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More tweaks to radio and sound.

This commit is contained in:
curt 2001-03-16 05:33:04 +00:00
parent 7191e8b810
commit 99c54d976a
4 changed files with 67 additions and 26 deletions

View file

@ -128,9 +128,9 @@ FGRadioStack::bind ()
fgTie("/radios/nav1/radials/selected", this,
&FGRadioStack::get_nav1_sel_radial,
&FGRadioStack::set_nav1_sel_radial);
fgTie("/radios/nav1/on", this,
&FGRadioStack::get_nav1_on_btn,
&FGRadioStack::set_nav1_on_btn);
fgTie("/radios/nav1/volume", this,
&FGRadioStack::get_nav1_vol_btn,
&FGRadioStack::set_nav1_vol_btn);
fgTie("/radios/nav1/ident", this,
&FGRadioStack::get_nav1_ident_btn,
&FGRadioStack::set_nav1_ident_btn);
@ -156,9 +156,9 @@ FGRadioStack::bind ()
fgTie("/radios/nav2/radials/selected", this,
&FGRadioStack::get_nav2_sel_radial,
&FGRadioStack::set_nav2_sel_radial);
fgTie("/radios/nav2/on", this,
&FGRadioStack::get_nav2_on_btn,
&FGRadioStack::set_nav2_on_btn);
fgTie("/radios/nav2/volume", this,
&FGRadioStack::get_nav2_vol_btn,
&FGRadioStack::set_nav2_vol_btn);
fgTie("/radios/nav2/ident", this,
&FGRadioStack::get_nav2_ident_btn,
&FGRadioStack::set_nav2_ident_btn);
@ -183,9 +183,9 @@ FGRadioStack::bind ()
&FGRadioStack::get_adf_alt_freq, &FGRadioStack::set_adf_alt_freq);
fgTie("/radios/adf/rotation", this,
&FGRadioStack::get_adf_rotation, &FGRadioStack::set_adf_rotation);
fgTie("/radios/adf/on", this,
&FGRadioStack::get_adf_on_btn,
&FGRadioStack::set_adf_on_btn);
fgTie("/radios/adf/volume", this,
&FGRadioStack::get_adf_vol_btn,
&FGRadioStack::set_adf_vol_btn);
fgTie("/radios/adf/ident", this,
&FGRadioStack::get_adf_ident_btn,
&FGRadioStack::set_adf_ident_btn);
@ -363,7 +363,12 @@ FGRadioStack::update()
if ( nav1_valid && nav1_inrange ) {
// play station ident via audio system if on + ident,
// otherwise turn it off
if ( nav1_on_btn && nav1_ident_btn ) {
if ( nav1_vol_btn > 0.1 && nav1_ident_btn ) {
FGSimpleSound *sound;
sound = globals->get_soundmgr()->find( "nav1-vor-ident" );
sound->set_volume( nav1_vol_btn * 0.3 );
sound = globals->get_soundmgr()->find( "nav1-dme-ident" );
sound->set_volume( nav1_vol_btn * 0.3 );
if ( nav1_last_time <
globals->get_time_params()->get_cur_time() - 30 ) {
nav1_last_time = globals->get_time_params()->get_cur_time();
@ -451,7 +456,12 @@ FGRadioStack::update()
if ( nav2_valid && nav2_inrange ) {
// play station ident via audio system if on + ident,
// otherwise turn it off
if ( nav2_on_btn && nav2_ident_btn ) {
if ( nav2_vol_btn > 0.1 && nav2_ident_btn ) {
FGSimpleSound *sound;
sound = globals->get_soundmgr()->find( "nav2-vor-ident" );
sound->set_volume( nav2_vol_btn * 0.3 );
sound = globals->get_soundmgr()->find( "nav2-dme-ident" );
sound->set_volume( nav2_vol_btn * 0.3 );
if ( nav2_last_time <
globals->get_time_params()->get_cur_time() - 30 ) {
nav2_last_time = globals->get_time_params()->get_cur_time();
@ -508,7 +518,10 @@ FGRadioStack::update()
if ( adf_valid && adf_inrange ) {
// play station ident via audio system if on + ident,
// otherwise turn it off
if ( adf_on_btn && adf_ident_btn ) {
if ( adf_vol_btn > 0.1 && adf_ident_btn ) {
FGSimpleSound *sound;
sound = globals->get_soundmgr()->find( "adf-ident" );
sound->set_volume( adf_vol_btn * 0.3 );
if ( adf_last_time <
globals->get_time_params()->get_cur_time() - 30 ) {
adf_last_time = globals->get_time_params()->get_cur_time();

View file

@ -86,7 +86,7 @@ class FGRadioStack : public FGSubsystem
double nav1_heading;
double nav1_target_gs;
double nav1_magvar;
bool nav1_on_btn;
double nav1_vol_btn;
bool nav1_ident_btn;
string nav2_ident;
@ -124,7 +124,7 @@ class FGRadioStack : public FGSubsystem
double nav2_heading;
double nav2_target_gs;
double nav2_magvar;
bool nav2_on_btn;
double nav2_vol_btn;
bool nav2_ident_btn;
string adf_ident;
@ -144,7 +144,7 @@ class FGRadioStack : public FGSubsystem
double adf_x;
double adf_y;
double adf_z;
bool adf_on_btn;
double adf_vol_btn;
bool adf_ident_btn;
// model standard VOR/DME/TACAN service volumes as per AIM 1-1-8
@ -176,7 +176,11 @@ public:
inline void set_nav1_sel_radial( double radial ) {
nav1_sel_radial = radial; need_update = true;
}
inline void set_nav1_on_btn( bool val ) { nav1_on_btn = val; }
inline void set_nav1_vol_btn( double val ) {
if ( val < 0.0 ) val = 0.0;
if ( val > 1.0 ) val = 1.0;
nav1_vol_btn = val;
}
inline void set_nav1_ident_btn( bool val ) { nav1_ident_btn = val; }
// NAV2 Setters
@ -187,7 +191,11 @@ public:
inline void set_nav2_sel_radial( double radial ) {
nav2_sel_radial = radial; need_update = true;
}
inline void set_nav2_on_btn( bool val ) { nav2_on_btn = val; }
inline void set_nav2_vol_btn( double val ) {
if ( val < 0.0 ) val = 0.0;
if ( val > 1.0 ) val = 1.0;
nav2_vol_btn = val;
}
inline void set_nav2_ident_btn( bool val ) { nav2_ident_btn = val; }
// ADF Setters
@ -196,7 +204,11 @@ public:
}
inline void set_adf_alt_freq( double freq ) { adf_alt_freq = freq; }
inline void set_adf_rotation( double rot ) { adf_rotation = rot; }
inline void set_adf_on_btn( bool val ) { adf_on_btn = val; }
inline void set_adf_vol_btn( double val ) {
if ( val < 0.0 ) val = 0.0;
if ( val > 1.0 ) val = 1.0;
adf_vol_btn = val;
}
inline void set_adf_ident_btn( bool val ) { adf_ident_btn = val; }
@ -241,7 +253,7 @@ public:
inline double get_nav1_magvar() const { return nav1_magvar; }
double get_nav1_heading_needle_deflection() const;
double get_nav1_gs_needle_deflection() const;
inline bool get_nav1_on_btn() const { return nav1_on_btn; }
inline double get_nav1_vol_btn() const { return nav1_vol_btn; }
inline bool get_nav1_ident_btn() const { return nav1_ident_btn; }
inline bool get_nav2_inrange() const { return nav2_inrange; }
@ -269,14 +281,14 @@ public:
inline double get_nav2_magvar() const { return nav2_magvar; }
double get_nav2_heading_needle_deflection() const;
double get_nav2_gs_needle_deflection() const;
inline bool get_nav2_on_btn() const { return nav2_on_btn; }
inline double get_nav2_vol_btn() const { return nav2_vol_btn; }
inline bool get_nav2_ident_btn() const { return nav2_ident_btn; }
inline bool get_adf_inrange() const { return adf_inrange; }
inline double get_adf_lon() const { return adf_lon; }
inline double get_adf_lat() const { return adf_lat; }
inline double get_adf_heading() const { return adf_heading; }
inline bool get_adf_on_btn() const { return adf_on_btn; }
inline double get_adf_vol_btn() const { return adf_vol_btn; }
inline bool get_adf_ident_btn() const { return adf_ident_btn; }
};

View file

@ -135,8 +135,8 @@ bool FGSoundMgr::remove( const string& refname ) {
// audio scheduler)
FGSimpleSound *sample = it->second;
cout << "Playing "
<< sample->get_sample()->getPlayCount() << " instances!" << endl;
// cout << "Playing " << sample->get_sample()->getPlayCount()
// << " instances!" << endl;
audio_sched->stopSample( sample->get_sample() );
audio_sched->addSampleEnvelope( sample->get_sample(), 0, 0,
@ -158,15 +158,15 @@ bool FGSoundMgr::remove( const string& refname ) {
// are you going to do? Hopefully the plib team will do a new
// stable relase with these problems fixed.
cout << "plib broken audio, skipping actual remove" << endl;
// cout << "plib broken audio, skipping actual remove" << endl;
return false;
#else
// must call audio_sched->update() after stopping the sound
// but before deleting it.
audio_sched -> update();
cout << "Still playing "
<< sample->get_sample()->getPlayCount() << " instances!" << endl;
// cout << "Still playing " << sample->get_sample()->getPlayCount()
// << " instances!" << endl;
delete sample;
sounds.erase( it );
@ -190,6 +190,18 @@ bool FGSoundMgr::exists( const string& refname ) {
}
// return a pointer to the FGSimpleSound if the specified sound exists
// in the sound manager system, otherwise return NULL
FGSimpleSound *FGSoundMgr::find( const string& refname ) {
sound_map_iterator it = sounds.find( refname );
if ( it != sounds.end() ) {
return it->second;
} else {
return NULL;
}
}
// tell the scheduler to play the indexed sample in a continuous
// loop
bool FGSoundMgr::play_looped( const string& refname ) {

View file

@ -109,6 +109,10 @@ public:
// return true of the specified sound exists in the sound manager system
bool exists( const string& refname );
// return a pointer to the FGSimpleSound if the specified sound
// exists in the sound manager system, otherwise return NULL
FGSimpleSound *find( const string& refname );
// tell the scheduler to play the indexed sample in a continuous
// loop
bool play_looped( const string& refname );