Oops, remove some unwanted debugging output.
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1 changed files with 0 additions and 3 deletions
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@ -150,8 +150,6 @@ FGNewMat::Object::get_model_count () const
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inline void
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FGNewMat::Object::load_models () const
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{
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cout << "loading ground cover objects:" << endl;
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// Load model only on demand
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if (!_models_loaded) {
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for (unsigned int i = 0; i < _paths.size(); i++) {
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@ -159,7 +157,6 @@ FGNewMat::Object::load_models () const
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path.append(_paths[i]);
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ssgTexturePath((char *)path.dir().c_str());
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ssgEntity * entity = load_object((char *)path.c_str());
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cout << " " << path.str() << endl;
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if (entity != 0) {
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float ranges[] = {0, _range_m};
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ssgRangeSelector * lod = new ssgRangeSelector;
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