Updates for 0.7.0
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NEWS
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NEWS
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New in 0.7.0
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* Autopilot can now fly great circle routes.
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* Incorporated a first stab at some networking code contributed by Oliver
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Delise.
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* Added Christian Mayer's new weather subsystem.
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* Started adding support for "external" views ... still needs some work.
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* Added a flight model acceleration funtion.
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* Added support for mouse yoke control contributed by David Megginson.
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* FDM model hertz now definable from the command line.
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* Added initial timezone support so the user can have better control and more
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options for setting the starting time of the sim.
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* We now draw nonexistant tiles as ocean which means we only have to create
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and distribute tiles that contain some sort of land mass.
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* Replaced basic render engine with plib's ssg (simple scene graph).
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* Now expect plib to be installed in it's one true and official location.
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* Added support for timegm() if it exists which explicitely expects GMT input.
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* A bit of your basic code reorganization and shuffling.
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* Removed tools dependency on libgfc. Functionality is now covered by
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shapelib which has been added into the Tools tree.
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* Added support for the wonderful GSHHS global land mass data set.
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* Removed dependecy on process-dem.pl script.
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* Created a new distributed/parallel tile build system ... hmmm kind of super
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computer or beowulf style stuff for getting large chunks of scenery built
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as fast as possible.
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* Only generate tiles that have land mass data since the sim can recreate pure
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ocean tiles on the fly.
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* First stab at a water flattening scheme to prevent oceans, lakes, and rivers
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from running up and down the sides of hills.
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* Changed the default "Work/" subdirectory layout.
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* Updates to better handle segment boundaries in preparation for real airport
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runway and lighting modeling.
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* Updates and enhancements to my polygon management class.
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* Updates to JSBsim.
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* Updates to Tony's c172 model.
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* Updated getting started guide from Micheal Basler.
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* FreeBSD portability tweaks.
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* MACos portability tweaks.
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* Borland C++ tweaks.
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* MSVC++ tweaks.
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New in 0.6.0
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* Tons of improvements with scenery creation. Inter-tile gaps have been
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fixed, distorted textures have been fixed, real coastlines have been added,
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