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Drop from 4 to 3 splash screens for now.

This commit is contained in:
curt 2003-05-19 20:35:50 +00:00
parent a918236e2d
commit 97d22cdd14

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@ -58,7 +58,7 @@ void fgSplashInit ( void ) {
splash.bind(); splash.bind();
// load in the texture data // load in the texture data
int num = (int)(sg_random() * 4.0 + 1.0); int num = (int)(sg_random() * 3.0 + 1.0);
char num_str[256]; char num_str[256];
sprintf(num_str, "%d", num); sprintf(num_str, "%d", num);
@ -90,8 +90,8 @@ void fgSplashInit ( void ) {
// Update the splash screen with progress specified from 0.0 to 1.0 // Update the splash screen with progress specified from 0.0 to 1.0
void fgSplashUpdate ( double progress, float alpha ) { void fgSplashUpdate ( double progress, float alpha ) {
int xmin, ymin, xmax, ymax; int xmin, ymin, xmax, ymax;
int xsize = 480; int xsize = 512;
int ysize = 380; int ysize = 512;
if ( !fgGetInt("/sim/startup/xsize") if ( !fgGetInt("/sim/startup/xsize")
|| !fgGetInt("/sim/startup/ysize") ) { || !fgGetInt("/sim/startup/ysize") ) {