Melchior:
Don't overwrite user settings from config files. fgfs had in any case set bump-mapping to false, no matter if this node did already exist (because it was defined in a config file).
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2 changed files with 2 additions and 3 deletions
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@ -1610,8 +1610,7 @@ bool fgInitSubsystems() {
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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// Initialize the 2D cloud subsystem.
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// Initialize the 2D cloud subsystem.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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fgGetNode("/sim/rendering/bump-mapping", true);
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fgGetBool("/sim/rendering/bump-mapping", false);
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fgSetBool("/sim/rendering/bump-mapping", false);
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#ifdef FG_USE_CLOUDS_3D
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#ifdef FG_USE_CLOUDS_3D
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -216,7 +216,7 @@ static void fgMainLoop( void ) {
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// static const SGPropertyNode *replay_master
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// static const SGPropertyNode *replay_master
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// = fgGetNode("/sim/freeze/replay", true);
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// = fgGetNode("/sim/freeze/replay", true);
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SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping",true);
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SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
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// Update the elapsed time.
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// Update the elapsed time.
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static bool first_time = true;
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static bool first_time = true;
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