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Force glEnable(GL_DEPTH_TEST) for scenery rendering.

This commit is contained in:
curt 2000-08-22 04:45:31 +00:00
parent 1ad9f1b59e
commit 927aa90378

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@ -578,6 +578,7 @@ void fgRenderFrame( void ) {
thesky->preDraw();
// draw the ssg scene
glEnable( GL_DEPTH_TEST );
ssgCullAndDraw( scene );
// draw the sky cloud layers