Cleaned up a couple compiler warnings.
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parent
bd6a57a002
commit
9436f68f56
2 changed files with 6 additions and 6 deletions
src/Sound
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@ -75,7 +75,7 @@ FGFX::init()
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_sound.push_back(sound);
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_sound.push_back(sound);
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}
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}
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for (i = 0; i < _sound.size(); i++ ) {
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for (i = 0; i < (int)_sound.size(); i++ ) {
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_sound[i]->init();
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_sound[i]->init();
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}
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}
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}
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}
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@ -93,7 +93,7 @@ FGFX::unbind ()
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void
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void
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FGFX::update (int dt)
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FGFX::update (int dt)
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{
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{
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for (int i = 0; i < _sound.size(); i++ )
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for (unsigned int i = 0; i < _sound.size(); i++ )
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_sound[i]->update(dt);
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_sound[i]->update(dt);
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}
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}
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@ -64,13 +64,13 @@ static const struct {
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};
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};
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FGSound::FGSound(const SGPropertyNode * node)
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FGSound::FGSound(const SGPropertyNode * node)
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: _name(""),
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: _node(node),
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_sample(NULL),
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_sample(NULL),
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_factor(1.0),
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_active(false),
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_active(false),
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_mode(FGSound::ONCE),
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_mode(FGSound::ONCE),
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_type(FGSound::LEVEL),
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_type(FGSound::LEVEL),
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_node(node)
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_name(""),
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_factor(1.0)
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{
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{
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}
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}
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@ -138,7 +138,7 @@ FGSound::init()
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//
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//
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// set volume properties
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// set volume properties
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//
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//
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int i;
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unsigned int i;
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float v = 0.0;
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float v = 0.0;
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vector<const SGPropertyNode *> kids = _node->getChildren("volume");
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vector<const SGPropertyNode *> kids = _node->getChildren("volume");
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for (i = 0; (i < kids.size()) && (i < FGSound::MAXPROP); i++) {
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for (i = 0; (i < kids.size()) && (i < FGSound::MAXPROP); i++) {
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