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- remove trailing spaces

- fix many cases of broken indentation (but not all)
- unify indendation
- ...
This commit is contained in:
mfranz 2006-06-09 18:48:57 +00:00
parent 4db6e924fe
commit 942561d64c
5 changed files with 258 additions and 253 deletions

View file

@ -99,8 +99,10 @@ void FGAIBase::readFromScenario(SGPropertyNode* scFileNode)
}
void FGAIBase::update(double dt) {
if (_otype == otStatic) return;
if (_otype == otBallistic) CalculateMach();
if (_otype == otStatic)
return;
if (_otype == otBallistic)
CalculateMach();
ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()*SGD_DEGREES_TO_RADIANS);
ft_per_deg_lon = 365228.16 * cos(pos.lat()*SGD_DEGREES_TO_RADIANS);
@ -157,8 +159,7 @@ ssgBranch * FGAIBase::load3DModel(const string& fg_root,
// if not load it, otherwise, get the memory pointer and do something like
// SetModel as in ATC/AIEntity.cxx
model = manager->getModel(path);
if (!(model))
{
if (!(model)) {
model = sgLoad3DModel(fg_root,
path,
prop_root,
@ -170,8 +171,10 @@ ssgBranch * FGAIBase::load3DModel(const string& fg_root,
}
bool FGAIBase::isa( object_type otype ) {
if ( otype == _otype ) { return true; }
else { return false; }
if ( otype == _otype )
return true;
else
return false;
}
@ -428,7 +431,8 @@ void FGAIBase::CalculateMach() {
int FGAIBase::_newAIModelID() {
static int id = 0;
if (!++id) id++; // id = 0 is not allowed.
if (!++id)
id++; // id = 0 is not allowed.
return id;
}

View file

@ -150,6 +150,7 @@ wxRadarBg::update (double delta_time_sec)
glPushMatrix();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glBindTexture(GL_TEXTURE_2D, 0);
if ( switchKnob == "off" ) {
_Instrument->setStringValue("status","");
} else if ( switchKnob == "stby" ) {