Merge commit 'refs/merge-requests/1554' of git://gitorious.org/fg/flightgear into merge-requests/1554
This commit is contained in:
commit
94828f8acd
3 changed files with 122 additions and 56 deletions
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@ -97,6 +97,7 @@ FGEnvironmentMgr::init ()
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{
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SG_LOG( SG_GENERAL, SG_INFO, "Initializing environment subsystem");
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SGSubsystemGroup::init();
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fgClouds->Init();
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}
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void
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@ -33,6 +33,7 @@
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#include <simgear/environment/visual_enviro.hxx>
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#include <simgear/scene/sky/cloudfield.hxx>
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#include <simgear/scene/sky/newcloud.hxx>
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#include <simgear/structure/commands.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/props/props_io.hxx>
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@ -47,7 +48,8 @@ extern SGSky *thesky;
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FGClouds::FGClouds() :
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snd_lightning(0),
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clouds_3d_enabled(false)
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clouds_3d_enabled(false),
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index(0)
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{
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update_event = 0;
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}
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@ -65,7 +67,7 @@ void FGClouds::set_update_event(int count) {
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buildCloudLayers();
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}
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void FGClouds::init(void) {
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void FGClouds::Init(void) {
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if( snd_lightning == NULL ) {
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snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath());
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snd_lightning->set_max_dist(7000.0f);
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@ -75,6 +77,10 @@ void FGClouds::init(void) {
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sgr->add( snd_lightning, "thunder" );
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sgEnviro.set_sampleGroup( sgr );
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}
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globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud);
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globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud);
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globals->get_commands()->addCommand("move-cloud", do_move_3Dcloud);
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}
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// Build an invidual cloud. Returns the extents of the cloud for coverage calculations
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@ -102,6 +108,9 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
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double y = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
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double z = grid_z_rand * (sg_random() - 0.5);
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float lon = fgGetNode("/position/longitude-deg", false)->getFloatValue();
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float lat = fgGetNode("/position/latitude-deg", false)->getFloatValue();
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SGVec3f pos(x,y,z);
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for(int i = 0; i < box_def->nChildren() ; i++) {
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@ -147,38 +156,10 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
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z = h * z + pos[2]; // Up/Down. pos[2] is the cloudbase
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SGVec3f newpos = SGVec3f(x, y, z);
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SGNewCloud cld = SGNewCloud(texture_root, cld_def);
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double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
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double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
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double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
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double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
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double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
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double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
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double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
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double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
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int num_sprites = cld_def->getIntValue("num-sprites", 20);
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int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
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int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
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double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
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string texture = cld_def->getStringValue("texture", "cu.png");
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SGNewCloud cld =
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SGNewCloud(type,
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texture_root,
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texture,
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min_width,
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max_width,
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min_height,
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max_height,
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min_sprite_width,
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max_sprite_width,
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min_sprite_height,
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max_sprite_height,
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bottom_shade,
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num_sprites,
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num_textures_x,
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num_textures_y);
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layer->addCloud(newpos, cld.genCloud());
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//layer->addCloud(newpos, cld.genCloud());
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layer->addCloud(lon, lat, z, x, y, index++, cld.genCloud());
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}
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}
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}
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@ -266,7 +247,6 @@ void FGClouds::buildLayer(int iLayer, const string& name, double coverage) {
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break;
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}
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}
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}
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// Now we've built any clouds, enable them and set the density (coverage)
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@ -354,3 +334,81 @@ bool FGClouds::get_3dClouds() const
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return clouds_3d_enabled;
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}
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/**
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* Adds a 3D cloud to a cloud layer.
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*
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* Property arguments
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* layer - the layer index to add this cloud to. (Defaults to 0)
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* index - the index for this cloud (to be used later)
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* lon/lat/alt - the position for the cloud
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* (Various) - cloud definition properties. See README.3DClouds
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*
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*/
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static bool
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do_add_3Dcloud (const SGPropertyNode *arg)
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{
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int l = arg->getIntValue("layer", 0);
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int index = arg->getIntValue("index", 0);
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SGPath texture_root = globals->get_fg_root();
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texture_root.append("Textures");
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texture_root.append("Sky");
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float lon = arg->getFloatValue("lon-deg", 0.0f);
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float lat = arg->getFloatValue("lat-deg", 0.0f);
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float alt = arg->getFloatValue("alt-ft", 0.0f);
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float x = arg->getFloatValue("x-offset-m", 0.0f);
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float y = arg->getFloatValue("y-offset-m", 0.0f);
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SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
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SGNewCloud cld = SGNewCloud(texture_root, arg);
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bool success = layer->addCloud(lon, lat, alt, x, y, index, cld.genCloud());
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// Adding a 3D cloud immediately makes this layer 3D.
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thesky->get_cloud_layer(l)->set_enable3dClouds(true);
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return success;
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}
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/**
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* Removes a 3D cloud from a cloud layer
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*
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* Property arguments
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*
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* layer - the layer index to remove this cloud from. (defaults to 0)
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* index - the cloud index
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*
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*/
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static bool
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do_delete_3Dcloud (const SGPropertyNode *arg)
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{
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int l = arg->getIntValue("layer", 0);
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int i = arg->getIntValue("index", 0);
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SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
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return layer->deleteCloud(i);
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}
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/**
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* Move a cloud within a 3D layer
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*
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* Property arguments
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* layer - the layer index to add this cloud to. (Defaults to 0)
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* index - the cloud index to move.
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* lon/lat/alt - the position for the cloud
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*
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*/
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static bool
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do_move_3Dcloud (const SGPropertyNode *arg)
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{
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int l = arg->getIntValue("layer", 0);
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int i = arg->getIntValue("index", 0);
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float lon = arg->getFloatValue("lon-deg", 0.0f);
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float lat = arg->getFloatValue("lat-deg", 0.0f);
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float alt = arg->getFloatValue("alt-ft", 0.0f);
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SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
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return layer->repositionCloud(i, lon, lat, alt);
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}
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@ -47,17 +47,24 @@ private:
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int update_event;
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SGSoundSample *snd_lightning;
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bool clouds_3d_enabled;
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int index;
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public:
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FGClouds();
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~FGClouds();
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void init(void);
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void Init(void);
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int get_update_event(void) const;
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void set_update_event(int count);
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bool get_3dClouds() const;
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void set_3dClouds(bool enable);
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};
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static bool do_delete_3Dcloud (const SGPropertyNode *arg);
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static bool do_move_3Dcloud (const SGPropertyNode *arg);
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static bool do_add_3Dcloud (const SGPropertyNode *arg);
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#endif // _FGCLOUDS_HXX
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