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Oops, remove some unwanted debugging output.

This commit is contained in:
curt 2002-07-26 17:00:18 +00:00
parent 8c7fe4c328
commit 94b6d4fed5

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@ -150,8 +150,6 @@ FGNewMat::Object::get_model_count () const
inline void
FGNewMat::Object::load_models () const
{
cout << "loading ground cover objects:" << endl;
// Load model only on demand
if (!_models_loaded) {
for (unsigned int i = 0; i < _paths.size(); i++) {
@ -159,7 +157,6 @@ FGNewMat::Object::load_models () const
path.append(_paths[i]);
ssgTexturePath((char *)path.dir().c_str());
ssgEntity * entity = load_object((char *)path.c_str());
cout << " " << path.str() << endl;
if (entity != 0) {
float ranges[] = {0, _range_m};
ssgRangeSelector * lod = new ssgRangeSelector;