Moved PI definitions to ../constants.h
Moved random() stuff to ../Utils/ and renamed fg_random()
This commit is contained in:
parent
6ef6f4d986
commit
982a9821d2
5 changed files with 60 additions and 98 deletions
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@ -24,7 +24,6 @@
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**************************************************************************/
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**************************************************************************/
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#include <math.h>
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#include <stdio.h>
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#include <stdio.h>
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#ifdef WIN32
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#ifdef WIN32
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@ -35,10 +34,7 @@
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#include "GLUTkey.h"
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#include "GLUTkey.h"
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#include "../Aircraft/aircraft.h"
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#include "../Aircraft/aircraft.h"
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#include "../constants.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 /* pi */
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#endif
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extern double fogDensity;
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extern double fogDensity;
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extern double goal_view_offset;
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extern double goal_view_offset;
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@ -51,32 +47,32 @@ void GLUTkey(unsigned char k, int x, int y) {
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printf("Key hit = %d", k);
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printf("Key hit = %d", k);
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if ( GLUT_ACTIVE_SHIFT && glutGetModifiers() ) {
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if ( GLUT_ACTIVE_ALT && glutGetModifiers() ) {
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printf(" SHIFTED\n");
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printf(" SHIFTED\n");
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switch (k) {
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switch (k) {
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case 49: /* numeric keypad 1 */
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case 49: /* numeric keypad 1 */
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goal_view_offset = M_PI * 0.75;
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goal_view_offset = FG_PI * 0.75;
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return;
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return;
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case 50: /* numeric keypad 2 */
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case 50: /* numeric keypad 2 */
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goal_view_offset = M_PI;
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goal_view_offset = FG_PI;
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return;
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return;
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case 51: /* numeric keypad 3 */
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case 51: /* numeric keypad 3 */
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goal_view_offset = M_PI * 1.25;
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goal_view_offset = FG_PI * 1.25;
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return;
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return;
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case 52: /* numeric keypad 4 */
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case 52: /* numeric keypad 4 */
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goal_view_offset = M_PI * 0.50;
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goal_view_offset = FG_PI * 0.50;
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return;
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return;
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case 54: /* numeric keypad 6 */
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case 54: /* numeric keypad 6 */
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goal_view_offset = M_PI * 1.50;
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goal_view_offset = FG_PI * 1.50;
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return;
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return;
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case 55: /* numeric keypad 7 */
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case 55: /* numeric keypad 7 */
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goal_view_offset = M_PI * 0.25;
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goal_view_offset = FG_PI * 0.25;
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return;
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return;
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case 56: /* numeric keypad 8 */
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case 56: /* numeric keypad 8 */
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goal_view_offset = 0.00;
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goal_view_offset = 0.00;
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return;
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return;
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case 57: /* numeric keypad 9 */
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case 57: /* numeric keypad 9 */
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goal_view_offset = M_PI * 1.75;
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goal_view_offset = FG_PI * 1.75;
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return;
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return;
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}
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}
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} else {
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} else {
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@ -147,28 +143,28 @@ void GLUTspecialkey(int k, int x, int y) {
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printf(" SHIFTED\n");
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printf(" SHIFTED\n");
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switch (k) {
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switch (k) {
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case GLUT_KEY_END: /* numeric keypad 1 */
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case GLUT_KEY_END: /* numeric keypad 1 */
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goal_view_offset = M_PI * 0.75;
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goal_view_offset = FG_PI * 0.75;
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return;
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return;
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case GLUT_KEY_DOWN: /* numeric keypad 2 */
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case GLUT_KEY_DOWN: /* numeric keypad 2 */
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goal_view_offset = M_PI;
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goal_view_offset = FG_PI;
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return;
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return;
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case GLUT_KEY_PAGE_DOWN: /* numeric keypad 3 */
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case GLUT_KEY_PAGE_DOWN: /* numeric keypad 3 */
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goal_view_offset = M_PI * 1.25;
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goal_view_offset = FG_PI * 1.25;
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return;
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return;
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case GLUT_KEY_LEFT: /* numeric keypad 4 */
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case GLUT_KEY_LEFT: /* numeric keypad 4 */
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goal_view_offset = M_PI * 0.50;
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goal_view_offset = FG_PI * 0.50;
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return;
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return;
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case GLUT_KEY_RIGHT: /* numeric keypad 6 */
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case GLUT_KEY_RIGHT: /* numeric keypad 6 */
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goal_view_offset = M_PI * 1.50;
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goal_view_offset = FG_PI * 1.50;
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return;
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return;
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case GLUT_KEY_HOME: /* numeric keypad 7 */
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case GLUT_KEY_HOME: /* numeric keypad 7 */
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goal_view_offset = M_PI * 0.25;
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goal_view_offset = FG_PI * 0.25;
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return;
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return;
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case GLUT_KEY_UP: /* numeric keypad 8 */
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case GLUT_KEY_UP: /* numeric keypad 8 */
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goal_view_offset = 0.00;
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goal_view_offset = 0.00;
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return;
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return;
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case GLUT_KEY_PAGE_UP: /* numeric keypad 9 */
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case GLUT_KEY_PAGE_UP: /* numeric keypad 9 */
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goal_view_offset = M_PI * 1.75;
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goal_view_offset = FG_PI * 1.75;
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return;
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return;
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}
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}
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} else {
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} else {
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@ -215,9 +211,13 @@ void GLUTspecialkey(int k, int x, int y) {
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/* $Log$
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/* $Log$
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/* Revision 1.16 1997/07/18 23:41:24 curt
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/* Revision 1.17 1997/07/19 22:34:02 curt
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/* Tweaks for building with Cygnus Win32 compiler.
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/* Moved PI definitions to ../constants.h
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/* Moved random() stuff to ../Utils/ and renamed fg_random()
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/*
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/*
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* Revision 1.16 1997/07/18 23:41:24 curt
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* Tweaks for building with Cygnus Win32 compiler.
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*
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* Revision 1.15 1997/07/16 20:04:47 curt
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* Revision 1.15 1997/07/16 20:04:47 curt
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* Minor tweaks to aid Win32 port.
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* Minor tweaks to aid Win32 port.
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*
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*
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**************************************************************************/
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**************************************************************************/
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#include <math.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef WIN32
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#ifdef WIN32
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# include <windows.h>
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# include <windows.h>
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#include "../Math/mat3.h"
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#include "../Math/mat3.h"
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#include "../Math/polar.h"
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#include "../Math/polar.h"
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#include "../Timer/fg_timer.h"
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#include "../Timer/fg_timer.h"
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#include "../Utils/fg_random.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 /* pi */
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#endif
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#ifndef PI2
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#define PI2 (M_PI + M_PI)
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#endif
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#ifndef M_PI_2
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#define M_PI_2 1.57079632679489661923 /* pi/2 */
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#endif
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/* This is a record containing all the info for the aircraft currently
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/* This is a record containing all the info for the aircraft currently
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being operated */
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being operated */
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struct aircraft_params current_aircraft;
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struct aircraft_params current_aircraft;
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MAT3_SET_VEC(vec, 0.0, 0.0, -1.0);
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MAT3_SET_VEC(vec, 0.0, 0.0, -1.0);
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/* MAT3mult_vec(vec, vec, R); */
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/* MAT3mult_vec(vec, vec, R); */
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/* MAT3rotate(TMP, vec, M_PI + M_PI_2 + FG_Psi + view_offset); */
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/* MAT3rotate(TMP, vec, FG_PI + FG_PI_2 + FG_Psi + view_offset); */
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MAT3rotate(TMP, vec, FG_Psi - M_PI_2);
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MAT3rotate(TMP, vec, FG_Psi - FG_PI_2);
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/* printf("Yaw matrix\n");
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/* printf("Yaw matrix\n");
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MAT3print(TMP, stdout); */
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MAT3print(TMP, stdout); */
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MAT3mult(R, R, TMP);
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MAT3mult(R, R, TMP);
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} else {
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} else {
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/* move view_offset towards goal_view_offset */
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/* move view_offset towards goal_view_offset */
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if ( goal_view_offset > view_offset ) {
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if ( goal_view_offset > view_offset ) {
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if ( goal_view_offset - view_offset < M_PI ) {
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if ( goal_view_offset - view_offset < FG_PI ) {
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view_offset += 0.01;
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view_offset += 0.01;
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} else {
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} else {
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view_offset -= 0.01;
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view_offset -= 0.01;
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}
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}
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} else {
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} else {
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if ( view_offset - goal_view_offset < M_PI ) {
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if ( view_offset - goal_view_offset < FG_PI ) {
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view_offset -= 0.01;
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view_offset -= 0.01;
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} else {
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} else {
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view_offset += 0.01;
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view_offset += 0.01;
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}
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}
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}
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}
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if ( view_offset > PI2 ) {
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if ( view_offset > FG_2PI ) {
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view_offset -= PI2;
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view_offset -= FG_2PI;
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} else if ( view_offset < 0 ) {
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} else if ( view_offset < 0 ) {
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view_offset += PI2;
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view_offset += FG_2PI;
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}
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}
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}
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}
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}
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}
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FG_Altitude * FEET_TO_METER);
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FG_Altitude * FEET_TO_METER);
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}
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}
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FG_U_gust = fg_random() * 1.0 - 0.5;
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#ifndef USE_RAND
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FG_V_gust = fg_random() * 1.0 - 0.5;
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# ifdef sgi
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FG_W_gust = fg_random() * 1.0 - 0.5;
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# undef RAND_MAX
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# define RAND_MAX 2147483647
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# endif
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#endif
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#ifdef USE_RAND
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FG_U_gust = rand() * 3.0 / RAND_MAX - 1.0;
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FG_V_gust = rand() * 3.0 / RAND_MAX - 1.0;
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FG_W_gust = rand() * 3.0 / RAND_MAX - 1.0;
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#else
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FG_U_gust = random() * 3.0 / RAND_MAX - 1.0;
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FG_V_gust = random() * 3.0 / RAND_MAX - 1.0;
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FG_W_gust = random() * 3.0 / RAND_MAX - 1.0;
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#endif
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}
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}
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f = ¤t_aircraft.flight;
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f = ¤t_aircraft.flight;
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/* printf("Flight Gear: prototype code to test OpenGL, LaRCsim, and VRML\n\n");*/
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/* might as well do this first thing ... seed the random number generater */
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fg_srandom();
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printf("Flight Gear: prototype code to test OpenGL, LaRCsim, and VRML\n\n");
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/**********************************************************************
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/**********************************************************************
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/* $Log$
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/* $Log$
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/* Revision 1.36 1997/07/18 23:41:25 curt
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/* Revision 1.37 1997/07/19 22:34:02 curt
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/* Tweaks for building with Cygnus Win32 compiler.
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/* Moved PI definitions to ../constants.h
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/* Moved random() stuff to ../Utils/ and renamed fg_random()
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/*
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/*
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* Revision 1.36 1997/07/18 23:41:25 curt
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* Tweaks for building with Cygnus Win32 compiler.
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*
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* Revision 1.35 1997/07/18 14:28:34 curt
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* Revision 1.35 1997/07/18 14:28:34 curt
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* Hacked in some support for wind/turbulence.
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* Hacked in some support for wind/turbulence.
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*
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*
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@ -32,7 +32,7 @@ AFILES = ../Aircraft/libAircraft.a ../Controls/libControls.a \
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../Flight/libFlight.a ../Flight/LaRCsim/libLaRCsim.a \
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../Flight/libFlight.a ../Flight/LaRCsim/libLaRCsim.a \
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../Flight/Slew/libSlew.a ../Math/libMath.a \
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../Flight/Slew/libSlew.a ../Math/libMath.a \
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../Scenery/libScenery.a \
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../Scenery/libScenery.a \
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../Timer/libTimer.a
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../Timer/libTimer.a ../Utils/libUtils.a
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include ../make.inc
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include ../make.inc
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@ -76,6 +76,10 @@ mesh2GL.o:
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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# $Log$
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# $Log$
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# Revision 1.23 1997/07/19 22:34:03 curt
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# Moved PI definitions to ../constants.h
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# Moved random() stuff to ../Utils/ and renamed fg_random()
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#
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# Revision 1.22 1997/07/18 23:41:25 curt
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# Revision 1.22 1997/07/18 23:41:25 curt
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# Tweaks for building with Cygnus Win32 compiler.
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# Tweaks for building with Cygnus Win32 compiler.
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#
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#
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@ -10,7 +10,7 @@ GLUTkey.o: GLUTkey.c GLUTkey.h ../Aircraft/aircraft.h \
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../Aircraft/../Flight/LaRCsim/ls_interface.h \
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../Aircraft/../Flight/LaRCsim/ls_interface.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/../limits.h
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../Aircraft/../Controls/../limits.h ../constants.h
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GLmain.o: GLmain.c ../constants.h ../Aircraft/aircraft.h \
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GLmain.o: GLmain.c ../constants.h ../Aircraft/aircraft.h \
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../Aircraft/../Flight/flight.h ../Aircraft/../Flight/Slew/slew.h \
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../Aircraft/../Flight/flight.h ../Aircraft/../Flight/Slew/slew.h \
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../Aircraft/../Flight/LaRCsim/ls_interface.h \
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../Aircraft/../Flight/LaRCsim/ls_interface.h \
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@ -18,7 +18,7 @@ GLmain.o: GLmain.c ../constants.h ../Aircraft/aircraft.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/../limits.h ../Scenery/mesh.h \
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../Aircraft/../Controls/../limits.h ../Scenery/mesh.h \
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../Scenery/scenery.h ../Math/mat3.h ../Math/polar.h \
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../Scenery/scenery.h ../Math/mat3.h ../Math/polar.h \
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../Math/../types.h ../Timer/fg_timer.h
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../Math/../types.h ../Timer/fg_timer.h ../Utils/fg_random.h
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mesh2GL.o: mesh2GL.c ../constants.h ../Scenery/mesh.h \
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mesh2GL.o: mesh2GL.c ../constants.h ../Scenery/mesh.h \
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../Scenery/scenery.h ../Math/mat3.h ../Math/polar.h \
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../Scenery/scenery.h ../Math/mat3.h ../Math/polar.h \
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../Math/../types.h
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../Math/../types.h ../Utils/fg_random.h
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@ -30,22 +30,12 @@
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#include <GL/glut.h>
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#include <GL/glut.h>
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#include <stdlib.h> /* for random(), srandom() */
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#include <time.h> /* for time() to seed srandom() */
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#include "../constants.h"
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#include "../constants.h"
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#include "../Scenery/mesh.h"
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#include "../Scenery/mesh.h"
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#include "../Scenery/scenery.h"
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#include "../Scenery/scenery.h"
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#include "../Math/mat3.h"
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#include "../Math/mat3.h"
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#include "../Math/polar.h"
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#include "../Math/polar.h"
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#include "../Utils/fg_random.h"
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#ifndef USE_RAND
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# ifdef sgi
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# undef RAND_MAX
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# define RAND_MAX 2147483647
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# endif
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#endif
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/* The following routine is a real hack used for testing puposes only
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/* The following routine is a real hack used for testing puposes only
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@ -95,7 +85,6 @@ GLint mesh2GL(struct mesh *m) {
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/* static GLfloat color[4] = { 0.5, 0.4, 0.25, 1.0 }; */ /* dark desert */
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/* static GLfloat color[4] = { 0.5, 0.4, 0.25, 1.0 }; */ /* dark desert */
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static GLfloat color[4] = { 0.5, 0.5, 0.25, 1.0 };
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static GLfloat color[4] = { 0.5, 0.5, 0.25, 1.0 };
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double randx, randy;
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double randx, randy;
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int t;
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float x1, y1, x2, y2, z11, z12, z21, z22;
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float x1, y1, x2, y2, z11, z12, z21, z22;
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struct fgCartesianPoint p11, p12, p21, p22;
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struct fgCartesianPoint p11, p12, p21, p22;
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||||||
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@ -196,22 +185,9 @@ GLint mesh2GL(struct mesh *m) {
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
|
||||||
#ifdef USE_RAND
|
|
||||||
srand(time(&t));
|
|
||||||
#else
|
|
||||||
srandom(time(&t));
|
|
||||||
#endif
|
|
||||||
*/
|
|
||||||
|
|
||||||
for ( i = 0; i < 200; i++ ) {
|
for ( i = 0; i < 200; i++ ) {
|
||||||
#ifdef USE_RAND
|
randx = fg_random() * 3600.0;
|
||||||
randx = rand() * 3600.0 / RAND_MAX;
|
randy = fg_random() * 3600.0;
|
||||||
randy = rand() * 3600.0 / RAND_MAX;
|
|
||||||
#else
|
|
||||||
randx = random() * 3600.0 / RAND_MAX;
|
|
||||||
randy = random() * 3600.0 / RAND_MAX;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
mesh_make_test_object(m->originx + randx, m->originy + randy);
|
mesh_make_test_object(m->originx + randx, m->originy + randy);
|
||||||
}
|
}
|
||||||
|
@ -224,9 +200,13 @@ GLint mesh2GL(struct mesh *m) {
|
||||||
|
|
||||||
|
|
||||||
/* $Log$
|
/* $Log$
|
||||||
/* Revision 1.36 1997/07/18 23:41:25 curt
|
/* Revision 1.37 1997/07/19 22:34:03 curt
|
||||||
/* Tweaks for building with Cygnus Win32 compiler.
|
/* Moved PI definitions to ../constants.h
|
||||||
|
/* Moved random() stuff to ../Utils/ and renamed fg_random()
|
||||||
/*
|
/*
|
||||||
|
* Revision 1.36 1997/07/18 23:41:25 curt
|
||||||
|
* Tweaks for building with Cygnus Win32 compiler.
|
||||||
|
*
|
||||||
* Revision 1.35 1997/07/18 14:28:35 curt
|
* Revision 1.35 1997/07/18 14:28:35 curt
|
||||||
* Hacked in some support for wind/turbulence.
|
* Hacked in some support for wind/turbulence.
|
||||||
*
|
*
|
||||||
|
|
Loading…
Reference in a new issue