGLookupFunction("glPointParameterfEXT");
|
|
||||||
glPointParameterfvPtr = (glPointParameterfvProc)
|
|
||||||
SGLookupFunction("glPointParameterfvEXT");
|
|
||||||
|
|
||||||
} else if ( SGIsOpenGLExtensionSupported("GL_ARB_point_parameters") ) {
|
|
||||||
glPointParameterIsSupported = true;
|
|
||||||
glPointParameterfPtr = (glPointParameterfProc)
|
|
||||||
SGLookupFunction("glPointParameterfARB");
|
|
||||||
glPointParameterfvPtr = (glPointParameterfvProc)
|
|
||||||
SGLookupFunction("glPointParameterfvARB");
|
|
||||||
} else
|
|
||||||
glPointParameterIsSupported = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// based on the requested presets, calculate the true starting
|
|
||||||
// lon, lat
|
|
||||||
fgInitNav();
|
|
||||||
fgInitPosition();
|
|
||||||
|
|
||||||
SGTime *t = fgInitTime();
|
|
||||||
globals->set_time_params( t );
|
|
||||||
|
|
||||||
// Do some quick general initializations
|
|
||||||
if( !fgInitGeneral()) {
|
|
||||||
SG_LOG( SG_GENERAL, SG_ALERT,
|
|
||||||
"General initializations failed ..." );
|
|
||||||
exit(-1);
|
|
||||||
}
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
// Initialize the property-based built-in commands
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
fgInitCommands();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
// Initialize the material manager
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
globals->set_matlib( new SGMaterialLib );
|
|
||||||
|
|
||||||
globals->set_model_lib(new SGModelLib);
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
// Initialize the TG scenery subsystem.
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
globals->set_scenery( new FGScenery );
|
|
||||||
globals->get_scenery()->init();
|
|
||||||
globals->get_scenery()->bind();
|
|
||||||
globals->set_tile_mgr( new FGTileMgr );
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
// Initialize the general model subsystem.
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
globals->set_model_mgr(new FGModelMgr);
|
|
||||||
globals->get_model_mgr()->init();
|
|
||||||
globals->get_model_mgr()->bind();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
// Initialize the 3D aircraft model subsystem (has a dependency on
|
|
||||||
// the scenery subsystem.)
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
globals->set_aircraft_model(new FGAircraftModel);
|
|
||||||
globals->get_aircraft_model()->init();
|
|
||||||
globals->get_aircraft_model()->bind();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
// Initialize the view manager subsystem.
|
|
||||||
////////////////////////////////////////////////////////////////////
|
|
||||||
FGViewMgr *viewmgr = new FGViewMgr;
|
|
||||||
globals->set_viewmgr( viewmgr );
|
|
||||||
viewmgr->init();
|
|
||||||
viewmgr->bind();
|
|
||||||
|
|
||||||
|
|
||||||
// Initialize the sky
|
|
||||||
SGPath ephem_data_path( globals->get_fg_root() );
|
|
||||||
ephem_data_path.append( "Astro" );
|
|
||||||
SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
|
|
||||||
ephem->update( globals->get_time_params()->getMjd(),
|
|
||||||
globals->get_time_params()->getLst(),
|
|
||||||
0.0 );
|
|
||||||
globals->set_ephem( ephem );
|
|
||||||
|
|
||||||
// TODO: move to environment mgr
|
|
||||||
thesky = new SGSky;
|
|
||||||
SGPath texture_path(globals->get_fg_root());
|
|
||||||
texture_path.append("Textures");
|
|
||||||
texture_path.append("Sky");
|
|
||||||
for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
|
|
||||||
SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
|
|
||||||
thesky->add_cloud_layer(layer);
|
|
||||||
}
|
|
||||||
|
|
||||||
SGPath sky_tex_path( globals->get_fg_root() );
|
|
||||||
sky_tex_path.append( "Textures" );
|
|
||||||
sky_tex_path.append( "Sky" );
|
|
||||||
thesky->texture_path( sky_tex_path.str() );
|
|
||||||
|
|
||||||
// The sun and moon diameters are scaled down numbers of the
|
|
||||||
// actual diameters. This was needed to fit bot the sun and the
|
|
||||||
// moon within the distance to the far clip plane.
|
|
||||||
// Moon diameter: 3,476 kilometers
|
|
||||||
// Sun diameter: 1,390,000 kilometers
|
|
||||||
thesky->build( 80000.0, 80000.0,
|
|
||||||
463.3, 361.8,
|
|
||||||
globals->get_ephem()->getNumPlanets(),
|
|
||||||
globals->get_ephem()->getPlanets(),
|
|
||||||
globals->get_ephem()->getNumStars(),
|
|
||||||
globals->get_ephem()->getStars() );
|
|
||||||
|
|
||||||
// Initialize MagVar model
|
|
||||||
SGMagVar *magvar = new SGMagVar();
|
|
||||||
globals->set_mag( magvar );
|
|
||||||
|
|
||||||
|
|
||||||
// kludge to initialize mag compass
|
|
||||||
// (should only be done for in-flight
|
|
||||||
// startup)
|
|
||||||
// update magvar model
|
|
||||||
globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
|
|
||||||
* SGD_DEGREES_TO_RADIANS,
|
|
||||||
fgGetDouble("/position/latitude-deg")
|
|
||||||
* SGD_DEGREES_TO_RADIANS,
|
|
||||||
fgGetDouble("/position/altitude-ft")
|
|
||||||
* SG_FEET_TO_METER,
|
|
||||||
globals->get_time_params()->getJD() );
|
|
||||||
double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
|
|
||||||
fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
|
|
||||||
|
|
||||||
// airport = new ssgBranch;
|
|
||||||
// airport->setName( "Airport Lighting" );
|
|
||||||
// lighting->addKid( airport );
|
|
||||||
|
|
||||||
// build our custom render states
|
|
||||||
globals->get_renderer()->build_states();
|
|
||||||
|
|
||||||
// pass control off to the master event handler
|
// pass control off to the master event handler
|
||||||
fgOSMainLoop();
|
fgOSMainLoop();
|
||||||
|
@ -1030,4 +1038,3 @@ bool fgMainInit( int argc, char **argv ) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// end of main.cxx
|
|
||||||
|
|
|
@ -233,6 +233,18 @@ FGRenderer::init( void ) {
|
||||||
void
|
void
|
||||||
FGRenderer::update( bool refresh_camera_settings ) {
|
FGRenderer::update( bool refresh_camera_settings ) {
|
||||||
bool scenery_loaded = fgGetBool("sim/sceneryloaded") || fgGetBool("sim/sceneryloaded-override");
|
bool scenery_loaded = fgGetBool("sim/sceneryloaded") || fgGetBool("sim/sceneryloaded-override");
|
||||||
|
|
||||||
|
if ( idle_state < 1000 || !scenery_loaded ) {
|
||||||
|
// still initializing, draw the splash screen
|
||||||
|
fgSplashUpdate(1.0);
|
||||||
|
|
||||||
|
// Keep resetting sim time while the sim is initializing
|
||||||
|
globals->set_sim_time_sec( 0.0 );
|
||||||
|
SGAnimation::set_sim_time_sec( 0.0 );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool draw_otw = fgGetBool("/sim/rendering/draw-otw");
|
bool draw_otw = fgGetBool("/sim/rendering/draw-otw");
|
||||||
bool skyblend = fgGetBool("/sim/rendering/skyblend");
|
bool skyblend = fgGetBool("/sim/rendering/skyblend");
|
||||||
bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
|
bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
|
||||||
|
@ -290,15 +302,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
|
||||||
// GLfloat mat_shininess[] = { 10.0 };
|
// GLfloat mat_shininess[] = { 10.0 };
|
||||||
GLbitfield clear_mask;
|
GLbitfield clear_mask;
|
||||||
|
|
||||||
if ( idle_state != 1000 || !scenery_loaded ) {
|
|
||||||
// still initializing, draw the splash screen
|
|
||||||
if ( fgGetBool("/sim/startup/splash-screen") ) {
|
|
||||||
fgSplashUpdate(0.0, 1.0);
|
|
||||||
}
|
|
||||||
// Keep resetting sim time while the sim is initializing
|
|
||||||
globals->set_sim_time_sec( 0.0 );
|
|
||||||
SGAnimation::set_sim_time_sec( 0.0 );
|
|
||||||
} else {
|
|
||||||
// idle_state is now 1000 meaning we've finished all our
|
// idle_state is now 1000 meaning we've finished all our
|
||||||
// initializations and are running the main loop, so this will
|
// initializations and are running the main loop, so this will
|
||||||
// now work without seg faulting the system.
|
// now work without seg faulting the system.
|
||||||
|
@ -496,7 +499,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
|
||||||
current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
|
current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
|
||||||
- globals->get_scenery()->get_cur_elev();
|
- globals->get_scenery()->get_cur_elev();
|
||||||
|
|
||||||
if ( agl > 10.0 ) {
|
if ( agl > 50.0 ) {
|
||||||
scene_nearplane = 10.0f;
|
scene_nearplane = 10.0f;
|
||||||
scene_farplane = 120000.0f;
|
scene_farplane = 120000.0f;
|
||||||
} else {
|
} else {
|
||||||
|
@ -759,12 +762,8 @@ FGRenderer::update( bool refresh_camera_settings ) {
|
||||||
|
|
||||||
// Fade out the splash screen over the first three seconds.
|
// Fade out the splash screen over the first three seconds.
|
||||||
double t = globals->get_sim_time_sec();
|
double t = globals->get_sim_time_sec();
|
||||||
if ( t <= 1.0 ) {
|
if (t <= 2.5)
|
||||||
fgSplashUpdate(0.0, 1.0);
|
fgSplashUpdate((2.5 - t) / 2.5);
|
||||||
} else if ( t <= 3.0) {
|
|
||||||
fgSplashUpdate(0.0, (3.0 - t) / 2.0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -57,6 +57,9 @@ static SGTexture splash;
|
||||||
|
|
||||||
// Initialize the splash screen
|
// Initialize the splash screen
|
||||||
void fgSplashInit ( const char *splash_texture ) {
|
void fgSplashInit ( const char *splash_texture ) {
|
||||||
|
if (!fgGetBool("/sim/startup/splash-screen"))
|
||||||
|
return;
|
||||||
|
|
||||||
SG_LOG( SG_GENERAL, SG_INFO, "Initializing splash screen" );
|
SG_LOG( SG_GENERAL, SG_INFO, "Initializing splash screen" );
|
||||||
|
|
||||||
splash.bind();
|
splash.bind();
|
||||||
|
@ -94,8 +97,8 @@ void fgSplashInit ( const char *splash_texture ) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Update the splash screen with progress specified from 0.0 to 1.0
|
// Update the splash screen with alpha specified from 0.0 to 1.0
|
||||||
void fgSplashUpdate ( double progress, float alpha ) {
|
void fgSplashUpdate ( float alpha ) {
|
||||||
int xmin, ymin, xmax, ymax;
|
int xmin, ymin, xmax, ymax;
|
||||||
int xsize = 512;
|
int xsize = 512;
|
||||||
int ysize = 512;
|
int ysize = 512;
|
||||||
|
@ -133,6 +136,7 @@ void fgSplashUpdate ( double progress, float alpha ) {
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
// now draw the logo
|
// now draw the logo
|
||||||
|
if (fgGetBool("/sim/startup/splash-screen") && splash.usable()) {
|
||||||
glEnable(GL_TEXTURE_2D);
|
glEnable(GL_TEXTURE_2D);
|
||||||
splash.bind();
|
splash.bind();
|
||||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||||
|
@ -144,6 +148,7 @@ void fgSplashUpdate ( double progress, float alpha ) {
|
||||||
glTexCoord2f(1.0, 1.0); glVertex2f(xmax, ymax);
|
glTexCoord2f(1.0, 1.0); glVertex2f(xmax, ymax);
|
||||||
glTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax);
|
glTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax);
|
||||||
glEnd();
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glEnable(GL_LIGHTING);
|
glEnable(GL_LIGHTING);
|
||||||
|
|
|
@ -34,8 +34,8 @@
|
||||||
// Initialize the splash screen
|
// Initialize the splash screen
|
||||||
void fgSplashInit ( const char *splash_texture );
|
void fgSplashInit ( const char *splash_texture );
|
||||||
|
|
||||||
// Update the splash screen with progress specified from 0.0 to 1.0
|
// Update the splash screen with alpha specified from 0.0 to 1.0
|
||||||
void fgSplashUpdate ( double progress, float alpha );
|
void fgSplashUpdate ( float alpha );
|
||||||
|
|
||||||
|
|
||||||
#endif // _SPLASH_HXX
|
#endif // _SPLASH_HXX
|
||||||
|
|
Loading…
Reference in a new issue