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Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups

This commit is contained in:
ehofman 2003-09-24 17:20:55 +00:00
parent e35e54b8c9
commit 980012e168
88 changed files with 279 additions and 1354 deletions

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@ -19,10 +19,10 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include <Main/fgfs.hxx>
#include <simgear/misc/sg_path.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <simgear/misc/sg_path.hxx>
#include <list>

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@ -22,7 +22,8 @@
#ifndef _FG_AIMGR_HXX
#define _FG_AIMGR_HXX
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <Main/fg_props.hxx>
#include <list>
@ -33,7 +34,7 @@
SG_USING_STD(list);
class FGAIMgr : public FGSubsystem
class FGAIMgr : public SGSubsystem
{
private:

View file

@ -24,7 +24,6 @@
#include <simgear/sound/soundmgr.hxx>
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
#include "ATC.hxx"

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@ -18,10 +18,10 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include <simgear/structure/commands.hxx>
#include <Main/globals.hxx>
#include <Main/fgfs.hxx>
#include <GUI/gui.h>
#include <simgear/misc/commands.hxx>
#include "ATCDialog.hxx"
#include "ATC.hxx"

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@ -27,7 +27,7 @@
# include <config.h>
#endif
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <vector>
#include <string>
@ -49,7 +49,7 @@ struct atcMessage {
typedef vector<atcMessage> atcMessageList;
typedef atcMessageList::iterator atcMessageListIterator;
class FGATCDisplay : public FGSubsystem
class FGATCDisplay : public SGSubsystem
{
private:

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@ -18,8 +18,6 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//#include <Time/event.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/debug/logstream.hxx>
#include <Airports/simple.hxx>
@ -36,6 +34,7 @@ static void fgATCSearch( void ) {
globals->get_ATC_mgr()->Search();
}
*/ //This wouldn't compile - including Time/event.hxx breaks it :-(
// Is this still true?? -EMH-
AirportATC::AirportATC() :
lon(0.0),
@ -90,9 +89,12 @@ void FGATCMgr::init() {
atc_list_itr = atc_list.begin();
// Search for connected ATC stations once per 0.8 seconds or so
// global_events.Register( "fgATCSearch()", fgATCSearch,
// fgEVENT::FG_EVENT_READY, 800);
// globals->get_event_mgr()->add( "fgATCSearch()", fgATCSearch,
// FGEvent::FG_EVENT_READY, 800);
//
// For some reason the above doesn't compile - including Time/event.hxx stops compilation.
// Is this still true after the reorganization of the event managar??
// -EMH-
// Initialise the frequency search map
current_commlist = new FGCommList;

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@ -22,7 +22,8 @@
#ifndef _FG_ATCMGR_HXX
#define _FG_ATCMGR_HXX
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <Main/fg_props.hxx>
#include <GUI/gui.h>
@ -72,7 +73,7 @@ struct AirportATC {
bool set_by_comm[2]; // true when the relevant comm_freq has activated this station
};
class FGATCMgr : public FGSubsystem
class FGATCMgr : public SGSubsystem
{
private:

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@ -30,8 +30,8 @@
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/commands.hxx>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/structure/exception.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
@ -41,7 +41,6 @@
#include <Cockpit/panel_io.hxx>
#include <Model/acmodel.hxx>
#include <Autopilot/newauto.hxx>
#include <Main/fgfs.hxx>
#include "aircraft.hxx"

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@ -28,13 +28,13 @@
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/route/waypoint.hxx>
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
// Structures
class FGAutopilot : public FGSubsystem
class FGAutopilot : public SGSubsystem
{
public:
@ -165,7 +165,7 @@ public:
////////////////////////////////////////////////////////////////////
// Implementation of FGSubsystem.
// Implementation of SGSubsystem.
////////////////////////////////////////////////////////////////////
void init ();

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@ -34,7 +34,6 @@
#include <Navaids/ilslist.hxx>
#include <Navaids/mkrbeacons.hxx>
#include <Navaids/navlist.hxx>
#include <Time/FGEventMgr.hxx>
#include "dme.hxx"

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@ -25,11 +25,10 @@
#define _FG_DME_HXX
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
// #include <simgear/math/interpolater.hxx>
#include <simgear/timing/timestamp.hxx>
@ -42,7 +41,7 @@
// #include "kt_70.hxx" // Transponder
// #include "navcom.hxx"
class FGDME : public FGSubsystem
class FGDME : public SGSubsystem
{
SGPropertyNode *lon_node;
SGPropertyNode *lat_node;

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@ -21,7 +21,7 @@
// $Id$
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include STL_STRING
#include STL_FSTREAM

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@ -32,7 +32,6 @@
#include <Aircraft/aircraft.hxx>
#include <Navaids/navlist.hxx>
#include <Time/FGEventMgr.hxx>
#include "kr_87.hxx"

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@ -25,18 +25,17 @@
#define _FG_KR_87_HXX
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/timing/timestamp.hxx>
#include <Navaids/navlist.hxx>
#include <Sound/morse.hxx>
class FGKR_87 : public FGSubsystem
class FGKR_87 : public SGSubsystem
{
FGMorse morse;

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@ -25,11 +25,10 @@
#define _FG_KT_70_HXX
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/timing/timestamp.hxx>
@ -38,7 +37,7 @@
#include <Sound/morse.hxx>
class FGKT_70 : public FGSubsystem
class FGKT_70 : public SGSubsystem
{
SGPropertyNode *lon_node;
SGPropertyNode *lat_node;

View file

@ -32,7 +32,6 @@
#include <Aircraft/aircraft.hxx>
#include <Navaids/mkrbeacons.hxx>
#include <Time/FGEventMgr.hxx>
#include "marker_beacon.hxx"

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@ -25,11 +25,10 @@
#define _FG_MARKER_BEACON_HXX
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/timing/timestamp.hxx>
@ -37,7 +36,7 @@
#include <Sound/morse.hxx>
class FGMarkerBeacon : public FGSubsystem
class FGMarkerBeacon : public SGSubsystem
{
FGBeacon beacon;
FGMorse morse;

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@ -34,7 +34,6 @@
#include <Aircraft/aircraft.hxx>
#include <Navaids/ilslist.hxx>
#include <Navaids/navlist.hxx>
#include <Time/FGEventMgr.hxx>
#include "navcom.hxx"

View file

@ -25,11 +25,10 @@
#define _FG_NAVCOM_HXX
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/timing/timestamp.hxx>
@ -37,7 +36,7 @@
#include <Navaids/navlist.hxx>
#include <Sound/morse.hxx>
class FGNavCom : public FGSubsystem
class FGNavCom : public SGSubsystem
{
FGMorse morse;

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@ -30,26 +30,24 @@
# include <config.h>
#endif
#include <simgear/compiler.h>
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <plib/ssg.h>
#include <plib/fnt.h>
#include <simgear/math/interpolater.hxx>
#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/timing/timestamp.hxx>
#include <cmath>
#include <vector>
#include <map>
#include <plib/fnt.h>
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
#include <Input/input.hxx>
SG_USING_STD(vector);
@ -130,7 +128,7 @@ private:
* redraw themselves when necessary, and will pass mouse clicks on to
* the appropriate instruments for processing.
*/
class FGPanel : public FGSubsystem
class FGPanel : public SGSubsystem
{
public:

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@ -29,8 +29,7 @@
#include <string.h> // for strcmp()
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>

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@ -34,7 +34,6 @@
#include <Navaids/ilslist.hxx>
#include <Navaids/mkrbeacons.hxx>
#include <Navaids/navlist.hxx>
#include <Time/FGEventMgr.hxx>
#include "radiostack.hxx"
@ -78,9 +77,8 @@ FGRadioStack::init ()
update(0); // FIXME: use dt
// Search radio database once per second
global_events.Register( "fgRadioSearch()",
current_radiostack, &FGRadioStack::search,
1000 );
globals->get_event_mgr()->add( "fgRadioSearch()", current_radiostack,
&FGRadioStack::search, 1000 );
}

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@ -25,11 +25,10 @@
#define _FG_RADIOSTACK_HXX
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/timing/timestamp.hxx>
@ -45,7 +44,7 @@
#include "navcom.hxx"
class FGRadioStack : public FGSubsystem
class FGRadioStack : public SGSubsystem
{
FGDME dme;
FGKR_87 adf; // King KR 87 Digital ADF model

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@ -25,8 +25,8 @@
#define _CONTROLS_HXX
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <Main/fgfs.hxx>
#include <Main/globals.hxx>
#ifndef __cplusplus
@ -36,7 +36,7 @@
// Define a structure containing the control parameters
class FGControls : public FGSubsystem
class FGControls : public SGSubsystem
{
public:
@ -240,7 +240,7 @@ public:
FGControls();
~FGControls();
// Implementation of FGSubsystem.
// Implementation of SGSubsystem.
void init ();
void bind ();
void unbind ();

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@ -26,8 +26,6 @@
#include <simgear/compiler.h>
#include <Main/fgfs.hxx>
#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
#else

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@ -24,6 +24,7 @@
#define _ENVIRONMENT_CTRL_HXX
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
@ -37,8 +38,6 @@ SG_USING_STD(vector);
class SGPropertyNode;
#include <Main/fgfs.hxx>
#include "environment.hxx"
@ -46,7 +45,7 @@ class SGPropertyNode;
/**
* Interface to control environment information for a specific location.
*/
class FGEnvironmentCtrl : public FGSubsystem
class FGEnvironmentCtrl : public SGSubsystem
{
public:

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@ -50,7 +50,7 @@ void
FGEnvironmentMgr::init ()
{
SG_LOG( SG_GENERAL, SG_INFO, "Initializing environment subsystem");
FGSubsystemGroup::init();
SGSubsystemGroup::init();
_update_fdm();
}
@ -58,7 +58,7 @@ void
FGEnvironmentMgr::reinit ()
{
SG_LOG( SG_GENERAL, SG_INFO, "Reinitializing environment subsystem");
FGSubsystemGroup::reinit();
SGSubsystemGroup::reinit();
_update_fdm();
}
@ -176,7 +176,7 @@ FGEnvironmentMgr::unbind ()
void
FGEnvironmentMgr::update (double dt)
{
FGSubsystemGroup::update(dt);
SGSubsystemGroup::update(dt);
// FIXME: the FDMs should update themselves
current_aircraft.fdm_state

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@ -24,8 +24,7 @@
#define _ENVIRONMENT_MGR_HXX
#include <simgear/compiler.h>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
@ -40,7 +39,7 @@ class FGEnvironmentCtrl;
/**
* Manage environment information.
*/
class FGEnvironmentMgr : public FGSubsystemGroup
class FGEnvironmentMgr : public SGSubsystemGroup
{
public:

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@ -81,16 +81,15 @@
*/
#include <simgear/compiler.h>
#include <math.h>
#include <list>
#include <vector>
#include <string>
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
SG_USING_STD(list);
SG_USING_STD(vector);
@ -102,7 +101,7 @@ class FGAircraftModel;
typedef double FG_VECTOR_3[3];
// This is based heavily on LaRCsim/ls_generic.h
class FGInterface : public FGSubsystem {
class FGInterface : public SGSubsystem {
private:

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@ -34,7 +34,7 @@
# include <windows.h>
#endif
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>

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@ -37,7 +37,7 @@
#include <plib/pu.h> // plib include
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#define TR_HIRES_SNAP 1

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@ -6,7 +6,8 @@
#include <plib/ul.h>
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <Main/fg_props.hxx>
#include "menubar.hxx"

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@ -11,6 +11,7 @@
#include <simgear/compiler.h> // for SG_USING_STD
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <vector>
SG_USING_STD(vector);
@ -18,7 +19,6 @@ SG_USING_STD(vector);
#include <map>
SG_USING_STD(map);
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
class FGMenuBar;
@ -35,7 +35,7 @@ class FGBinding;
* for XML-configured dialog boxes found in $FG_ROOT/gui/dialogs/. It
* can show or hide the menubar, and can display any dialog by name.
*/
class NewGUI : public FGSubsystem
class NewGUI : public SGSubsystem
{
public:

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@ -31,7 +31,7 @@
# include <windows.h>
#endif
#include <simgear/misc/commands.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
#include <Main/fg_props.hxx>

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@ -3,7 +3,6 @@ EXTRA_DIST = \
config.h.in \
config.h-msvc6 \
cmdargs.h \
fg_callback.hxx \
fg_typedefs.h \
fg_stl_config.h \
general.hxx

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@ -32,11 +32,11 @@
#include <simgear/compiler.h>
#include <simgear/misc/commands.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
@ -166,7 +166,7 @@ private:
* keyboard, joystick, mouse, or even panel switches -- in a consistent
* way, and to allow users to rebind any of the actions at runtime.</p>
*/
class FGInput : public FGSubsystem
class FGInput : public SGSubsystem
{
public:
@ -192,7 +192,7 @@ public:
virtual ~FGInput();
//
// Implementation of FGSubsystem.
// Implementation of SGSubsystem.
//
virtual void init ();
virtual void update (double dt);

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@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -30,7 +29,7 @@
*
* /instrumentation/airspeed-indicator/indicated-speed-kt
*/
class AirspeedIndicator : public FGSubsystem
class AirspeedIndicator : public SGSubsystem
{
public:

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@ -12,7 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
class SGInterpTable;
@ -31,7 +31,7 @@ class SGInterpTable;
*
* /instrumentation/altimeter/indicated-altitude-ft
*/
class Altimeter : public FGSubsystem
class Altimeter : public SGSubsystem
{
public:

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@ -10,8 +10,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -28,7 +27,7 @@
*
* /instrumentation/airspeed-indicator/indicated-speed-kt
*/
class Annunciator : public FGSubsystem
class Annunciator : public SGSubsystem
{
// timers

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@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include "gyro.hxx"
@ -39,7 +38,7 @@
* /instrumentation/attitude-indicator/indicated-roll-deg
* /instrumentation/attitude-indicator/tumble-norm
*/
class AttitudeIndicator : public FGSubsystem
class AttitudeIndicator : public SGSubsystem
{
public:

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@ -14,8 +14,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -31,7 +30,7 @@
* /instrumentation/clock/indicated-sec
* /instrumentation/clock/indicated-string
*/
class Clock : public FGSubsystem
class Clock : public SGSubsystem
{
public:

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@ -13,8 +13,7 @@
#include <simgear/math/point3d.hxx>
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -37,7 +36,7 @@
* /instrumentation/dme/indicated-ground-speed-kt
* /instrumentation/dme/indicated-time-kt
*/
class DME : public FGSubsystem
class DME : public SGSubsystem
{
public:

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@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -37,7 +36,7 @@
* /instrumentation/gps/indicated-track-magnetic-deg
* /instrumentation/gps/indicated-ground-speed-kt
*/
class GPS : public FGSubsystem
class GPS : public SGSubsystem
{
public:

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@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include "gyro.hxx"
@ -35,7 +34,7 @@
*
* /instrumentation/heading-indicator/indicated-heading-deg
*/
class HeadingIndicator : public FGSubsystem
class HeadingIndicator : public SGSubsystem
{
public:

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@ -16,8 +16,7 @@
#endif
#include <simgear/compiler.h>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -26,7 +25,7 @@
* In the initial draft, the instruments present are hard-coded, but they
* will soon be configurable for individual aircraft.
*/
class FGInstrumentMgr : public FGSubsystemGroup
class FGInstrumentMgr : public SGSubsystemGroup
{
public:

View file

@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -34,7 +33,7 @@
*
* /instrumentation/magnetic-compass/indicated-heading-deg
*/
class MagCompass : public FGSubsystem
class MagCompass : public SGSubsystem
{
public:

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@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include "gyro.hxx"
@ -31,7 +30,7 @@
*
* /instrumentation/slip-skid-ball/indicated-slip-skid
*/
class SlipSkidBall : public FGSubsystem
class SlipSkidBall : public SGSubsystem
{
public:

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@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include "gyro.hxx"
@ -36,7 +35,7 @@
*
* /instrumentation/turn-indicator/indicated-turn-rate
*/
class TurnIndicator : public FGSubsystem
class TurnIndicator : public SGSubsystem
{
public:

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@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -28,7 +27,7 @@
*
* /instrumentation/vertical-speed-indicator/indicated-speed-fpm
*/
class VerticalSpeedIndicator : public FGSubsystem
class VerticalSpeedIndicator : public SGSubsystem
{
public:

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@ -54,7 +54,6 @@ libMain_a_SOURCES = \
fg_init.cxx fg_init.hxx \
fg_io.cxx fg_io.hxx \
fg_props.cxx fg_props.hxx \
fgfs.cxx fgfs.hxx \
globals.cxx globals.hxx \
logger.cxx logger.hxx \
options.cxx options.hxx \
@ -102,7 +101,7 @@ fgfs_LDADD = \
$(CLOUD3D_LIBS) \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
-lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \
-lsgmagvar -lsgmisc -lsgxml -lsgsound -lsgserial \
-lsgmagvar -lsgmisc -lsgxml -lsgsound -lsgserial -lsgstructure \
$(THREAD_LIBS) \
-lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul \
$(network_LIBS) \

View file

@ -33,7 +33,7 @@
#include <stdlib.h>
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
#include STL_IOSTREAM

View file

@ -3,7 +3,6 @@
#include <string.h> // strcmp()
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
#include STL_STRING
#include STL_FSTREAM
@ -11,7 +10,8 @@
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/misc/commands.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
#include <Cockpit/panel.hxx>
@ -202,7 +202,7 @@ do_reinit (const SGPropertyNode * arg)
} else {
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
FGSubsystem * subsystem = globals->get_subsystem(name);
SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG( SG_GENERAL, SG_ALERT,
@ -213,6 +213,8 @@ do_reinit (const SGPropertyNode * arg)
}
}
globals->get_event_mgr()->reinit();
return result;
}
@ -229,7 +231,7 @@ do_suspend (const SGPropertyNode * arg)
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
FGSubsystem * subsystem = globals->get_subsystem(name);
SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
@ -253,7 +255,7 @@ do_resume (const SGPropertyNode * arg)
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
FGSubsystem * subsystem = globals->get_subsystem(name);
SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");

View file

@ -16,7 +16,7 @@
# include <windows.h>
#endif
#include <simgear/misc/commands.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
/**

View file

@ -47,12 +47,13 @@
#endif
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
#include STL_STRING
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
@ -106,7 +107,6 @@
#endif
#include <Sound/fg_fx.hxx>
#include <Systems/system_mgr.hxx>
#include <Time/FGEventMgr.hxx>
#include <Time/light.hxx>
#include <Time/moonpos.hxx>
#include <Time/sunpos.hxx>
@ -1410,6 +1410,18 @@ bool fgInitSubsystems() {
SG_LOG( SG_GENERAL, SG_INFO, "Initialize Subsystems");
SG_LOG( SG_GENERAL, SG_INFO, "========== ==========");
////////////////////////////////////////////////////////////////////
// Initialize the event manager subsystem.
////////////////////////////////////////////////////////////////////
globals->get_event_mgr()->bind();
globals->get_event_mgr()->init();
// Output event stats every 60 seconds
globals->get_event_mgr()->add( "SGEventMgr::print_stats()",
globals->get_event_mgr(),
&SGEventMgr::print_stats,
60000 );
////////////////////////////////////////////////////////////////////
// Initialize the material property subsystem.
@ -1422,17 +1434,6 @@ bool fgInitSubsystems() {
exit(-1);
}
////////////////////////////////////////////////////////////////////
// Initialize the event manager subsystem.
////////////////////////////////////////////////////////////////////
global_events.init();
// Output event stats every 60 seconds
global_events.Register( "FGEventMgr::print_stats()",
&global_events, &FGEventMgr::print_stats,
60000 );
////////////////////////////////////////////////////////////////////
// Initialize the scenery management subsystem.
@ -1449,10 +1450,10 @@ bool fgInitSubsystems() {
}
// cause refresh of viewer scenery timestamps every 15 seconds...
global_events.Register( "FGTileMgr::refresh_view_timestamps()",
globals->get_tile_mgr(),
&FGTileMgr::refresh_view_timestamps,
15000 );
globals->get_event_mgr()->add( "FGTileMgr::refresh_view_timestamps()",
globals->get_tile_mgr(),
&FGTileMgr::refresh_view_timestamps,
15000 );
SG_LOG( SG_GENERAL, SG_DEBUG,
"Current terrain elevation after tile mgr init " <<
@ -1477,12 +1478,6 @@ bool fgInitSubsystems() {
fgInitView();
////////////////////////////////////////////////////////////////////
// Initialize the lighting subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("lighting", new FGLight);
////////////////////////////////////////////////////////////////////
// Create and register the logger.
////////////////////////////////////////////////////////////////////
@ -1503,7 +1498,7 @@ bool fgInitSubsystems() {
// Create and register the XML GUI.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("gui", new NewGUI, FGSubsystemMgr::INIT);
globals->add_subsystem("gui", new NewGUI, SGSubsystemMgr::INIT);
////////////////////////////////////////////////////////////////////
@ -1511,8 +1506,8 @@ bool fgInitSubsystems() {
////////////////////////////////////////////////////////////////////
// update the current timezone each 30 minutes
global_events.Register( "fgUpdateLocalTime()", &fgUpdateLocalTime,
30*60*1000 );
globals->get_event_mgr()->add( "fgUpdateLocalTime()",
&fgUpdateLocalTime, 30*60*1000 );
////////////////////////////////////////////////////////////////////
@ -1558,12 +1553,20 @@ bool fgInitSubsystems() {
WeatherDatabase = FGLocalWeatherDatabase::theFGLocalWeatherDatabase;
// register the periodic update of the weather
global_events.Register( "weather update", &fgUpdateWeatherDatabase,
30000);
globals->get_event_mgr()->add( "weather update",
&fgUpdateWeatherDatabase, 30000);
#else
globals->add_subsystem("environment", new FGEnvironmentMgr);
#endif
////////////////////////////////////////////////////////////////////
// Initialize the lighting subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("lighting", new FGLight);
#ifdef FG_USE_CLOUDS_3D
////////////////////////////////////////////////////////////////////
// Initialize the 3D cloud subsystem.
@ -1740,7 +1743,6 @@ bool fgInitSubsystems() {
globals->get_subsystem_mgr()->bind();
globals->get_subsystem_mgr()->init();
#ifdef FG_MPLAYER_AS
////////////////////////////////////////////////////////////////////
// Initialize multiplayer subsystem

View file

@ -26,17 +26,17 @@
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <vector>
#include STL_STRING
#include "fgfs.hxx"
SG_USING_STD(vector);
SG_USING_STD(string);
class FGProtocol;
class FGIO : public FGSubsystem
class FGIO : public SGSubsystem
{
public:
FGIO();

View file

@ -24,7 +24,7 @@
# include <simgear/compiler.h>
#endif
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/magvar/magvar.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/misc/sg_path.hxx>
@ -46,7 +46,6 @@
#include <GUI/gui.h>
#include "globals.hxx"
#include "fgfs.hxx"
#include "fg_props.hxx"
SG_USING_STD(istream);

View file

@ -1,337 +0,0 @@
#include "fgfs.hxx"
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/exception.hxx>
#include "globals.hxx"
#include "fg_props.hxx"
////////////////////////////////////////////////////////////////////////
// Implementation of FGSubsystem
////////////////////////////////////////////////////////////////////////
FGSubsystem::FGSubsystem ()
: _suspended(false)
{
}
FGSubsystem::~FGSubsystem ()
{
}
void
FGSubsystem::init ()
{
}
void
FGSubsystem::reinit ()
{
}
void
FGSubsystem::bind ()
{
}
void
FGSubsystem::unbind ()
{
}
void
FGSubsystem::suspend ()
{
_suspended = true;
}
void
FGSubsystem::suspend (bool suspended)
{
_suspended = suspended;
}
void
FGSubsystem::resume ()
{
_suspended = false;
}
bool
FGSubsystem::is_suspended () const
{
if (!_freeze_master_node.valid())
_freeze_master_node = fgGetNode("/sim/freeze/master", true);
return _suspended || _freeze_master_node->getBoolValue();
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGSubsystemGroup.
////////////////////////////////////////////////////////////////////////
FGSubsystemGroup::FGSubsystemGroup ()
{
}
FGSubsystemGroup::~FGSubsystemGroup ()
{
for (unsigned int i = 0; i < _members.size(); i++)
delete _members[i];
}
void
FGSubsystemGroup::init ()
{
for (unsigned int i = 0; i < _members.size(); i++)
_members[i]->subsystem->init();
}
void
FGSubsystemGroup::reinit ()
{
for (unsigned int i = 0; i < _members.size(); i++)
_members[i]->subsystem->reinit();
}
void
FGSubsystemGroup::bind ()
{
for (unsigned int i = 0; i < _members.size(); i++)
_members[i]->subsystem->bind();
}
void
FGSubsystemGroup::unbind ()
{
for (unsigned int i = 0; i < _members.size(); i++)
_members[i]->subsystem->unbind();
}
void
FGSubsystemGroup::update (double delta_time_sec)
{
for (unsigned int i = 0; i < _members.size(); i++)
_members[i]->update(delta_time_sec); // indirect call
}
void
FGSubsystemGroup::suspend ()
{
for (unsigned int i = 0; i < _members.size(); i++)
_members[i]->subsystem->suspend();
}
void
FGSubsystemGroup::resume ()
{
for (unsigned int i = 0; i < _members.size(); i++)
_members[i]->subsystem->resume();
}
bool
FGSubsystemGroup::is_suspended () const
{
return false;
}
void
FGSubsystemGroup::set_subsystem (const string &name, FGSubsystem * subsystem,
double min_step_sec)
{
Member * member = get_member(name, true);
if (member->subsystem != 0)
delete member->subsystem;
member->name = name;
member->subsystem = subsystem;
member->min_step_sec = min_step_sec;
}
FGSubsystem *
FGSubsystemGroup::get_subsystem (const string &name)
{
Member * member = get_member(name);
if (member != 0)
return member->subsystem;
else
return 0;
}
void
FGSubsystemGroup::remove_subsystem (const string &name)
{
for (unsigned int i = 0; i < _members.size(); i++) {
if (name == _members[i]->name) {
_members.erase(_members.begin() + i);
return;
}
}
}
bool
FGSubsystemGroup::has_subsystem (const string &name) const
{
return (((FGSubsystemGroup *)this)->get_member(name) != 0);
}
FGSubsystemGroup::Member *
FGSubsystemGroup::get_member (const string &name, bool create)
{
for (unsigned int i = 0; i < _members.size(); i++) {
if (_members[i]->name == name)
return _members[i];
}
if (create) {
Member * member = new Member;
_members.push_back(member);
return member;
} else {
return 0;
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGSubsystemGroup::Member
////////////////////////////////////////////////////////////////////////
FGSubsystemGroup::Member::Member ()
: name(""),
subsystem(0),
min_step_sec(0),
elapsed_sec(0)
{
}
FGSubsystemGroup::Member::Member (const Member &)
{
Member();
}
FGSubsystemGroup::Member::~Member ()
{
// FIXME: causes a crash
// delete subsystem;
}
void
FGSubsystemGroup::Member::update (double delta_time_sec)
{
elapsed_sec += delta_time_sec;
if (elapsed_sec >= min_step_sec) {
if (!subsystem->is_suspended()) {
subsystem->update(elapsed_sec);
elapsed_sec = 0;
}
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGSubsystemMgr.
////////////////////////////////////////////////////////////////////////
FGSubsystemMgr::FGSubsystemMgr ()
{
}
FGSubsystemMgr::~FGSubsystemMgr ()
{
}
void
FGSubsystemMgr::init ()
{
for (int i = 0; i < MAX_GROUPS; i++)
_groups[i].init();
}
void
FGSubsystemMgr::reinit ()
{
for (int i = 0; i < MAX_GROUPS; i++)
_groups[i].reinit();
}
void
FGSubsystemMgr::bind ()
{
for (int i = 0; i < MAX_GROUPS; i++)
_groups[i].bind();
}
void
FGSubsystemMgr::unbind ()
{
for (int i = 0; i < MAX_GROUPS; i++)
_groups[i].unbind();
}
void
FGSubsystemMgr::update (double delta_time_sec)
{
for (int i = 0; i < MAX_GROUPS; i++) {
_groups[i].update(delta_time_sec);
}
}
void
FGSubsystemMgr::suspend ()
{
for (int i = 0; i < MAX_GROUPS; i++)
_groups[i].suspend();
}
void
FGSubsystemMgr::resume ()
{
for (int i = 0; i < MAX_GROUPS; i++)
_groups[i].resume();
}
bool
FGSubsystemMgr::is_suspended () const
{
return false;
}
void
FGSubsystemMgr::add (const char * name, FGSubsystem * subsystem,
GroupType group, double min_time_sec)
{
SG_LOG(SG_GENERAL, SG_INFO, "Adding subsystem " << name);
get_group(group)->set_subsystem(name, subsystem, min_time_sec);
if (_subsystem_map.find(name) != _subsystem_map.end()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Adding duplicate subsystem " << name);
throw sg_exception("duplicate subsystem");
}
_subsystem_map[name] = subsystem;
}
FGSubsystemGroup *
FGSubsystemMgr::get_group (GroupType group)
{
return &(_groups[group]);
}
FGSubsystem *
FGSubsystemMgr::get_subsystem (const string &name)
{
map<string,FGSubsystem *>::iterator s =_subsystem_map.find(name);
if (s == _subsystem_map.end())
return 0;
else
return s->second;
}
// end of fgfs.cxx

View file

@ -1,355 +0,0 @@
// fgfs.hxx -- top level include file for FlightGear.
//
// Written by David Megginson, started 2000-12
//
// Copyright (C) 2000 David Megginson, david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef __FGFS_HXX
#define __FGFS_HXX 1
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
// #ifdef SG_MATH_EXCEPTION_CLASH
// # include <math.h>
// #endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
# include <float.h>
#endif
#include STL_STRING
SG_USING_STD(string);
#include <vector>
SG_USING_STD(vector);
#include <map>
SG_USING_STD(map);
#include <simgear/props/props.hxx>
/**
* Basic interface for all FlightGear subsystems.
*
* <p>This is an abstract interface that all FlightGear subsystems
* will eventually implement. It defines the basic operations for
* each subsystem: initialization, property binding and unbinding, and
* updating. Interfaces may define additional methods, but the
* preferred way of exchanging information with other subsystems is
* through the property tree.</p>
*
* <p>To publish information through a property, a subsystem should
* bind it to a variable or (if necessary) a getter/setter pair in the
* bind() method, and release the property in the unbind() method:</p>
*
* <pre>
* void MySubsystem::bind ()
* {
* fgTie("/controls/flight/elevator", &_elevator);
* fgSetArchivable("/controls/flight/elevator");
* }
*
* void MySubsystem::unbind ()
* {
* fgUntie("/controls/flight/elevator");
* }
* </pre>
*
* <p>To reference a property (possibly) from another subsystem, there
* are two alternatives. If the property will be referenced only
* infrequently (say, in the init() method), then the fgGet* methods
* declared in fg_props.hxx are the simplest:</p>
*
* <pre>
* void MySubsystem::init ()
* {
* _errorMargin = fgGetFloat("/display/error-margin-pct");
* }
* </pre>
*
* <p>On the other hand, if the property will be referenced frequently
* (say, in the update() method), then the hash-table lookup required
* by the fgGet* methods might be too expensive; instead, the
* subsystem should obtain a reference to the actual property node in
* its init() function and use that reference in the main loop:</p>
*
* <pre>
* void MySubsystem::init ()
* {
* _errorNode = fgGetNode("/display/error-margin-pct", true);
* }
*
* void MySubsystem::update (double delta_time_sec)
* {
* do_something(_errorNode.getFloatValue());
* }
* </pre>
*
* <p>The node returned will always be a pointer to SGPropertyNode,
* and the subsystem should <em>not</em> delete it in its destructor
* (the pointer belongs to the property tree, not the subsystem).</p>
*
* <p>The program may ask the subsystem to suspend or resume
* sim-time-dependent operations; by default, the suspend() and
* resume() methods set the protected variable <var>_suspended</var>,
* which the subsystem can reference in its update() method, but
* subsystems may also override the suspend() and resume() methods to
* take different actions.</p>
*/
class FGSubsystem
{
public:
/**
* Default constructor.
*/
FGSubsystem ();
/**
* Virtual destructor to ensure that subclass destructors are called.
*/
virtual ~FGSubsystem ();
/**
* Initialize the subsystem.
*
* <p>This method should set up the state of the subsystem, but
* should not bind any properties. Note that any dependencies on
* the state of other subsystems should be placed here rather than
* in the constructor, so that FlightGear can control the
* initialization order.</p>
*/
virtual void init ();
/**
* Reinitialize the subsystem.
*
* <p>This method should cause the subsystem to reinitialize itself,
* and (normally) to reload any configuration files.</p>
*/
virtual void reinit ();
/**
* Acquire the subsystem's property bindings.
*
* <p>This method should bind all properties that the subsystem
* publishes. It will be invoked after init, but before any
* invocations of update.</p>
*/
virtual void bind ();
/**
* Release the subsystem's property bindings.
*
* <p>This method should release all properties that the subsystem
* publishes. It will be invoked by FlightGear (not the destructor)
* just before the subsystem is removed.</p>
*/
virtual void unbind ();
/**
* Update the subsystem.
*
* <p>FlightGear invokes this method every time the subsystem should
* update its state.</p>
*
* @param delta_time_sec The delta time, in seconds, since the last
* update. On first update, delta time will be 0.
*/
virtual void update (double delta_time_sec) = 0;
/**
* Suspend operation of this subsystem.
*
* <p>This method instructs the subsystem to suspend
* sim-time-dependent operations until asked to resume. The update
* method will still be invoked so that the subsystem can take any
* non-time-dependent actions, such as updating the display.</p>
*
* <p>It is not an error for the suspend method to be invoked when
* the subsystem is already suspended; the invocation should simply
* be ignored.</p>
*/
virtual void suspend ();
/**
* Suspend or resum operation of this subsystem.
*
* @param suspended true if the subsystem should be suspended, false
* otherwise.
*/
virtual void suspend (bool suspended);
/**
* Resume operation of this subsystem.
*
* <p>This method instructs the subsystem to resume
* sim-time-depended operations. It is not an error for the resume
* method to be invoked when the subsystem is not suspended; the
* invocation should simply be ignored.</p>
*/
virtual void resume ();
/**
* Test whether this subsystem is suspended.
*
* @return true if the subsystem is suspended, false if it is not.
*/
virtual bool is_suspended () const;
protected:
mutable SGPropertyNode_ptr _freeze_master_node;
bool _suspended;
};
/**
* A group of FlightGear subsystems.
*/
class FGSubsystemGroup : public FGSubsystem
{
public:
FGSubsystemGroup ();
virtual ~FGSubsystemGroup ();
virtual void init ();
virtual void reinit ();
virtual void bind ();
virtual void unbind ();
virtual void update (double delta_time_sec);
virtual void suspend ();
virtual void resume ();
virtual bool is_suspended () const;
virtual void set_subsystem (const string &name,
FGSubsystem * subsystem,
double min_step_sec = 0);
virtual FGSubsystem * get_subsystem (const string &name);
virtual void remove_subsystem (const string &name);
virtual bool has_subsystem (const string &name) const;
private:
struct Member {
Member ();
Member (const Member &member);
virtual ~Member ();
virtual void update (double delta_time_sec);
string name;
FGSubsystem * subsystem;
double min_step_sec;
double elapsed_sec;
};
Member * get_member (const string &name, bool create = false);
vector<Member *> _members;
};
/**
* Manage subsystems for FlightGear.
*
* This top-level subsystem will eventually manage all of the
* subsystems in FlightGear: it broadcasts its life-cycle events
* (init, bind, etc.) to all of the subsystems it manages. Subsystems
* are grouped to guarantee order of initialization and execution --
* currently, the only two groups are INIT and GENERAL, but others
* will appear in the future.
*
* All subsystems are named as well as grouped, and subsystems can be
* looked up by name and cast to the appropriate subtype when another
* subsystem needs to invoke specialized methods.
*
* The subsystem manager owns the pointers to all the subsystems in
* it.
*/
class FGSubsystemMgr : public FGSubsystem
{
public:
/**
* Types of subsystem groups.
*/
enum GroupType {
INIT = 0,
GENERAL,
MAX_GROUPS
};
FGSubsystemMgr ();
virtual ~FGSubsystemMgr ();
virtual void init ();
virtual void reinit ();
virtual void bind ();
virtual void unbind ();
virtual void update (double delta_time_sec);
virtual void suspend ();
virtual void resume ();
virtual bool is_suspended () const;
virtual void add (const char * name,
FGSubsystem * subsystem,
GroupType group = GENERAL,
double min_time_sec = 0);
virtual FGSubsystemGroup * get_group (GroupType group);
virtual FGSubsystem * get_subsystem(const string &name);
private:
FGSubsystemGroup _groups[MAX_GROUPS];
map<string,FGSubsystem *> _subsystem_map;
};
#endif // __FGFS_HXX
// end of fgfs.hxx

View file

@ -21,7 +21,7 @@
// $Id$
#include <simgear/misc/commands.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
#include "globals.hxx"
@ -41,7 +41,8 @@ FGGlobals *globals;
// Constructor
FGGlobals::FGGlobals() :
subsystem_mgr( new FGSubsystemMgr ),
subsystem_mgr( new SGSubsystemMgr ),
event_mgr( new SGEventMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
fg_scenery( "" ),
@ -73,8 +74,7 @@ FGGlobals::FGGlobals() :
channel_options_list( NULL ),
scenery( NULL ),
tile_mgr( NULL ),
io( new FGIO ),
cur_light_params( NULL )
io( new FGIO )
{
}
@ -83,6 +83,7 @@ FGGlobals::FGGlobals() :
FGGlobals::~FGGlobals()
{
delete subsystem_mgr;
delete event_mgr;
delete initial_state;
delete props;
delete commands;
@ -104,13 +105,13 @@ void FGGlobals::set_fg_root (const string &root) {
}
FGSubsystemMgr *
SGSubsystemMgr *
FGGlobals::get_subsystem_mgr () const
{
return subsystem_mgr;
}
FGSubsystem *
SGSubsystem *
FGGlobals::get_subsystem (const char * name)
{
return subsystem_mgr->get_subsystem(name);
@ -118,20 +119,48 @@ FGGlobals::get_subsystem (const char * name)
void
FGGlobals::add_subsystem (const char * name,
FGSubsystem * subsystem,
FGSubsystemMgr::GroupType type,
SGSubsystem * subsystem,
SGSubsystemMgr::GroupType type,
double min_time_sec)
{
subsystem_mgr->add(name, subsystem, type, min_time_sec);
}
SGEventMgr *
FGGlobals::get_event_mgr () const
{
return event_mgr;
}
void
FGGlobals::add_event (const char * name,
int repeat_value,
int initial_value)
{
event_mgr->add(name, subsystem_mgr->get_subsystem(name),
repeat_value, initial_value);
}
void
FGGlobals::add_event (const char * name,
const SGSubsystem * subsystem,
int repeat_value,
int initial_value)
{
event_mgr->add(name, subsystem, repeat_value, initial_value);
}
// Save the current state as the initial state.
void
FGGlobals::saveInitialState ()
{
delete initial_state;
initial_state = new SGPropertyNode();
if (!copyProperties(props, initial_state))
SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
}

View file

@ -24,14 +24,18 @@
#ifndef _GLOBALS_HXX
#define _GLOBALS_HXX
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <simgear/structure/callback.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <vector>
#include STL_STRING
#include "fgfs.hxx"
SG_USING_STD( vector );
SG_USING_STD( string );
@ -84,12 +88,14 @@ class FGViewer;
/**
* Bucket for subsystem pointers representing the sim's state.
*/
class FGGlobals
{
private:
FGSubsystemMgr * subsystem_mgr;
SGSubsystemMgr * subsystem_mgr;
SGEventMgr * event_mgr;
// Number of milliseconds elapsed since the start of the program.
double sim_time_sec;
@ -185,9 +191,6 @@ private:
// Input/Ouput subsystem
FGIO *io;
// light parameters
FGLight *cur_light_params;
#ifdef FG_MPLAYER_AS
//Mulitplayer managers
FGMultiplayTxMgr *multiplayer_tx_mgr;
@ -200,16 +203,47 @@ public:
FGGlobals();
virtual ~FGGlobals();
virtual FGSubsystemMgr * get_subsystem_mgr () const;
virtual SGSubsystemMgr * get_subsystem_mgr () const;
virtual FGSubsystem * get_subsystem (const char * name);
virtual SGSubsystem * get_subsystem (const char * name);
virtual void add_subsystem (const char * name,
FGSubsystem * subsystem,
FGSubsystemMgr::GroupType
type = FGSubsystemMgr::GENERAL,
SGSubsystem * subsystem,
SGSubsystemMgr::GroupType
type = SGSubsystemMgr::GENERAL,
double min_time_sec = 0);
virtual SGEventMgr * get_event_mgr () const;
virtual void add_event (const char * name,
int repeat_value,
int initial_value = -1 );
virtual void add_event (const char * name,
const SGSubsystem * subsystem,
int repeat_value,
int initial_value = -1 );
template< typename Fun >
inline void add_event( const char * name,
const Fun& func,
SGEvent::interval_type repeat_value,
SGEvent::interval_type initial_value = -1 )
{
event_mgr->add( name, get_subsystem( name ), func,
repeat_value, initial_value);
}
template< typename Fun >
inline void add_event( const char * name,
const SGSubsystem * subsystem,
const Fun& func,
SGEvent::interval_type repeat_value,
SGEvent::interval_type initial_value = -1 )
{
event_mgr->add( name, subsystem, func, repeat_value, initial_value);
}
inline double get_sim_time_sec () const { return sim_time_sec; }
inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
inline void set_sim_time_sec (double t) { sim_time_sec = t; }

View file

@ -19,26 +19,25 @@
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/props/props.hxx>
SG_USING_STD(ostream);
SG_USING_STD(vector);
#include "fgfs.hxx"
/**
* Log any property values to any number of CSV files.
*/
class FGLogger : public FGSubsystem
class FGLogger : public SGSubsystem
{
public:
FGLogger ();
virtual ~FGLogger ();
// Implementation of FGSubsystem
// Implementation of SGSubsystem
virtual void init ();
virtual void reinit ();
virtual void bind ();

View file

@ -64,7 +64,6 @@
#include <Include/general.hxx>
#include <Scenery/tileentry.hxx>
#include <Time/FGEventMgr.hxx>
#include <Time/light.hxx>
#include <Time/light.hxx>
#include <Aircraft/aircraft.hxx>
@ -133,8 +132,6 @@ bool glPointParameterIsSupported = false;
# include <console.h> // -dw- for command line dialog
#endif
FGEventMgr global_events;
// This is a record containing a bit of global housekeeping information
FGGeneral general;
@ -374,9 +371,6 @@ void fgRenderFrame() {
GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
// Process/manage pending events
global_events.update( delta_time_sec );
// static const SGPropertyNode *longitude
// = fgGetNode("/position/longitude-deg");
// static const SGPropertyNode *latitude
@ -510,18 +504,18 @@ void fgRenderFrame() {
if ( skyblend ) {
/*
SG_LOG( SG_GENERAL, SG_BULK, "thesky->repaint() sky_color = "
<< cur_light_params.sky_color[0] << " "
<< cur_light_params.sky_color[1] << " "
<< cur_light_params.sky_color[2] << " "
<< cur_light_params.sky_color[3] );
<< l->sky_color()[0] << " "
<< l->sky_color()[1] << " "
<< l->sky_color()[2] << " "
<< l->sky_color()[3] );
SG_LOG( SG_GENERAL, SG_BULK, " fog = "
<< cur_light_params.fog_color[0] << " "
<< cur_light_params.fog_color[1] << " "
<< cur_light_params.fog_color[2] << " "
<< cur_light_params.fog_color[3] );
<< l->fog_color()[0] << " "
<< l->fog_color()[1] << " "
<< l->fog_color()[2] << " "
<< l->fog_color()[3] );
SG_LOG( SG_GENERAL, SG_BULK,
" sun_angle = " << cur_light_params.sun_angle
<< " moon_angle = " << cur_light_params.moon_angle );
" sun_angle = " << l->sun_angle
<< " moon_angle = " << l->moon_angle );
*/
static SGSkyColor scolor;
@ -549,7 +543,7 @@ void fgRenderFrame() {
<< " lon = " << cur_fdm_state->get_Longitude()
<< " lat = " << cur_fdm_state->get_Latitude() );
SG_LOG( SG_GENERAL, SG_BULK,
" sun_rot = " << cur_light_params.sun_rotation
" sun_rot = " << l->get_sun_rotation
<< " gst = " << SGTime::cur_time_params->getGst() );
SG_LOG( SG_GENERAL, SG_BULK,
" sun ra = " << globals->get_ephem()->getSunRightAscension()
@ -1019,6 +1013,8 @@ static void fgMainLoop( void ) {
SGTime *t = globals->get_time_params();
globals->get_event_mgr()->update(delta_time_sec);
SGLocation * acmodel_location = 0;
if(cur_fdm_state->getACModel() != 0) {
acmodel_location = (SGLocation *) cur_fdm_state->getACModel()->get3DModel()->getSGLocation();

View file

@ -26,7 +26,7 @@
#endif
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
#include <math.h> // rint()

View file

@ -34,12 +34,11 @@
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/scene/model/location.hxx>
#include <plib/sg.h> // plib include
#include "fgfs.hxx"
#define FG_FOV_MIN 0.1
#define FG_FOV_MAX 179.9
@ -49,7 +48,7 @@ enum fgViewType {
};
// Define a structure containing view information
class FGViewer : public FGSubsystem {
class FGViewer : public SGSubsystem {
public:
@ -74,7 +73,7 @@ public:
virtual ~FGViewer( void );
//////////////////////////////////////////////////////////////////////
// Part 1: standard FGSubsystem implementation.
// Part 1: standard SGSubsystem implementation.
//////////////////////////////////////////////////////////////////////
virtual void init ();

View file

@ -31,6 +31,7 @@
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#ifdef HAVE_CONFIG_H
# include <config.h>
@ -38,14 +39,13 @@
#include <vector>
#include "fgfs.hxx"
#include "viewer.hxx"
SG_USING_STD(vector);
// Define a structure containing view information
class FGViewMgr : public FGSubsystem
class FGViewMgr : public SGSubsystem
{
public:

View file

@ -14,7 +14,7 @@
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/placement.hxx>

View file

@ -15,7 +15,7 @@
SG_USING_STD(string);
SG_USING_STD(vector);
#include <Main/fgfs.hxx> // for FGSubsystem
#include <simgear/structure/subsystem_mgr.hxx> // for SGSubsystem
// Don't pull in the headers, since we don't need them here.
@ -24,7 +24,7 @@ class ssgSelector;
class SGModelPlacement;
class FGAircraftModel : public FGSubsystem
class FGAircraftModel : public SGSubsystem
{
public:

View file

@ -17,7 +17,7 @@
#include <plib/ssg.h>
#include <plib/ul.h>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>

View file

@ -13,8 +13,7 @@
#include <vector>
#include <simgear/compiler.h> // for SG_USING_STD
#include <Main/fgfs.hxx> // for FGSubsystem
#include <simgear/structure/subsystem_mgr.hxx>
SG_USING_STD(vector);
@ -27,7 +26,7 @@ class SGModelPlacement;
/**
* Manage a list of user-specified models.
*/
class FGModelMgr : public FGSubsystem
class FGModelMgr : public SGSubsystem
{
public:

View file

@ -23,7 +23,7 @@
#include <simgear/debug/logstream.hxx>
#include <simgear/io/iochannel.hxx>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>

View file

@ -39,7 +39,7 @@
#include <simgear/debug/logstream.hxx>
#include <simgear/io/iochannel.hxx>
#include <simgear/math/sg_types.hxx>
#include <simgear/misc/commands.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
#include <Main/fg_props.hxx>

View file

@ -29,7 +29,7 @@
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/commands.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>

View file

@ -34,10 +34,10 @@
#include <simgear/math/sg_types.hxx>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <Network/net_ctrls.hxx>
#include <Network/net_fdm.hxx>
#include <Main/fgfs.hxx>
SG_USING_STD(deque);
@ -60,7 +60,7 @@ typedef deque < FGReplayData > replay_list_type;
*
*/
class FGReplay : public FGSubsystem
class FGReplay : public SGSubsystem
{
public:

View file

@ -33,13 +33,12 @@
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/point3d.hxx>
#include <Main/fgfs.hxx>
// Define a structure containing global scenery parameters
class FGScenery : public FGSubsystem {
class FGScenery : public SGSubsystem {
// center of current scenery chunk
Point3D center;
@ -74,7 +73,7 @@ public:
FGScenery();
~FGScenery();
// Implementation of FGSubsystem.
// Implementation of SGSubsystem.
void init ();
void bind ();
void unbind ();

View file

@ -33,7 +33,7 @@
#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/vector.hxx>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <Main/globals.hxx>

View file

@ -11,8 +11,7 @@
#endif
#include <simgear/compiler.h> // for SG_USING_STD
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
class pslExtension;
@ -32,7 +31,7 @@ class pslExtension;
* get_property(name) - get a property value
* set_property(name, value) - set a property value
*/
class FGScriptMgr : public FGSubsystem
class FGScriptMgr : public SGSubsystem
{
public:

View file

@ -26,7 +26,7 @@
#endif
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#ifdef __BORLANDC__
# define exception c_exception
#endif

View file

@ -24,7 +24,7 @@
#ifndef __FGFX_HXX
#define __FGFX_HXX 1
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
class SGSound;
@ -35,7 +35,7 @@ class SGSound;
* on current flight conditions. The sound manager must be initialized
* before this object is.
*/
class FGFX : public FGSubsystem
class FGFX : public SGSubsystem
{
public:

View file

@ -21,7 +21,7 @@
// $Id$
#include <simgear/misc/exception.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <Main/fg_props.hxx>

View file

@ -39,8 +39,7 @@ SG_USING_STD(string);
SG_USING_STD(vector);
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
// Forward declaration
@ -184,7 +183,7 @@ public:
*
*/
class FGElectricalSystem : public FGSubsystem
class FGElectricalSystem : public SGSubsystem
{
public:

View file

@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -33,7 +32,7 @@
*
* /systems/pitot[0]/total-pressure-inhg
*/
class PitotSystem : public FGSubsystem
class PitotSystem : public SGSubsystem
{
public:

View file

@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -31,7 +30,7 @@
* TODO: support multiple static ports and specific locations
* TODO: support alternate air with errors
*/
class StaticSystem : public FGSubsystem
class StaticSystem : public SGSubsystem
{
public:

View file

@ -16,8 +16,7 @@
#endif
#include <simgear/compiler.h>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -26,7 +25,7 @@
* In the initial draft, the systems present are hard-coded, but they
* will soon be configurable for individual aircraft.
*/
class FGSystemMgr : public FGSubsystemGroup
class FGSystemMgr : public SGSubsystemGroup
{
public:

View file

@ -12,8 +12,7 @@
#endif
#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
/**
@ -31,7 +30,7 @@
*
* /systems/vacuum[n]/suction-inhg
*/
class VacuumSystem : public FGSubsystem
class VacuumSystem : public SGSubsystem
{
public:

View file

@ -1,217 +0,0 @@
//
// FGEventMgr.cxx -- Event Manager
//
// Written by Bernie Bright, started April 2002.
//
// Copyright (C) 2002 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include "FGEventMgr.hxx"
FGEventMgr::FGEvent::FGEvent()
: name_(""),
callback_(0),
repeat_value_(0),
initial_value_(0),
ms_to_go_(0),
cum_time(0),
min_time(100000),
max_time(0),
count(0)
{
}
FGEventMgr::FGEvent::FGEvent( const char* name,
fgCallback* cb,
interval_type repeat_value,
interval_type initial_value )
: name_(name),
callback_(cb),
repeat_value_(repeat_value),
initial_value_(initial_value),
//ms_to_go_(repeat_value_),
cum_time(0),
min_time(100000),
max_time(0),
count(0)
{
if (initial_value_ < 0)
{
this->run();
ms_to_go_ = repeat_value_;
}
else
{
ms_to_go_ = initial_value_;
}
}
FGEventMgr::FGEvent::~FGEvent()
{
//delete callback_;
}
void
FGEventMgr::FGEvent::run()
{
SGTimeStamp start_time;
SGTimeStamp finish_time;
start_time.stamp();
// run the event
(*callback_)();
finish_time.stamp();
++count;
unsigned long duration = finish_time - start_time;
cum_time += duration;
if ( duration < min_time ) {
min_time = duration;
}
if ( duration > max_time ) {
max_time = duration;
}
}
void
FGEventMgr::FGEvent::print_stats() const
{
SG_LOG( SG_EVENT, SG_INFO,
" " << name_
<< " int=" << repeat_value_ / 1000.0
<< " cum=" << cum_time
<< " min=" << min_time
<< " max=" << max_time
<< " count=" << count
<< " ave=" << cum_time / (double)count );
}
FGEventMgr::FGEventMgr()
{
}
FGEventMgr::~FGEventMgr()
{
}
void
FGEventMgr::init()
{
SG_LOG( SG_EVENT, SG_INFO, "Initializing event manager" );
event_table.clear();
}
void
FGEventMgr::bind()
{
}
void
FGEventMgr::unbind()
{
}
void
FGEventMgr::update( double dt )
{
int dt_ms = int(dt * 1000);
if (dt_ms < 0)
{
SG_LOG( SG_GENERAL, SG_ALERT,
"FGEventMgr::update() called with negative delta T" );
return;
}
int min_value = 0;
event_container_type::iterator first = event_table.begin();
event_container_type::iterator last = event_table.end();
event_container_type::iterator event = event_table.end();
// Scan all events. Run one whose interval has expired.
while (first != last)
{
if (first->update( dt_ms ))
{
if (first->value() < min_value)
{
// Select event with largest negative value.
// Its been waiting longest.
min_value = first->value();
event = first;
}
}
++first;
}
if (event != last)
{
event->run();
if (event->repeat_value() > 0)
{
event->reset();
}
else
{
SG_LOG( SG_GENERAL, SG_DEBUG, "Deleting event " << event->name() );
event_table.erase( event );
}
}
}
void
FGEventMgr::Register( const FGEvent& event )
{
event_table.push_back( event );
SG_LOG( SG_EVENT, SG_INFO, "Registered event " << event.name()
<< " to run every " << event.repeat_value() << "ms" );
}
void
FGEventMgr::print_stats() const
{
SG_LOG( SG_EVENT, SG_INFO, "" );
SG_LOG( SG_EVENT, SG_INFO, "Event Stats" );
SG_LOG( SG_EVENT, SG_INFO, "-----------" );
event_container_type::const_iterator first = event_table.begin();
event_container_type::const_iterator last = event_table.end();
for (; first != last; ++first)
{
first->print_stats();
}
SG_LOG( SG_EVENT, SG_INFO, "" );
}

View file

@ -1,187 +0,0 @@
// FGEventMgr.hxx -- Flight Gear periodic event scheduler
//
// Written by Curtis Olson, started December 1997.
// Modified by Bernie Bright, April 2002.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef FG_EVENT_MGR_H_INCLUDED
#define FG_EVENT_MGR_H_INCLUDED 1
#include <simgear/compiler.h>
#include <simgear/timing/timestamp.hxx>
#include <Main/fgfs.hxx>
#include <Include/fg_callback.hxx>
#include <vector>
#include <string>
SG_USING_STD(vector);
SG_USING_STD(string);
/**
*
*/
class FGEventMgr : public FGSubsystem
{
public:
typedef int interval_type;
private:
/**
*
*/
class FGEvent
{
public:
/**
*
*/
FGEvent();
FGEvent( const char* desc,
fgCallback* cb,
interval_type repeat_value,
interval_type initial_value );
/**
*
*/
~FGEvent();
/**
*
*/
void reset()
{
ms_to_go_ = repeat_value_;
}
/**
* Execute this event's callback.
*/
void run();
string name() const { return name_; }
interval_type repeat_value() const { return repeat_value_; }
int value() const { return ms_to_go_; }
/**
* Display event statistics.
*/
void print_stats() const;
/**
* Update the elapsed time for this event.
* @param dt_ms elapsed time in milliseconds.
* @return true if elapsed time has expired.
*/
bool update( int dt_ms )
{
ms_to_go_ -= dt_ms;
return ms_to_go_ <= 0;
}
private:
string name_;
fgCallback* callback_;
interval_type repeat_value_;
interval_type initial_value_;
int ms_to_go_;
unsigned long cum_time; // cumulative processor time of this event
unsigned long min_time; // time of quickest execution
unsigned long max_time; // time of slowest execution
unsigned long count; // number of times executed
};
public:
FGEventMgr();
~FGEventMgr();
/**
* Initialize the scheduling subsystem.
*/
void init();
void bind();
void unbind();
/*
* Update the elapsed time for all events.
* @param dt elapsed time in seconds.
*/
void update( double dt );
/**
* Register a free standing function to be executed some time in the future.
* @param desc A brief description of this callback for logging.
* @param cb The callback function to be executed.
* @param repeat_value repetition rate in milliseconds.
* @param initial_value initial delay value in milliseconds. A value of
* -1 means run immediately.
*/
template< typename Fun >
void Register( const char* name,
const Fun& f,
interval_type repeat_value,
interval_type initial_value = -1 )
{
this->Register( FGEvent( name,
make_callback(f),
repeat_value,
initial_value ) );
}
template< class ObjPtr, typename MemFn >
void Register( const char* name,
const ObjPtr& p,
MemFn pmf,
interval_type repeat_value,
interval_type initial_value = -1 )
{
this->Register( FGEvent( name,
make_callback(p,pmf),
repeat_value,
initial_value ) );
}
/**
* Display statistics for all registered events.
*/
void print_stats() const;
private:
void Register( const FGEvent& event );
private:
typedef vector< FGEvent > event_container_type;
// Registered events.
event_container_type event_table;
};
extern FGEventMgr global_events;
#endif //FG_ EVENT_MGR_H_INCLUDED

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@ -1,7 +1,6 @@
noinst_LIBRARIES = libTime.a
libTime_a_SOURCES = \
FGEventMgr.cxx FGEventMgr.hxx \
fg_timer.cxx fg_timer.hxx \
light.cxx light.hxx \
moonpos.cxx moonpos.hxx \

View file

@ -42,12 +42,13 @@
#include <plib/sg.h> // plib include
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/math/point3d.hxx>
// Define a structure containing the global lighting parameters
class FGLight : public FGSubsystem
class FGLight : public SGSubsystem
{
private: