Remove use of plig/sg from render-area-2d.
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0dbf2de0b6
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956ecf1cf2
2 changed files with 38 additions and 37 deletions
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@ -28,11 +28,6 @@
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#include "render_area_2d.hxx"
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static const float dummy_normals[][3] = {{0.0f, 0.0f, 0.0f},
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{0.0f, 0.0f, 0.0f},
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{0.0f, 0.0f, 0.0f},
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{0.0f, 0.0f, 0.0f}};
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RA2DPrimitive::RA2DPrimitive() {
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invert = false;
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debug = false;
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@ -184,13 +179,13 @@ void RenderArea2D::oldDrawPixel(int x, int y, bool invert) {
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//cout << "DP: " << fx1 << ", " << fy1 << " ... " << fx2 << ", " << fy2 << '\n';
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doSetColor(invert ? _backgroundColor : _pixelColor);
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sgVec2 corners[4];
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sgSetVec2(corners[0], fx1, fy1);
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sgSetVec2(corners[1], fx2, fy1);
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sgSetVec2(corners[2], fx2, fy2);
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sgSetVec2(corners[3], fx1, fy2);
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//cout << "Drawing pixel, x,y is " << x << ", " << y << ", fx is [x1,x2,y1,y2] " << fx1 << ", " << fx2 << ", " << fy1 << ", " << fy2 << '\n';
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doDrawQuad(&corners[0], dummy_normals);
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SGVec2f corners[4] = {
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SGVec2f(fx1, fy1),
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SGVec2f(fx2, fy1),
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SGVec2f(fx2, fy2),
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SGVec2f(fx1, fy2)
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};
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doDrawQuad(corners);
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}
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void RenderArea2D::DrawLine(int x1, int y1, int x2, int y2) {
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@ -314,12 +309,13 @@ void RenderArea2D::oldDrawQuad(int x1, int y1, int x2, int y2, bool invert) {
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//cout << "DP: " << fx1 << ", " << fy1 << " ... " << fx2 << ", " << fy2 << '\n';
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doSetColor(invert ? _backgroundColor : _pixelColor);
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sgVec2 corners[4];
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sgSetVec2(corners[0], fx1, fy1);
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sgSetVec2(corners[1], fx2, fy1);
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sgSetVec2(corners[2], fx2, fy2);
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sgSetVec2(corners[3], fx1, fy2);
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doDrawQuad(&corners[0], dummy_normals);
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SGVec2f corners[4] = {
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SGVec2f(fx1, fy1),
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SGVec2f(fx2, fy1),
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SGVec2f(fx2, fy2),
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SGVec2f(fx1, fy2)
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};
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doDrawQuad(corners);
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}
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void RenderArea2D::DrawBackground() {
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@ -328,12 +324,14 @@ void RenderArea2D::DrawBackground() {
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void RenderArea2D::oldDrawBackground() {
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doSetColor(_backgroundColor);
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sgVec2 corners[4];
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sgSetVec2(corners[0], (float)_posx, (float)_posy);
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sgSetVec2(corners[1], (float)(_posx + _sizex), (float)_posy);
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sgSetVec2(corners[2], (float)(_posx + _sizex), (float)(_posy + _sizey));
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sgSetVec2(corners[3], (float)_posx, (float)(_posy + _sizey));
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doDrawQuad(&corners[0], dummy_normals);
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SGVec2f corners[4] = {
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SGVec2f(_posx, _posy),
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SGVec2f(_posx + _sizex, _posy),
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SGVec2f(_posx + _sizex, _posy + _sizey),
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SGVec2f(_posx, _posy + _sizey)
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};
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doDrawQuad(corners);
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}
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void RenderArea2D::Flush() {
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@ -351,20 +349,23 @@ void RenderArea2D::doSetColor( const float *rgba ) {
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glColor4fv( rgba );
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}
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void RenderArea2D::doDrawQuad( const sgVec2 *p, const sgVec3 *normals ) {
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void RenderArea2D::doDrawQuad( const SGVec2f *p) {
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glBegin(GL_QUADS);
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glNormal3fv( normals[0] ); glVertex2fv( p[0] );
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glNormal3fv( normals[1] ); glVertex2fv( p[1] );
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glNormal3fv( normals[2] ); glVertex2fv( p[2] );
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glNormal3fv( normals[3] ); glVertex2fv( p[3] );
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glNormal3f(0.0f, 0.0f, 0.0f);
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glVertex2fv( p[0].data() );
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glVertex2fv( p[1].data() );
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glVertex2fv( p[2].data() );
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glVertex2fv( p[3].data() );
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glEnd();
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}
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void RenderArea2D::doDrawQuad( const sgVec2 *p, const sgVec3 *normals, const sgVec4 *color ) {
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void RenderArea2D::doDrawQuad( const SGVec2f *p, const SGVec4f *color ) {
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glBegin(GL_QUADS);
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glColor4fv( color[0] );glNormal3fv( normals[0] ); glVertex2fv( p[0] );
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glColor4fv( color[1] );glNormal3fv( normals[1] ); glVertex2fv( p[1] );
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glColor4fv( color[2] );glNormal3fv( normals[2] ); glVertex2fv( p[2] );
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glColor4fv( color[3] );glNormal3fv( normals[3] ); glVertex2fv( p[3] );
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glNormal3f(0.0f, 0.0f, 0.0f);
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glColor4fv( color[0].data() ); glVertex2fv( p[0].data() );
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glColor4fv( color[1].data() ); glVertex2fv( p[1].data() );
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glColor4fv( color[2].data() ); glVertex2fv( p[2].data() );
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glColor4fv( color[3].data() ); glVertex2fv( p[3].data() );
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glEnd();
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}
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@ -32,8 +32,8 @@
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#include <osg/State>
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#include <osg/StateSet>
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#include <plib/sg.h>
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#include <simgear/compiler.h>
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#include <simgear/math/SGMath.hxx>
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#include <vector>
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@ -106,8 +106,8 @@ private:
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// Actual drawing routines copied from Atlas
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void doSetColor( const float *rgb );
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void doDrawQuad( const sgVec2 *p, const sgVec3 *normals );
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void doDrawQuad( const sgVec2 *p, const sgVec3 *normals, const sgVec4 *color );
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void doDrawQuad( const SGVec2f *p);
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void doDrawQuad( const SGVec2f *p, const SGVec4f *color );
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vector<RA2DPrimitive> drawing_list;
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