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Renamed FGBucket -> SGBucket.

This commit is contained in:
curt 2000-12-13 20:36:04 +00:00
parent da97ac5b9f
commit 95d6d93bed
9 changed files with 32 additions and 30 deletions

View file

@ -345,7 +345,7 @@ void GLUTkey(unsigned char k, int x, int y) {
globals->set_freeze( ! globals->get_freeze() );
{
FGBucket p( f->get_Longitude() * RAD_TO_DEG,
SGBucket p( f->get_Longitude() * RAD_TO_DEG,
f->get_Latitude() * RAD_TO_DEG );
FGPath tile_path( globals->get_options()->get_fg_root() );
tile_path.append( "Scenery" );

View file

@ -159,7 +159,7 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
}
// Calculate center point
FGBucket b = t->tile_bucket;
SGBucket b = t->tile_bucket;
double clon = b.get_center_lon();
double clat = b.get_center_lat();
double height = b.get_height();

View file

@ -100,7 +100,7 @@ void FGNewCache::init( void ) {
for ( ; current != end; ++current ) {
long index = current->first;
cout << "clearing " << index << endl;
FG_LOG( FG_TERRAIN, FG_DEBUG, "clearing " << index );
FGTileEntry *e = current->second;
e->tile_bucket.make_bad();
entry_free(index);
@ -114,7 +114,7 @@ void FGNewCache::init( void ) {
// Search for the specified "bucket" in the cache
bool FGNewCache::exists( const FGBucket& b ) {
bool FGNewCache::exists( const SGBucket& b ) {
long tile_index = b.gen_index();
tile_map_iterator it = tile_cache.find( tile_index );
@ -191,7 +191,7 @@ static ssgLeaf *gen_lights( ssgVertexArray *lights, int inc, float bright ) {
// Fill in a tile cache entry with real data for the specified bucket
void FGNewCache::fill_in( const FGBucket& b ) {
void FGNewCache::fill_in( const SGBucket& b ) {
FG_LOG( FG_TERRAIN, FG_INFO, "FILL IN CACHE ENTRY = " << b.gen_index() );
// clear out a distant entry in the cache if needed.
@ -239,13 +239,13 @@ void FGNewCache::fill_in( const FGBucket& b ) {
}
// load custom objects
cout << "CUSTOM OBJECTS" << endl;
FG_LOG( FG_TERRAIN, FG_DEBUG, "CUSTOM OBJECTS" );
FGPath index_path = tile_path;
index_path.append( b.gen_index_str() );
index_path.concat( ".ind" );
cout << "Looking in " << index_path.str() << endl;
FG_LOG( FG_TERRAIN, FG_DEBUG, "Looking in " << index_path.str() );
fg_gzifstream in( index_path.str() );
@ -260,7 +260,8 @@ void FGNewCache::fill_in( const FGBucket& b ) {
#else
in >> skipws;
#endif
cout << "token = " << token << " name = " << name << endl;
FG_LOG( FG_TERRAIN, FG_DEBUG, "token = " << token
<< " name = " << name );
FGPath custom_path = tile_path;
custom_path.append( name );
@ -287,7 +288,7 @@ void FGNewCache::fill_in( const FGBucket& b ) {
e->lights_range = NULL;
/* uncomment this section for testing ground lights */
if ( light_pts->getNum() ) {
cout << "generating lights" << endl;
FG_LOG( FG_TERRAIN, FG_DEBUG, "generating lights" );
e->lights_transform = new ssgTransform;
e->lights_range = new ssgRangeSelector;
e->lights_brightness = new ssgSelector;
@ -316,8 +317,8 @@ void FGNewCache::make_space() {
FG_LOG( FG_TERRAIN, FG_INFO, "Make space in cache" );
cout << "cache size = " << tile_cache.size() << endl;
cout << "max size = " << max_cache_size << endl;
FG_LOG( FG_TERRAIN, FG_DEBUG, "cache entries = " << tile_cache.size() );
FG_LOG( FG_TERRAIN, FG_INFO, "max size = " << max_cache_size );
if ( (int)tile_cache.size() < max_cache_size ) {
// space in the cache, return

View file

@ -82,13 +82,13 @@ public:
void init( void );
// Check if the specified "bucket" exists in the cache
bool exists( const FGBucket& b );
bool exists( const SGBucket& b );
// Ensure at least one entry is free in the cache
void FGNewCache::make_space();
// Fill in a tile cache entry with real data for the specified bucket
void fill_in( const FGBucket& b );
void fill_in( const SGBucket& b );
// Return a pointer to the specified tile cache entry
inline FGTileEntry *get_tile( const long tile_index ) {
@ -101,7 +101,7 @@ public:
}
// Return a pointer to the specified tile cache entry
inline FGTileEntry *get_tile( const FGBucket& b ) {
inline FGTileEntry *get_tile( const SGBucket& b ) {
return get_tile( b.gen_index() );
}

View file

@ -82,7 +82,7 @@ public:
Point3D offset;
// this tile's official location in the world
FGBucket tile_bucket;
SGBucket tile_bucket;
// list of pointers to memory chunks that need to be freed when
// tile entry goes away

View file

@ -111,7 +111,7 @@ int FGTileMgr::init() {
// schedule a tile for loading
void FGTileMgr::sched_tile( const FGBucket& b ) {
void FGTileMgr::sched_tile( const SGBucket& b ) {
// see if tile already exists in the cache
FGTileEntry *t = global_tile_cache.get_tile( b );
@ -123,7 +123,7 @@ void FGTileMgr::sched_tile( const FGBucket& b ) {
// load a tile
void FGTileMgr::load_tile( const FGBucket& b ) {
void FGTileMgr::load_tile( const SGBucket& b ) {
// see if tile already exists in the cache
FGTileEntry *t = global_tile_cache.get_tile( b );
@ -230,7 +230,7 @@ void FGTileMgr::schedule_needed() {
for ( int x = -xrange; x <= xrange; ++x ) {
for ( int y = -yrange; y <= yrange; ++y ) {
FGBucket b = fgBucketOffset( longitude, latitude, x, y );
SGBucket b = sgBucketOffset( longitude, latitude, x, y );
if ( ! global_tile_cache.exists( b ) ) {
sched_tile( b );
}
@ -269,7 +269,7 @@ void FGTileMgr::initialize_queue()
FG_LOG( FG_TERRAIN, FG_DEBUG,
"Load queue not empty, loading a tile" );
FGBucket pending = load_queue.front();
SGBucket pending = load_queue.front();
load_queue.pop_front();
load_tile( pending );
}
@ -327,7 +327,7 @@ int FGTileMgr::update( double lon, double lat ) {
FG_LOG( FG_TERRAIN, FG_INFO, "Load queue size = " << load_queue.size()
<< " loading a tile" );
FGBucket pending = load_queue.front();
SGBucket pending = load_queue.front();
load_queue.pop_front();
load_tile( pending );
}

View file

@ -67,7 +67,7 @@ private:
load_state state;
// pending tile load queue
list < FGBucket > load_queue;
list < SGBucket > load_queue;
// initialize the cache
void initialize_queue();
@ -78,10 +78,10 @@ private:
void destroy_queue();
// schedule a tile for loading
void sched_tile( const FGBucket& b );
void sched_tile( const SGBucket& b );
// load a tile
void load_tile( const FGBucket& b );
void load_tile( const SGBucket& b );
// schedule a needed buckets for loading
void FGTileMgr::schedule_needed();
@ -95,9 +95,9 @@ private:
// ssgEntity *last_hit;
FGHitList hit_list;
FGBucket previous_bucket;
FGBucket current_bucket;
FGBucket pending;
SGBucket previous_bucket;
SGBucket current_bucket;
SGBucket pending;
FGTileEntry *current_tile;

View file

@ -391,8 +391,8 @@ void fgUpdateMoonPos( void ) {
// << nmoon[2] << endl;
l->moon_angle = acos( sgScalarProductVec3( nup, nmoon ) );
cout << "moon angle relative to current location = "
<< l->moon_angle << endl;
FG_LOG( FG_EVENT, FG_INFO, "moon angle relative to current location = "
<< l->moon_angle );
// calculate vector to moon's position on the earth's surface
Point3D vp( v->get_view_pos()[0],
@ -421,7 +421,7 @@ void fgUpdateMoonPos( void ) {
// v->surface_east. We do this so we can sort out the acos()
// ambiguity. I wish I could think of a more efficient way ... :-(
east_dot = sgScalarProductVec3( surface_to_moon, v->get_surface_east() );
// cout << " East dot product = " << east_dot << endl;
// cout << " East dot product = " << east_dot << endl;
// calculate the angle between v->surface_to_moon and
// v->surface_south. this is how much we have to rotate the sky

View file

@ -298,7 +298,8 @@ void fgUpdateSunPos( void ) {
// << nsun[2] << endl;
l->sun_angle = acos( sgScalarProductVec3 ( nup, nsun ) );
cout << "sun angle relative to current location = " << l->sun_angle << endl;
FG_LOG( FG_EVENT, FG_INFO, "sun angle relative to current location = "
<< l->sun_angle );
// calculate vector to sun's position on the earth's surface
Point3D vp( v->get_view_pos()[0],