Make 2D panel mouse action repeat independent of the frame-rate.
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96ee2b1577
commit
91f2d0798a
3 changed files with 22 additions and 15 deletions
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@ -73,6 +73,9 @@
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// my hardware/driver requires many more.
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// my hardware/driver requires many more.
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#define POFF_UNITS 8
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#define POFF_UNITS 8
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const double MOUSE_ACTION_REPEAT_DELAY = 0.5; // 500msec initial delay
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const double MOUSE_ACTION_REPEAT_INTERVAL = 0.1; // 10Hz repeat rate
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using std::map;
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using std::map;
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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@ -268,9 +271,9 @@ FGPanel::unbind ()
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void
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void
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FGPanel::update (double /* dt */)
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FGPanel::update (double dt)
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{
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{
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updateMouseDelay();
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updateMouseDelay(dt);
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}
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}
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double
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double
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@ -293,15 +296,18 @@ FGPanel::getAspectScale() const
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* fgUpdate3DPanels(). This functionality needs to move into the
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* fgUpdate3DPanels(). This functionality needs to move into the
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* input subsystem. Counting a tick every two frames is clumsy...
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* input subsystem. Counting a tick every two frames is clumsy...
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*/
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*/
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void FGPanel::updateMouseDelay()
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void FGPanel::updateMouseDelay(double dt)
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{
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{
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if (_mouseDown) {
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if (!_mouseDown) {
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_mouseDelay--;
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return;
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if (_mouseDelay < 0) {
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}
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_mouseInstrument->doMouseAction(_mouseButton, 0, _mouseX, _mouseY);
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_mouseDelay = 2;
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_mouseActionRepeat -= dt;
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}
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while (_mouseActionRepeat < 0.0) {
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}
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_mouseActionRepeat += MOUSE_ACTION_REPEAT_INTERVAL;
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_mouseInstrument->doMouseAction(_mouseButton, 0, _mouseX, _mouseY);
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}
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}
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}
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void
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void
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@ -595,7 +601,7 @@ FGPanel::doLocalMouseAction(int button, int updown, int x, int y)
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int ih = inst->getHeight() / 2;
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int ih = inst->getHeight() / 2;
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if (x >= ix - iw && x < ix + iw && y >= iy - ih && y < iy + ih) {
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if (x >= ix - iw && x < ix + iw && y >= iy - ih && y < iy + ih) {
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_mouseDown = true;
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_mouseDown = true;
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_mouseDelay = 20;
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_mouseActionRepeat = MOUSE_ACTION_REPEAT_DELAY;
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_mouseInstrument = inst;
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_mouseInstrument = inst;
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_mouseButton = button;
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_mouseButton = button;
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_mouseX = x - ix;
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_mouseX = x - ix;
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@ -135,7 +135,7 @@ public:
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//void update (osg::State& state);
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//void update (osg::State& state);
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//virtual void update (osg::State& state, GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
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//virtual void update (osg::State& state, GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
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virtual void updateMouseDelay();
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virtual void updateMouseDelay(double dt);
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// transfer pointer ownership!!!
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// transfer pointer ownership!!!
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virtual void addInstrument (FGPanelInstrument * instrument);
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virtual void addInstrument (FGPanelInstrument * instrument);
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@ -193,7 +193,8 @@ private:
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mutable bool _mouseDown;
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mutable bool _mouseDown;
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mutable int _mouseButton, _mouseX, _mouseY;
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mutable int _mouseButton, _mouseX, _mouseY;
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mutable int _mouseDelay;
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double _mouseActionRepeat;
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mutable FGPanelInstrument * _mouseInstrument;
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mutable FGPanelInstrument * _mouseInstrument;
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typedef std::vector<FGPanelInstrument *> instrument_list_type;
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typedef std::vector<FGPanelInstrument *> instrument_list_type;
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int _width;
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int _width;
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@ -44,9 +44,9 @@ public:
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picked.x(), picked.y());
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picked.x(), picked.y());
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}
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}
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virtual void update(double /* dt */)
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virtual void update(double dt)
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{
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{
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panel->getPanel()->updateMouseDelay();
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panel->getPanel()->updateMouseDelay(dt);
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}
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}
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virtual void buttonReleased(void)
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virtual void buttonReleased(void)
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